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- Enable alpha-to-coverage on alphaTestPipeline for smooth hair edges when MSAA is active (both init and recreatePipelines paths) - Shader uses fwidth()-based alpha rescaling for clean coverage - Skip group 17/18 geosets (DK/NE eye glow) when no geoset filter is set — prevents blue eye glow on all NPCs - Add missing <libgen.h> include for dirname() on Linux
17 KiB
17 KiB