Kelsidavis-WoWee/CMakeLists.txt
Pavel Okhlopkov 4b9b3026f4 feat(rendering): add HiZ occlusion culling & fix WMO interior shadows
Implement GPU-driven Hierarchical-Z occlusion culling for M2 doodads
using a depth pyramid built from the previous frame's depth buffer.
The cull shader projects bounding spheres via prevViewProj (temporal
reprojection) and samples the HiZ pyramid to reject hidden objects
before the main render pass.

Key implementation details:
- Separate early compute submission (beginSingleTimeCommands + fence
  wait) eliminates 2-frame visibility staleness
- Conservative safeguards prevent false culls: screen-edge guard,
  full VP row-vector AABB projection (Cauchy-Schwarz), 50% sphere
  inflation, depth bias, mip+1, min screen size threshold, camera
  motion dampening (auto-disable on fast rotations), and per-instance
  previouslyVisible flag tracking
- Graceful fallback to frustum-only culling if HiZ init fails

Fix dark WMO interiors by gating shadow map sampling on isInterior==0
in the WMO fragment shader. Interior groups (flag 0x2000) now rely
solely on pre-baked MOCV vertex-color lighting + MOHD ambient color.
Disable interiorDarken globally (was incorrectly darkening outdoor M2s
when camera was inside a WMO). Use isInsideInteriorWMO() instead of
isInsideWMO() for correct indoor detection.

New files:
- hiz_system.hpp/cpp: pyramid image management, compute pipeline,
  descriptors, mip-chain build dispatch, resize handling
- hiz_build.comp.glsl: MAX-depth 2x2 reduction compute shader
- m2_cull_hiz.comp.glsl: frustum + HiZ occlusion cull compute shader
- test_indoor_shadows.cpp: 14 unit tests for shadow/interior contracts

Modified:
- CullUniformsGPU expanded 128->272 bytes (HiZ params, viewProj,
  prevViewProj)
- Depth buffer images gain VK_IMAGE_USAGE_SAMPLED_BIT for HiZ reads
- wmo.frag.glsl: interior branch before unlit, shadow skip for 0x2000
- Render graph: hiz_build + compute_cull disabled (run in early compute)
- .gitignore: ignore compiled .spv binaries
- MEGA_BONE_MAX_INSTANCES: 2048 -> 4096

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-06 16:40:59 +03:00

1284 lines
49 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(wowee VERSION 1.0.0 LANGUAGES C CXX)
include(GNUInstallDirs)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Explicitly tag optimized configs so runtime defaults can enforce low-noise logging.
add_compile_definitions(
$<$<CONFIG:Release>:WOWEE_RELEASE_LOGGING>
$<$<CONFIG:RelWithDebInfo>:WOWEE_RELEASE_LOGGING>
$<$<CONFIG:MinSizeRel>:WOWEE_RELEASE_LOGGING>
)
# Output directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
if(WIN32)
# Needed for Vulkan Win32 external memory/semaphore handle types used by FSR3 interop.
add_compile_definitions(VK_USE_PLATFORM_WIN32_KHR)
endif()
# Options
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(WOWEE_BUILD_TESTS "Build tests" ON)
option(WOWEE_ENABLE_ASAN "Enable AddressSanitizer (Debug builds)" OFF)
option(WOWEE_ENABLE_TRACY "Enable Tracy profiler instrumentation" OFF)
option(WOWEE_ENABLE_AMD_FSR2 "Enable AMD FidelityFX FSR2 backend when SDK is present" ON)
option(WOWEE_ENABLE_AMD_FSR3_FRAMEGEN "Enable AMD FidelityFX SDK FSR3 frame generation interface probe when SDK is present" ON)
option(WOWEE_BUILD_AMD_FSR3_RUNTIME "Build native AMD FidelityFX VK runtime (Path A) from extern/FidelityFX-SDK/Kits" ON)
# AMD FidelityFX FSR2 SDK detection (drop-in under extern/FidelityFX-FSR2)
set(WOWEE_AMD_FSR2_DIR ${CMAKE_SOURCE_DIR}/extern/FidelityFX-FSR2)
set(WOWEE_AMD_FSR2_HEADER ${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/ffx_fsr2.h)
set(WOWEE_AMD_FSR2_VK_PERM_HEADER ${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h)
set(WOWEE_AMD_FSR2_VK_VENDOR_DIR ${CMAKE_SOURCE_DIR}/third_party/fsr2_vk_permutations)
# Upstream SDK checkouts may not ship generated Vulkan permutation headers.
# If we have a vendored snapshot, copy it into the SDK tree before detection.
if(WOWEE_ENABLE_AMD_FSR2 AND EXISTS ${WOWEE_AMD_FSR2_HEADER} AND NOT EXISTS ${WOWEE_AMD_FSR2_VK_PERM_HEADER} AND EXISTS ${WOWEE_AMD_FSR2_VK_VENDOR_DIR})
file(GLOB WOWEE_AMD_FSR2_VK_VENDOR_HEADERS "${WOWEE_AMD_FSR2_VK_VENDOR_DIR}/ffx_fsr2_*pass*.h")
list(LENGTH WOWEE_AMD_FSR2_VK_VENDOR_HEADERS WOWEE_AMD_FSR2_VK_VENDOR_COUNT)
if(WOWEE_AMD_FSR2_VK_VENDOR_COUNT GREATER 0)
file(MAKE_DIRECTORY ${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk/shaders)
file(COPY ${WOWEE_AMD_FSR2_VK_VENDOR_HEADERS} DESTINATION ${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk/shaders)
message(STATUS "AMD FSR2: bootstrapped ${WOWEE_AMD_FSR2_VK_VENDOR_COUNT} vendored Vulkan permutation headers")
endif()
endif()
if(WOWEE_ENABLE_AMD_FSR2 AND EXISTS ${WOWEE_AMD_FSR2_HEADER} AND EXISTS ${WOWEE_AMD_FSR2_VK_PERM_HEADER})
message(STATUS "AMD FSR2 SDK detected at ${WOWEE_AMD_FSR2_DIR}")
add_compile_definitions(WOWEE_HAS_AMD_FSR2=1)
add_compile_definitions(FFX_GCC=1)
# AMD FSR2 Vulkan backend sources (official SDK implementation)
set(WOWEE_AMD_FSR2_SOURCES
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/ffx_assert.cpp
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/ffx_fsr2.cpp
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk/ffx_fsr2_vk.cpp
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_shaders_vk.cpp
)
add_library(wowee_fsr2_amd_vk STATIC ${WOWEE_AMD_FSR2_SOURCES})
set_target_properties(wowee_fsr2_amd_vk PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
)
target_include_directories(wowee_fsr2_amd_vk PUBLIC
${WOWEE_AMD_FSR2_DIR}/src
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk
${WOWEE_AMD_FSR2_DIR}/src/ffx-fsr2-api/vk/shaders
)
set(WOWEE_FFX_COMPAT_HEADER ${CMAKE_SOURCE_DIR}/include/third_party/ffx_fsr2_compat.h)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(wowee_fsr2_amd_vk PRIVATE
"-include${WOWEE_FFX_COMPAT_HEADER}"
)
elseif(MSVC)
target_compile_options(wowee_fsr2_amd_vk PRIVATE
"/FI${WOWEE_FFX_COMPAT_HEADER}"
)
endif()
target_link_libraries(wowee_fsr2_amd_vk PUBLIC Vulkan::Vulkan)
else()
add_compile_definitions(WOWEE_HAS_AMD_FSR2=0)
if(WOWEE_ENABLE_AMD_FSR2)
if(NOT EXISTS ${WOWEE_AMD_FSR2_HEADER})
message(WARNING "AMD FSR2 SDK not found at ${WOWEE_AMD_FSR2_DIR}; using internal fallback implementation.")
elseif(NOT EXISTS ${WOWEE_AMD_FSR2_VK_PERM_HEADER})
message(WARNING "AMD FSR2 SDK found, but generated Vulkan permutation headers are missing (e.g. ${WOWEE_AMD_FSR2_VK_PERM_HEADER}); using internal fallback implementation.")
endif()
endif()
endif()
# AMD FidelityFX SDK (FSR3 frame generation interfaces) detection under extern/FidelityFX-SDK
set(WOWEE_AMD_FFX_SDK_KITS_DIR ${CMAKE_SOURCE_DIR}/extern/FidelityFX-SDK/Kits/FidelityFX)
set(WOWEE_AMD_FFX_SDK_KITS_FG_HEADER ${WOWEE_AMD_FFX_SDK_KITS_DIR}/framegeneration/include/ffx_framegeneration.h)
set(WOWEE_AMD_FFX_SDK_KITS_READY FALSE)
if(EXISTS ${WOWEE_AMD_FFX_SDK_KITS_DIR}/upscalers/fsr3/include/ffx_fsr3upscaler.h
AND EXISTS ${WOWEE_AMD_FFX_SDK_KITS_DIR}/framegeneration/fsr3/include/ffx_frameinterpolation.h
AND EXISTS ${WOWEE_AMD_FFX_SDK_KITS_DIR}/framegeneration/fsr3/include/ffx_opticalflow.h
AND EXISTS ${WOWEE_AMD_FFX_SDK_KITS_DIR}/backend/vk/ffx_vk.h)
set(WOWEE_AMD_FFX_SDK_KITS_READY TRUE)
endif()
if(WOWEE_ENABLE_AMD_FSR3_FRAMEGEN AND WOWEE_AMD_FFX_SDK_KITS_READY)
message(STATUS "AMD FidelityFX-SDK framegen headers detected at ${WOWEE_AMD_FFX_SDK_KITS_DIR} (Kits layout)")
add_compile_definitions(WOWEE_AMD_FFX_SDK_KITS=1)
add_compile_definitions(WOWEE_HAS_AMD_FSR3_FRAMEGEN=1)
add_library(wowee_fsr3_framegen_amd_vk_probe STATIC
src/rendering/amd_fsr3_framegen_probe.cpp
)
set_target_properties(wowee_fsr3_framegen_amd_vk_probe PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON
)
target_include_directories(wowee_fsr3_framegen_amd_vk_probe PUBLIC
${WOWEE_AMD_FFX_SDK_KITS_DIR}/upscalers/include
${WOWEE_AMD_FFX_SDK_KITS_DIR}/upscalers/fsr3/include
${WOWEE_AMD_FFX_SDK_KITS_DIR}/framegeneration/fsr3/include
${WOWEE_AMD_FFX_SDK_KITS_DIR}/framegeneration/include
${WOWEE_AMD_FFX_SDK_KITS_DIR}/backend/vk
${WOWEE_AMD_FFX_SDK_KITS_DIR}/api/internal
${WOWEE_AMD_FFX_SDK_KITS_DIR}/api/include
)
target_link_libraries(wowee_fsr3_framegen_amd_vk_probe PUBLIC Vulkan::Vulkan)
if(WOWEE_BUILD_AMD_FSR3_RUNTIME)
message(STATUS "AMD FSR3 Path A runtime target enabled: build with target 'wowee_fsr3_official_runtime_copy'")
set(WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR ${CMAKE_BINARY_DIR}/ffx_sdk_runtime_build)
if(WIN32)
set(WOWEE_AMD_FSR3_RUNTIME_NAME amd_fidelityfx_vk.dll)
if(CMAKE_CONFIGURATION_TYPES)
set(WOWEE_AMD_FSR3_RUNTIME_SRC ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}/$<CONFIG>/amd_fidelityfx_vk.dll)
else()
set(WOWEE_AMD_FSR3_RUNTIME_SRC ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}/amd_fidelityfx_vk.dll)
endif()
elseif(APPLE)
set(WOWEE_AMD_FSR3_RUNTIME_NAME libamd_fidelityfx_vk.dylib)
if(CMAKE_CONFIGURATION_TYPES)
set(WOWEE_AMD_FSR3_RUNTIME_SRC ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}/$<CONFIG>/libamd_fidelityfx_vk.dylib)
else()
set(WOWEE_AMD_FSR3_RUNTIME_SRC ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}/libamd_fidelityfx_vk.dylib)
endif()
else()
set(WOWEE_AMD_FSR3_RUNTIME_NAME libamd_fidelityfx_vk.so)
set(WOWEE_AMD_FSR3_RUNTIME_SRC ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}/libamd_fidelityfx_vk.so)
endif()
if(CMAKE_BUILD_TYPE)
set(WOWEE_AMD_FSR3_RUNTIME_BUILD_TYPE ${CMAKE_BUILD_TYPE})
else()
set(WOWEE_AMD_FSR3_RUNTIME_BUILD_TYPE Release)
endif()
# Locate bash at configure time so the build-time COMMAND works on Windows
# (cmake custom commands run via cmd.exe on Windows, so bare 'bash' is not found).
find_program(BASH_EXECUTABLE bash
HINTS
/usr/bin
/bin
"${MSYS2_PATH}/usr/bin"
"$ENV{MSYS2_PATH}/usr/bin"
"C:/msys64/usr/bin"
"D:/msys64/usr/bin"
)
if(BASH_EXECUTABLE)
add_custom_target(wowee_fsr3_official_runtime_build
COMMAND ${CMAKE_COMMAND}
-S ${WOWEE_AMD_FFX_SDK_KITS_DIR}
-B ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}
-DCMAKE_BUILD_TYPE=${WOWEE_AMD_FSR3_RUNTIME_BUILD_TYPE}
-DFFX_BUILD_VK=ON
-DFFX_BUILD_FRAMEGENERATION=ON
-DFFX_BUILD_UPSCALER=ON
COMMAND ${BASH_EXECUTABLE} ${CMAKE_SOURCE_DIR}/tools/generate_ffx_sdk_vk_permutations.sh
${CMAKE_SOURCE_DIR}/extern/FidelityFX-SDK
COMMAND ${CMAKE_COMMAND}
--build ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}
--config $<CONFIG>
--parallel
COMMENT "Building native AMD FSR3 runtime (Path A) from FidelityFX-SDK Kits"
VERBATIM
)
else()
message(STATUS "bash not found; VK permutation headers will not be auto-generated")
add_custom_target(wowee_fsr3_official_runtime_build
COMMAND ${CMAKE_COMMAND}
-S ${WOWEE_AMD_FFX_SDK_KITS_DIR}
-B ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}
-DCMAKE_BUILD_TYPE=${WOWEE_AMD_FSR3_RUNTIME_BUILD_TYPE}
-DFFX_BUILD_VK=ON
-DFFX_BUILD_FRAMEGENERATION=ON
-DFFX_BUILD_UPSCALER=ON
COMMAND ${CMAKE_COMMAND}
--build ${WOWEE_AMD_FSR3_RUNTIME_BUILD_DIR}
--config $<CONFIG>
--parallel
COMMENT "Building native AMD FSR3 runtime (Path A) from FidelityFX-SDK Kits (no permutation bootstrap)"
VERBATIM
)
endif()
add_custom_target(wowee_fsr3_official_runtime_copy
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${WOWEE_AMD_FSR3_RUNTIME_SRC}
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${WOWEE_AMD_FSR3_RUNTIME_NAME}
DEPENDS wowee_fsr3_official_runtime_build
COMMENT "Copying native AMD FSR3 runtime to ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
VERBATIM
)
endif()
else()
add_compile_definitions(WOWEE_HAS_AMD_FSR3_FRAMEGEN=0)
add_compile_definitions(WOWEE_AMD_FFX_SDK_KITS=0)
if(WOWEE_ENABLE_AMD_FSR3_FRAMEGEN)
if(EXISTS ${WOWEE_AMD_FFX_SDK_KITS_FG_HEADER})
message(STATUS "FidelityFX-SDK Kits layout detected at ${WOWEE_AMD_FFX_SDK_KITS_DIR}, but required FSR3 headers are incomplete. FSR3 framegen interface probe disabled.")
else()
message(WARNING "AMD FidelityFX-SDK Kits headers not found at ${WOWEE_AMD_FFX_SDK_KITS_DIR}; FSR3 framegen interface probe disabled.")
endif()
endif()
endif()
# Opcode registry generation/validation
find_package(Python3 COMPONENTS Interpreter QUIET)
if(Python3_Interpreter_FOUND)
add_custom_target(opcodes-generate
COMMAND ${Python3_EXECUTABLE} ${CMAKE_SOURCE_DIR}/tools/gen_opcode_registry.py
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Generating opcode registry include fragments"
)
add_custom_target(opcodes-validate
COMMAND ${Python3_EXECUTABLE} ${CMAKE_SOURCE_DIR}/tools/validate_opcode_maps.py --root ${CMAKE_SOURCE_DIR}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS opcodes-generate
COMMENT "Validating canonical opcode registry and expansion maps"
)
endif()
# Find required packages
find_package(SDL2 REQUIRED)
find_package(Vulkan QUIET)
if(NOT Vulkan_FOUND)
# For Windows cross-compilation the host pkg-config finds the Linux libvulkan-dev
# and injects /usr/include as an INTERFACE_INCLUDE_DIRECTORY, which causes
# MinGW clang to pull in glibc headers (bits/libc-header-start.h) instead of
# the MinGW sysroot headers. Skip the host pkg-config path entirely and instead
# locate Vulkan via vcpkg-installed vulkan-headers or the MinGW toolchain.
if(CMAKE_CROSSCOMPILING AND WIN32)
# The cross-compile build script generates a Vulkan import library
# (libvulkan-1.a) in ${CMAKE_BINARY_DIR}/vulkan-import from the headers.
set(_VULKAN_IMPORT_DIR "${CMAKE_BINARY_DIR}/vulkan-import")
find_package(VulkanHeaders CONFIG QUIET)
if(VulkanHeaders_FOUND)
if(NOT TARGET Vulkan::Vulkan)
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
endif()
# Vulkan::Headers is provided by vcpkg's vulkan-headers port and carries
# the correct MinGW include path — no Linux system headers involved.
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Vulkan::Headers)
# Link against the Vulkan loader import library (vulkan-1.dll).
if(EXISTS "${_VULKAN_IMPORT_DIR}/libvulkan-1.a")
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_DIRECTORIES "${_VULKAN_IMPORT_DIR}")
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_LIBRARIES vulkan-1)
endif()
set(Vulkan_FOUND TRUE)
message(STATUS "Found Vulkan headers for Windows cross-compile via vcpkg VulkanHeaders")
else()
# Last-resort: check the LLVM-MinGW toolchain sysroot directly.
find_path(_VULKAN_MINGW_INCLUDE NAMES vulkan/vulkan.h
PATHS /opt/llvm-mingw/x86_64-w64-mingw32/include NO_DEFAULT_PATH)
if(_VULKAN_MINGW_INCLUDE)
if(NOT TARGET Vulkan::Vulkan)
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
endif()
set_target_properties(Vulkan::Vulkan PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_VULKAN_MINGW_INCLUDE}")
# Link against the Vulkan loader import library (vulkan-1.dll).
if(EXISTS "${_VULKAN_IMPORT_DIR}/libvulkan-1.a")
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_DIRECTORIES "${_VULKAN_IMPORT_DIR}")
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_LIBRARIES vulkan-1)
endif()
set(Vulkan_FOUND TRUE)
message(STATUS "Found Vulkan headers in LLVM-MinGW sysroot: ${_VULKAN_MINGW_INCLUDE}")
endif()
endif()
elseif(CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Darwin")
# macOS cross-compilation: use vcpkg-installed vulkan-headers.
# The host pkg-config would find Linux libvulkan-dev headers which the
# macOS cross-compiler cannot use (different sysroot).
find_package(VulkanHeaders CONFIG QUIET)
if(VulkanHeaders_FOUND)
if(NOT TARGET Vulkan::Vulkan)
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
endif()
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Vulkan::Headers)
set(Vulkan_FOUND TRUE)
message(STATUS "Found Vulkan headers for macOS cross-compile via vcpkg VulkanHeaders")
endif()
else()
# Fallback: some distros / CMake versions need pkg-config to locate Vulkan.
find_package(PkgConfig QUIET)
if(PkgConfig_FOUND)
pkg_check_modules(VULKAN_PKG vulkan)
if(VULKAN_PKG_FOUND)
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
set_target_properties(Vulkan::Vulkan PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${VULKAN_PKG_INCLUDE_DIRS}"
INTERFACE_LINK_LIBRARIES "${VULKAN_PKG_LIBRARIES}"
)
if(VULKAN_PKG_LIBRARY_DIRS)
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
INTERFACE_LINK_DIRECTORIES "${VULKAN_PKG_LIBRARY_DIRS}")
endif()
set(Vulkan_FOUND TRUE)
message(STATUS "Found Vulkan via pkg-config: ${VULKAN_PKG_LIBRARIES}")
endif()
endif()
endif()
if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan. Install libvulkan-dev (Linux), vulkan-loader (macOS), or the Vulkan SDK (Windows).")
endif()
endif()
# macOS cross-compilation: the Vulkan loader (MoltenVK) is not available at link
# time. Allow unresolved Vulkan symbols — they are resolved at runtime.
if(CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(WOWEE_MACOS_CROSS_COMPILE TRUE)
endif()
find_package(OpenSSL REQUIRED)
find_package(Threads REQUIRED)
find_package(ZLIB REQUIRED)
if(WIN32)
find_package(PkgConfig QUIET)
else()
find_package(PkgConfig REQUIRED)
endif()
if(PkgConfig_FOUND)
pkg_check_modules(FFMPEG libavformat libavcodec libswscale libavutil)
else()
# Fallback for MSVC/vcpkg — find FFmpeg libraries manually
find_path(FFMPEG_INCLUDE_DIRS libavformat/avformat.h)
find_library(AVFORMAT_LIB NAMES avformat)
find_library(AVCODEC_LIB NAMES avcodec)
find_library(AVUTIL_LIB NAMES avutil)
find_library(SWSCALE_LIB NAMES swscale)
set(FFMPEG_LIBRARIES ${AVFORMAT_LIB} ${AVCODEC_LIB} ${AVUTIL_LIB} ${SWSCALE_LIB})
endif()
if(FFMPEG_INCLUDE_DIRS AND AVFORMAT_LIB)
set(HAVE_FFMPEG TRUE)
message(STATUS "Found FFmpeg: ${AVFORMAT_LIB}")
elseif(FFMPEG_FOUND)
set(HAVE_FFMPEG TRUE)
else()
set(HAVE_FFMPEG FALSE)
message(WARNING "FFmpeg not found — video_player will be disabled. Install via vcpkg: ffmpeg:x64-windows")
endif()
# Unicorn Engine (x86 emulator for cross-platform Warden module execution)
find_library(UNICORN_LIBRARY NAMES unicorn)
find_path(UNICORN_INCLUDE_DIR unicorn/unicorn.h)
if(NOT UNICORN_LIBRARY OR NOT UNICORN_INCLUDE_DIR)
message(WARNING "Unicorn Engine not found. Install with: sudo apt-get install libunicorn-dev")
message(WARNING "Warden emulation will be disabled")
set(HAVE_UNICORN FALSE)
else()
message(STATUS "Found Unicorn Engine: ${UNICORN_LIBRARY}")
set(HAVE_UNICORN TRUE)
endif()
# GLM (header-only math library)
find_package(glm QUIET)
if(NOT glm_FOUND)
message(STATUS "GLM not found, will use system includes or download")
endif()
# GLM GTX extensions (quaternion, norm, etc.) require this flag on newer GLM versions
add_compile_definitions(GLM_ENABLE_EXPERIMENTAL GLM_FORCE_DEPTH_ZERO_TO_ONE)
if(WIN32)
add_compile_definitions(NOMINMAX _CRT_SECURE_NO_WARNINGS)
endif()
# SPIR-V shader compilation via glslc
find_program(GLSLC glslc HINTS ${Vulkan_GLSLC_EXECUTABLE} "$ENV{VULKAN_SDK}/bin")
if(GLSLC)
message(STATUS "Found glslc: ${GLSLC}")
else()
message(WARNING "glslc not found. Install the Vulkan SDK or vulkan-tools package.")
message(WARNING "Shaders will not be compiled to SPIR-V.")
endif()
# Function to compile GLSL shaders to SPIR-V
function(compile_shaders TARGET_NAME)
set(SHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders)
set(SPV_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets/shaders)
file(MAKE_DIRECTORY ${SPV_DIR})
file(GLOB GLSL_SOURCES "${SHADER_DIR}/*.glsl")
set(SPV_OUTPUTS)
foreach(GLSL_FILE ${GLSL_SOURCES})
get_filename_component(FILE_NAME ${GLSL_FILE} NAME)
# e.g. skybox.vert.glsl -> skybox.vert.spv
string(REGEX REPLACE "\\.glsl$" ".spv" SPV_NAME ${FILE_NAME})
set(SPV_FILE ${SPV_DIR}/${SPV_NAME})
# Determine shader stage from filename
if(FILE_NAME MATCHES "\\.vert\\.glsl$")
set(SHADER_STAGE vertex)
elseif(FILE_NAME MATCHES "\\.frag\\.glsl$")
set(SHADER_STAGE fragment)
elseif(FILE_NAME MATCHES "\\.comp\\.glsl$")
set(SHADER_STAGE compute)
elseif(FILE_NAME MATCHES "\\.geom\\.glsl$")
set(SHADER_STAGE geometry)
else()
message(WARNING "Cannot determine shader stage for: ${FILE_NAME}")
continue()
endif()
add_custom_command(
OUTPUT ${SPV_FILE}
COMMAND ${GLSLC} -fshader-stage=${SHADER_STAGE} -O ${GLSL_FILE} -o ${SPV_FILE}
DEPENDS ${GLSL_FILE}
COMMENT "Compiling SPIR-V: ${FILE_NAME} -> ${SPV_NAME}"
VERBATIM
)
list(APPEND SPV_OUTPUTS ${SPV_FILE})
endforeach()
add_custom_target(${TARGET_NAME}_shaders ALL DEPENDS ${SPV_OUTPUTS})
add_dependencies(${TARGET_NAME} ${TARGET_NAME}_shaders)
endfunction()
# StormLib for MPQ extraction tool (not needed for main executable)
find_library(STORMLIB_LIBRARY NAMES StormLib stormlib storm)
find_path(STORMLIB_INCLUDE_DIR StormLib.h PATH_SUFFIXES StormLib)
# Include ImGui as a static library (Vulkan backend)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/imgui)
if(EXISTS ${IMGUI_DIR})
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/backends/imgui_impl_sdl2.cpp
${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
)
target_include_directories(imgui PUBLIC
${IMGUI_DIR}
${IMGUI_DIR}/backends
)
target_link_libraries(imgui PUBLIC SDL2::SDL2 Vulkan::Vulkan ${CMAKE_DL_LIBS})
else()
message(WARNING "ImGui not found in extern/imgui. Clone it with:")
message(WARNING " git clone https://github.com/ocornut/imgui.git extern/imgui")
endif()
# vk-bootstrap (Vulkan device/instance setup)
set(VK_BOOTSTRAP_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/vk-bootstrap)
if(EXISTS ${VK_BOOTSTRAP_DIR})
add_library(vk-bootstrap STATIC
${VK_BOOTSTRAP_DIR}/src/VkBootstrap.cpp
)
target_include_directories(vk-bootstrap PUBLIC ${VK_BOOTSTRAP_DIR}/src)
target_link_libraries(vk-bootstrap PUBLIC Vulkan::Vulkan)
else()
message(FATAL_ERROR "vk-bootstrap not found in extern/vk-bootstrap")
endif()
# Source files
set(WOWEE_SOURCES
# Core
src/core/application.cpp
src/core/entity_spawner.cpp
src/core/entity_spawner_player.cpp
src/core/entity_spawner_processing.cpp
src/core/appearance_composer.cpp
src/core/world_loader.cpp
src/core/npc_interaction_callback_handler.cpp
src/core/audio_callback_handler.cpp
src/core/entity_spawn_callback_handler.cpp
src/core/animation_callback_handler.cpp
src/core/transport_callback_handler.cpp
src/core/world_entry_callback_handler.cpp
src/core/ui_screen_callback_handler.cpp
src/core/window.cpp
src/core/input.cpp
src/core/logger.cpp
src/core/memory_monitor.cpp
# Network
src/network/socket.cpp
src/network/packet.cpp
src/network/tcp_socket.cpp
src/network/world_socket.cpp
# Auth
src/auth/auth_handler.cpp
src/auth/auth_opcodes.cpp
src/auth/auth_packets.cpp
src/auth/pin_auth.cpp
src/auth/integrity.cpp
src/auth/srp.cpp
src/auth/big_num.cpp
src/auth/crypto.cpp
src/auth/rc4.cpp
src/auth/vanilla_crypt.cpp
# Game
src/game/expansion_profile.cpp
src/game/opcode_table.cpp
src/game/update_field_table.cpp
src/game/game_handler.cpp
src/game/game_handler_packets.cpp
src/game/game_handler_callbacks.cpp
src/game/chat_handler.cpp
src/game/movement_handler.cpp
src/game/combat_handler.cpp
src/game/spell_handler.cpp
src/game/inventory_handler.cpp
src/game/social_handler.cpp
src/game/quest_handler.cpp
src/game/entity_controller.cpp
src/game/warden_handler.cpp
src/game/warden_crypto.cpp
src/game/warden_module.cpp
src/game/warden_emulator.cpp
src/game/warden_memory.cpp
src/game/transport_manager.cpp
src/game/world.cpp
src/game/player.cpp
src/game/entity.cpp
src/game/opcodes.cpp
src/game/world_packets.cpp
src/game/world_packets_social.cpp
src/game/world_packets_entity.cpp
src/game/world_packets_world.cpp
src/game/world_packets_economy.cpp
src/game/packet_parsers_tbc.cpp
src/game/packet_parsers_classic.cpp
src/game/character.cpp
src/game/zone_manager.cpp
src/game/inventory.cpp
# Audio
src/audio/audio_engine.cpp
src/audio/audio_coordinator.cpp
src/audio/music_manager.cpp
src/audio/footstep_manager.cpp
src/audio/activity_sound_manager.cpp
src/audio/mount_sound_manager.cpp
src/audio/npc_voice_manager.cpp
src/audio/ambient_sound_manager.cpp
src/audio/ui_sound_manager.cpp
src/audio/combat_sound_manager.cpp
src/audio/spell_sound_manager.cpp
src/audio/movement_sound_manager.cpp
# Pipeline (asset loaders)
src/pipeline/blp_loader.cpp
src/pipeline/dbc_loader.cpp
src/pipeline/asset_manager.cpp
src/pipeline/asset_manifest.cpp
src/pipeline/loose_file_reader.cpp
src/pipeline/m2_loader.cpp
src/pipeline/wmo_loader.cpp
src/pipeline/adt_loader.cpp
src/pipeline/wdt_loader.cpp
src/pipeline/dbc_layout.cpp
src/pipeline/terrain_mesh.cpp
# Rendering (Vulkan infrastructure)
src/rendering/vk_context.cpp
src/rendering/vk_utils.cpp
src/rendering/vk_shader.cpp
src/rendering/vk_texture.cpp
src/rendering/vk_buffer.cpp
src/rendering/vk_pipeline.cpp
src/rendering/vk_render_target.cpp
# Rendering
src/rendering/renderer.cpp
src/rendering/amd_fsr3_runtime.cpp
src/rendering/camera.cpp
src/rendering/camera_controller.cpp
src/rendering/material.cpp
src/rendering/terrain_renderer.cpp
src/rendering/terrain_manager.cpp
src/rendering/frustum.cpp
src/rendering/performance_hud.cpp
src/rendering/water_renderer.cpp
src/rendering/skybox.cpp
src/rendering/celestial.cpp
src/rendering/starfield.cpp
src/rendering/clouds.cpp
src/rendering/lens_flare.cpp
src/rendering/weather.cpp
src/rendering/lightning.cpp
src/rendering/lighting_manager.cpp
src/rendering/sky_system.cpp
src/rendering/character_renderer.cpp
src/rendering/character_preview.cpp
src/rendering/wmo_renderer.cpp
src/rendering/m2_renderer.cpp
src/rendering/m2_renderer_render.cpp
src/rendering/m2_renderer_particles.cpp
src/rendering/m2_renderer_instance.cpp
src/rendering/m2_model_classifier.cpp
src/rendering/render_graph.cpp
src/rendering/hiz_system.cpp
src/rendering/quest_marker_renderer.cpp
src/rendering/minimap.cpp
src/rendering/world_map.cpp
src/rendering/swim_effects.cpp
src/rendering/mount_dust.cpp
src/rendering/levelup_effect.cpp
src/rendering/charge_effect.cpp
src/rendering/spell_visual_system.cpp
src/rendering/post_process_pipeline.cpp
src/rendering/overlay_system.cpp
src/rendering/animation_controller.cpp
src/rendering/animation/animation_ids.cpp
src/rendering/animation/emote_registry.cpp
src/rendering/animation/footstep_driver.cpp
src/rendering/animation/sfx_state_driver.cpp
src/rendering/animation/anim_capability_probe.cpp
src/rendering/animation/locomotion_fsm.cpp
src/rendering/animation/combat_fsm.cpp
src/rendering/animation/activity_fsm.cpp
src/rendering/animation/mount_fsm.cpp
src/rendering/animation/character_animator.cpp # Renamed from player_animator.cpp; npc_animator.cpp removed
src/rendering/animation/animation_manager.cpp
src/rendering/loading_screen.cpp
# UI
src/ui/ui_manager.cpp
src/ui/auth_screen.cpp
src/ui/realm_screen.cpp
src/ui/character_create_screen.cpp
src/ui/character_screen.cpp
src/ui/game_screen.cpp
src/ui/game_screen_frames.cpp
src/ui/game_screen_hud.cpp
src/ui/game_screen_minimap.cpp
src/ui/chat_panel.cpp
src/ui/chat_panel_commands.cpp
src/ui/chat_panel_utils.cpp
src/ui/toast_manager.cpp
src/ui/dialog_manager.cpp
src/ui/settings_panel.cpp
src/ui/combat_ui.cpp
src/ui/social_panel.cpp
src/ui/action_bar_panel.cpp
src/ui/window_manager.cpp
src/ui/inventory_screen.cpp
src/ui/quest_log_screen.cpp
src/ui/spellbook_screen.cpp
src/ui/talent_screen.cpp
src/ui/keybinding_manager.cpp
# Addons
src/addons/addon_manager.cpp
src/addons/lua_engine.cpp
src/addons/lua_unit_api.cpp
src/addons/lua_spell_api.cpp
src/addons/lua_inventory_api.cpp
src/addons/lua_quest_api.cpp
src/addons/lua_social_api.cpp
src/addons/lua_system_api.cpp
src/addons/lua_action_api.cpp
src/addons/toc_parser.cpp
# Main
src/main.cpp
)
set(WOWEE_HEADERS
include/core/application.hpp
include/core/window.hpp
include/core/input.hpp
include/core/logger.hpp
include/network/socket.hpp
include/network/packet.hpp
include/network/tcp_socket.hpp
include/network/world_socket.hpp
include/network/net_platform.hpp
include/platform/process.hpp
include/auth/auth_handler.hpp
include/auth/auth_opcodes.hpp
include/auth/auth_packets.hpp
include/auth/srp.hpp
include/auth/big_num.hpp
include/auth/crypto.hpp
include/game/game_handler.hpp
include/game/world.hpp
include/game/player.hpp
include/game/entity.hpp
include/game/opcodes.hpp
include/game/zone_manager.hpp
include/game/inventory.hpp
include/game/spell_defines.hpp
include/game/group_defines.hpp
include/game/world_packets.hpp
include/game/character.hpp
include/audio/audio_engine.hpp
include/audio/music_manager.hpp
include/audio/footstep_manager.hpp
include/audio/activity_sound_manager.hpp
include/audio/mount_sound_manager.hpp
include/audio/npc_voice_manager.hpp
include/audio/ambient_sound_manager.hpp
include/audio/ui_sound_manager.hpp
include/audio/combat_sound_manager.hpp
include/audio/spell_sound_manager.hpp
include/audio/movement_sound_manager.hpp
include/pipeline/blp_loader.hpp
include/pipeline/asset_manifest.hpp
include/pipeline/loose_file_reader.hpp
include/pipeline/m2_loader.hpp
include/pipeline/wmo_loader.hpp
include/pipeline/adt_loader.hpp
include/pipeline/wdt_loader.hpp
include/pipeline/dbc_loader.hpp
include/pipeline/terrain_mesh.hpp
include/rendering/vk_context.hpp
include/rendering/vk_utils.hpp
include/rendering/vk_shader.hpp
include/rendering/vk_texture.hpp
include/rendering/vk_buffer.hpp
include/rendering/vk_pipeline.hpp
include/rendering/vk_render_target.hpp
include/rendering/renderer.hpp
include/rendering/camera.hpp
include/rendering/camera_controller.hpp
include/rendering/material.hpp
include/rendering/terrain_renderer.hpp
include/rendering/terrain_manager.hpp
include/rendering/frustum.hpp
include/rendering/performance_hud.hpp
include/rendering/water_renderer.hpp
include/rendering/skybox.hpp
include/rendering/celestial.hpp
include/rendering/starfield.hpp
include/rendering/clouds.hpp
include/rendering/lens_flare.hpp
include/rendering/weather.hpp
include/rendering/lightning.hpp
include/rendering/swim_effects.hpp
include/rendering/world_map.hpp
include/rendering/character_renderer.hpp
include/rendering/character_preview.hpp
include/rendering/wmo_renderer.hpp
include/rendering/loading_screen.hpp
include/ui/ui_manager.hpp
include/ui/auth_screen.hpp
include/ui/realm_screen.hpp
include/ui/character_create_screen.hpp
include/ui/character_screen.hpp
include/ui/game_screen.hpp
include/ui/inventory_screen.hpp
include/ui/spellbook_screen.hpp
include/ui/talent_screen.hpp
include/ui/keybinding_manager.hpp
)
set(WOWEE_PLATFORM_SOURCES)
if(WIN32)
# Copy icon into build tree so windres can find it via the relative path
# in wowee.rc ("assets\\wowee.ico"). Tell the RC compiler to also search
# the build directory — GNU windres uses cwd (already the build dir) but
# llvm-windres resolves relative to the .rc file, so it needs the hint.
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/assets/Wowee.ico
${CMAKE_CURRENT_BINARY_DIR}/assets/wowee.ico
COPYONLY
)
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} -I ${CMAKE_CURRENT_BINARY_DIR} -I ${CMAKE_CURRENT_SOURCE_DIR}")
list(APPEND WOWEE_PLATFORM_SOURCES resources/wowee.rc)
endif()
# ---- Lua 5.1.5 (vendored, static library) ----
set(LUA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/lua-5.1.5/src)
set(LUA_SOURCES
${LUA_DIR}/lapi.c ${LUA_DIR}/lcode.c ${LUA_DIR}/ldebug.c
${LUA_DIR}/ldo.c ${LUA_DIR}/ldump.c ${LUA_DIR}/lfunc.c
${LUA_DIR}/lgc.c ${LUA_DIR}/llex.c ${LUA_DIR}/lmem.c
${LUA_DIR}/lobject.c ${LUA_DIR}/lopcodes.c ${LUA_DIR}/lparser.c
${LUA_DIR}/lstate.c ${LUA_DIR}/lstring.c ${LUA_DIR}/ltable.c
${LUA_DIR}/ltm.c ${LUA_DIR}/lundump.c ${LUA_DIR}/lvm.c
${LUA_DIR}/lzio.c ${LUA_DIR}/lauxlib.c ${LUA_DIR}/lbaselib.c
${LUA_DIR}/ldblib.c ${LUA_DIR}/liolib.c ${LUA_DIR}/lmathlib.c
${LUA_DIR}/loslib.c ${LUA_DIR}/ltablib.c ${LUA_DIR}/lstrlib.c
${LUA_DIR}/linit.c
)
add_library(lua51 STATIC ${LUA_SOURCES})
set_target_properties(lua51 PROPERTIES LINKER_LANGUAGE C C_STANDARD 99 POSITION_INDEPENDENT_CODE ON)
target_include_directories(lua51 PUBLIC ${LUA_DIR})
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(lua51 PRIVATE -w)
endif()
# Create executable
add_executable(wowee ${WOWEE_SOURCES} ${WOWEE_HEADERS} ${WOWEE_PLATFORM_SOURCES})
# Tracy profiler — zero overhead when WOWEE_ENABLE_TRACY is OFF
if(WOWEE_ENABLE_TRACY)
target_sources(wowee PRIVATE ${CMAKE_SOURCE_DIR}/extern/tracy/public/TracyClient.cpp)
target_compile_definitions(wowee PRIVATE TRACY_ENABLE)
target_include_directories(wowee SYSTEM PRIVATE ${CMAKE_SOURCE_DIR}/extern/tracy/public)
message(STATUS "Tracy profiler: ENABLED")
endif()
if(TARGET opcodes-generate)
add_dependencies(wowee opcodes-generate)
endif()
# macOS cross-compilation: MoltenVK is not available at link time.
# Allow unresolved Vulkan symbols — resolved at runtime. Scoped to wowee only.
if(WOWEE_MACOS_CROSS_COMPILE)
target_link_options(wowee PRIVATE "-undefined" "dynamic_lookup")
endif()
# FidelityFX-SDK headers can trigger compiler-specific pragma/unused-static noise
# when included through the runtime bridge; keep suppression scoped to that TU.
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
set_source_files_properties(src/rendering/amd_fsr3_runtime.cpp PROPERTIES
COMPILE_OPTIONS "-Wno-unknown-pragmas;-Wno-unused-variable"
)
endif()
# Compile GLSL shaders to SPIR-V
if(GLSLC)
compile_shaders(wowee)
endif()
# Include directories
target_include_directories(wowee PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src
)
# Vendored headers as SYSTEM to suppress third-party warnings
target_include_directories(wowee SYSTEM PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/extern
${CMAKE_CURRENT_SOURCE_DIR}/extern/vk-bootstrap/src
)
if(HAVE_FFMPEG)
target_include_directories(wowee PRIVATE ${FFMPEG_INCLUDE_DIRS})
endif()
# Link libraries
target_link_libraries(wowee PRIVATE
SDL2::SDL2
Vulkan::Vulkan
OpenSSL::SSL
OpenSSL::Crypto
Threads::Threads
ZLIB::ZLIB
lua51
${CMAKE_DL_LIBS}
)
if(HAVE_FFMPEG)
target_compile_definitions(wowee PRIVATE HAVE_FFMPEG)
target_link_libraries(wowee PRIVATE ${FFMPEG_LIBRARIES})
if(FFMPEG_LIBRARY_DIRS)
target_link_directories(wowee PRIVATE ${FFMPEG_LIBRARY_DIRS})
endif()
endif()
# Platform-specific libraries
if(UNIX AND NOT APPLE)
target_link_libraries(wowee PRIVATE X11)
endif()
if(WIN32)
target_link_libraries(wowee PRIVATE ws2_32)
# SDL2main provides WinMain entry point on Windows
if(TARGET SDL2::SDL2main)
target_link_libraries(wowee PRIVATE SDL2::SDL2main)
endif()
endif()
# Link ImGui if available
if(TARGET imgui)
target_link_libraries(wowee PRIVATE imgui)
endif()
# Link vk-bootstrap
if(TARGET vk-bootstrap)
target_link_libraries(wowee PRIVATE vk-bootstrap)
endif()
if(TARGET wowee_fsr2_amd_vk)
target_link_libraries(wowee PRIVATE wowee_fsr2_amd_vk)
endif()
if(TARGET wowee_fsr3_framegen_amd_vk_probe)
target_link_libraries(wowee PRIVATE wowee_fsr3_framegen_amd_vk_probe)
endif()
if(TARGET wowee_fsr3_official_runtime_copy)
# FSR3 Path A runtime is an opt-in artifact; build explicitly with:
# cmake --build build --target wowee_fsr3_official_runtime_copy
# Do NOT add as a hard dependency of wowee — it would break arm64 and Windows CI
# (no DXC available on arm64; bash context issues on MSYS2 Windows).
endif()
# Link Unicorn if available
if(HAVE_UNICORN)
target_link_libraries(wowee PRIVATE ${UNICORN_LIBRARY})
target_include_directories(wowee PRIVATE ${UNICORN_INCLUDE_DIR})
target_compile_definitions(wowee PRIVATE HAVE_UNICORN)
endif()
# Link GLM if found
if(TARGET glm::glm)
target_link_libraries(wowee PRIVATE glm::glm)
elseif(glm_FOUND)
target_include_directories(wowee PRIVATE ${GLM_INCLUDE_DIRS})
endif()
# Compiler warnings
if(MSVC)
target_compile_options(wowee PRIVATE /W4)
else()
target_compile_options(wowee PRIVATE -Wall -Wextra -Wpedantic -Wno-missing-field-initializers)
# GCC LTO emits -Wodr for FFX enum-name mismatches across SDK generations.
# We intentionally keep FSR2+FSR3 integrations in separate TUs and suppress
# this linker-time diagnostic to avoid CI noise.
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(wowee PRIVATE -Wno-odr)
target_link_options(wowee PRIVATE -Wno-odr)
endif()
endif()
# Debug build flags
if(MSVC)
# /ZI — Edit-and-Continue debug info (works with hot-reload in VS 2022)
# /RTC1 — stack-frame and uninitialised-variable runtime checks (Debug only)
# /sdl — additional SDL security checks
# /Od — disable optimisation so stepping matches source lines exactly
target_compile_options(wowee PRIVATE
$<$<CONFIG:Debug>:/ZI /RTC1 /sdl /Od>
)
# Ensure the linker emits a .pdb alongside the .exe for every config
target_link_options(wowee PRIVATE
$<$<CONFIG:Debug>:/DEBUG:FULL>
$<$<CONFIG:RelWithDebInfo>:/DEBUG:FASTLINK>
)
else()
# -g3 — maximum DWARF debug info (includes macro definitions)
# -Og — optimise for debugging (better than -O0, keeps most frames)
# -fno-omit-frame-pointer — preserve frame pointers so stack traces are clean
# Frame pointers in all configs (negligible perf cost, critical for crash backtraces)
target_compile_options(wowee PRIVATE
-fno-omit-frame-pointer
$<$<CONFIG:Debug>:-g3 -Og>
$<$<CONFIG:RelWithDebInfo>:-g>
)
endif()
# ── Unit tests (Catch2) ──────────────────────────────────────
if(WOWEE_BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()
# AddressSanitizer — catch buffer overflows, use-after-free, etc.
# Enable with: cmake ... -DWOWEE_ENABLE_ASAN=ON -DCMAKE_BUILD_TYPE=Debug
if(WOWEE_ENABLE_ASAN)
if(MSVC)
target_compile_options(wowee PRIVATE /fsanitize=address)
# ASAN on MSVC requires the dynamic CRT (/MD or /MDd)
target_compile_options(wowee PRIVATE
$<$<CONFIG:Debug>:/MDd>
$<$<CONFIG:Release>:/MD>
)
else()
target_compile_options(wowee PRIVATE -fsanitize=address,undefined -fno-omit-frame-pointer)
target_link_options(wowee PRIVATE -fsanitize=address,undefined)
endif()
message(STATUS "AddressSanitizer + UBSan: ENABLED")
endif()
# Release build optimizations
include(CheckIPOSupported)
check_ipo_supported(RESULT _ipo_supported OUTPUT _ipo_error)
if(_ipo_supported)
set_property(TARGET wowee PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
endif()
if(NOT MSVC)
# -O3: more aggressive inlining and auto-vectorization vs CMake's default -O2
target_compile_options(wowee PRIVATE $<$<CONFIG:Release>:-O3>)
# -fvisibility=hidden: keeps all symbols internal by default, shrinks binary
# and gives the linker and optimizer more freedom to dead-strip and inline
target_compile_options(wowee PRIVATE $<$<CONFIG:Release>:-fvisibility=hidden -fvisibility-inlines-hidden>)
endif()
# Copy assets next to the executable (runs every build, not just configure).
# Uses $<TARGET_FILE_DIR:wowee> so MSVC multi-config generators place assets
# in bin/Debug/ or bin/Release/ alongside the exe, not the common bin/ parent.
add_custom_command(TARGET wowee POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:wowee>/assets
COMMENT "Syncing assets to $<TARGET_FILE_DIR:wowee>/assets"
)
# Symlink Data/ next to the executable so expansion profiles, opcode tables,
# and other runtime data files are found when running from the build directory.
if(NOT WIN32)
add_custom_command(TARGET wowee POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink
${CMAKE_CURRENT_SOURCE_DIR}/Data
$<TARGET_FILE_DIR:wowee>/Data
COMMENT "Symlinking Data to $<TARGET_FILE_DIR:wowee>/Data"
)
endif()
# On Windows, SDL 2.28+ uses LoadLibraryExW with LOAD_LIBRARY_SEARCH_DEFAULT_DIRS
# which does NOT include System32. Copy vulkan-1.dll into the output directory so
# SDL_Vulkan_LoadLibrary can locate it without needing a full system PATH search.
if(WIN32)
find_file(VULKAN_DLL vulkan-1.dll
PATHS "$ENV{SystemRoot}/System32" "$ENV{VULKAN_SDK}/Bin"
NO_DEFAULT_PATH)
if(VULKAN_DLL)
add_custom_command(TARGET wowee POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${VULKAN_DLL}" "$<TARGET_FILE_DIR:wowee>/vulkan-1.dll"
COMMENT "Copying vulkan-1.dll to output directory"
)
else()
message(STATUS " vulkan-1.dll not found — skipping copy (MSYS2 provides it via PATH)")
endif()
endif()
# Install targets
install(TARGETS wowee
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
# Note: tool install rules are placed next to each target definition below.
# Install built-in assets (exclude proprietary music)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
DESTINATION bin
PATTERN "Original Music" EXCLUDE)
# On Windows, install any DLLs that were bundled into the build output dir
# (populated by the CI workflow's DLL-bundling step before cpack runs)
if(WIN32)
install(DIRECTORY "${CMAKE_BINARY_DIR}/bin/"
DESTINATION bin
FILES_MATCHING PATTERN "*.dll")
endif()
# Linux desktop integration (launcher + icon)
if(UNIX AND NOT APPLE)
set(WOWEE_LINUX_ICON_PATH "${CMAKE_INSTALL_FULL_DATAROOTDIR}/icons/hicolor/256x256/apps/wowee.png")
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/resources/wowee.desktop.in
${CMAKE_CURRENT_BINARY_DIR}/wowee.desktop
@ONLY
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/wowee.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/Wowee.png
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/256x256/apps
RENAME wowee.png)
endif()
# ---- Tool: asset_extract (MPQ → loose files) ----
if(STORMLIB_LIBRARY AND STORMLIB_INCLUDE_DIR)
add_executable(asset_extract
tools/asset_extract/main.cpp
tools/asset_extract/extractor.cpp
tools/asset_extract/path_mapper.cpp
tools/asset_extract/manifest_writer.cpp
src/pipeline/dbc_loader.cpp
src/core/logger.cpp
)
target_include_directories(asset_extract PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/tools/asset_extract
${STORMLIB_INCLUDE_DIR}
)
target_link_libraries(asset_extract PRIVATE
${STORMLIB_LIBRARY}
ZLIB::ZLIB
Threads::Threads
)
if(WIN32)
find_library(WININET_LIB wininet)
find_library(BZ2_LIB bz2)
if(WININET_LIB)
target_link_libraries(asset_extract PRIVATE ${WININET_LIB})
endif()
if(BZ2_LIB)
target_link_libraries(asset_extract PRIVATE ${BZ2_LIB})
endif()
endif()
set_target_properties(asset_extract PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
install(TARGETS asset_extract RUNTIME DESTINATION bin)
message(STATUS " asset_extract tool: ENABLED")
else()
message(STATUS " asset_extract tool: DISABLED (requires StormLib)")
endif()
# ---- Tool: dbc_to_csv (DBC → CSV text) ----
add_executable(dbc_to_csv
tools/dbc_to_csv/main.cpp
src/pipeline/dbc_loader.cpp
src/core/logger.cpp
)
target_include_directories(dbc_to_csv PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(dbc_to_csv PRIVATE Threads::Threads)
set_target_properties(dbc_to_csv PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
install(TARGETS dbc_to_csv RUNTIME DESTINATION bin)
# ---- Tool: auth_probe (LOGON_CHALLENGE probe) ----
add_executable(auth_probe
tools/auth_probe/main.cpp
src/auth/auth_packets.cpp
src/auth/auth_opcodes.cpp
src/auth/crypto.cpp
src/network/packet.cpp
src/network/socket.cpp
src/network/tcp_socket.cpp
src/core/logger.cpp
)
target_include_directories(auth_probe PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(auth_probe PRIVATE Threads::Threads OpenSSL::Crypto
$<$<BOOL:${WIN32}>:ws2_32>)
set_target_properties(auth_probe PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
install(TARGETS auth_probe RUNTIME DESTINATION bin)
# ---- Tool: auth_login_probe (challenge + proof probe) ----
add_executable(auth_login_probe
tools/auth_login_probe/main.cpp
src/auth/auth_packets.cpp
src/auth/auth_opcodes.cpp
src/auth/crypto.cpp
src/auth/integrity.cpp
src/auth/big_num.cpp
src/auth/srp.cpp
src/network/packet.cpp
src/network/socket.cpp
src/network/tcp_socket.cpp
src/core/logger.cpp
)
target_include_directories(auth_login_probe PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(auth_login_probe PRIVATE Threads::Threads OpenSSL::Crypto
$<$<BOOL:${WIN32}>:ws2_32>)
set_target_properties(auth_login_probe PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
install(TARGETS auth_login_probe RUNTIME DESTINATION bin)
# ---- Tool: blp_convert (BLP ↔ PNG) ----
add_executable(blp_convert
tools/blp_convert/main.cpp
src/pipeline/blp_loader.cpp
src/core/logger.cpp
)
target_include_directories(blp_convert PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/extern
)
target_link_libraries(blp_convert PRIVATE Threads::Threads)
set_target_properties(blp_convert PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
install(TARGETS blp_convert RUNTIME DESTINATION bin)
# Print configuration summary
message(STATUS "")
message(STATUS "Wowee Configuration:")
message(STATUS " C++ Standard: ${CMAKE_CXX_STANDARD}")
message(STATUS " Build Type: ${CMAKE_BUILD_TYPE}")
message(STATUS " SDL2: ${SDL2_VERSION}")
message(STATUS " OpenSSL: ${OPENSSL_VERSION}")
message(STATUS " ImGui: ${IMGUI_DIR}")
message(STATUS " ASAN: ${WOWEE_ENABLE_ASAN}")
message(STATUS "")
# ---- CPack packaging ----
set(CPACK_PACKAGE_NAME "wowee")
set(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "World of Warcraft client emulator")
set(CPACK_PACKAGE_VENDOR "Wowee")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Wowee")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
if(WIN32)
set(CPACK_GENERATOR "NSIS")
set(CPACK_NSIS_DISPLAY_NAME "Wowee")
set(CPACK_NSIS_PACKAGE_NAME "Wowee")
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
# Run wowee from bin/ so that ./assets/ resolves correctly.
# SetOutPath sets the shortcut's working directory in NSIS.
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"SetOutPath '$INSTDIR\\\\bin'\nCreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Wowee.lnk' '$INSTDIR\\\\bin\\\\wowee.exe'")
set(CPACK_NSIS_DELETE_ICONS_EXTRA
"Delete '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Wowee.lnk'")
elseif(APPLE)
set(CPACK_GENERATOR "DragNDrop")
else()
# Linux — generate postinst/prerm wrapper scripts
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/packaging)
# postinst: write a wrapper script at /usr/local/bin/wowee that cd's to
# the install dir so ./assets/ resolves correctly.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/packaging/postinst
[[#!/bin/sh
cat > /usr/local/bin/wowee << 'WOWEE_WRAPPER'
#!/bin/sh
cd /opt/wowee/bin
exec ./wowee "$@"
WOWEE_WRAPPER
chmod +x /usr/local/bin/wowee
]])
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/packaging/prerm
"#!/bin/sh\nrm -f /usr/local/bin/wowee\n")
file(CHMOD
${CMAKE_CURRENT_BINARY_DIR}/packaging/postinst
${CMAKE_CURRENT_BINARY_DIR}/packaging/prerm
PERMISSIONS
OWNER_EXECUTE OWNER_WRITE OWNER_READ
GROUP_EXECUTE GROUP_READ
WORLD_EXECUTE WORLD_READ)
set(CPACK_GENERATOR "DEB")
set(CPACK_PACKAGING_INSTALL_PREFIX "/opt/wowee")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Wowee")
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
set(CPACK_DEBIAN_PACKAGE_DEPENDS
"libsdl2-2.0-0, libvulkan1, libssl3, zlib1g")
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA
"${CMAKE_CURRENT_BINARY_DIR}/packaging/postinst;${CMAKE_CURRENT_BINARY_DIR}/packaging/prerm")
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|AMD64")
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64")
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|ARM64")
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "arm64")
endif()
endif()
include(CPack)