mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-11 07:13:51 +00:00
Magic number elimination: - Create protocol_constants.hpp, warden_constants.hpp, render_constants.hpp, ui_constants.hpp - Replace ~55 magic numbers across game_handler, warden_handler, m2_renderer_render Reduce nesting depth: - Extract 5 parseEffect* methods from handleSpellLogExecute (max indent 52 → 16 cols) - Extract resolveSpellSchool/playSpellCastSound/playSpellImpactSound from 3× duplicate audio blocks in handleSpellGo - Flatten SMSG_INVENTORY_CHANGE_FAILURE with early-return guards - Extract drawScreenEdgeVignette() for 3 duplicate vignette blocks DRY extract patterns: - Replace 12 compound expansion checks with isPreWotlk() across movement_handler (9), chat_handler (1), social_handler (1) const to constexpr: - Promote 23+ static const arrays/scalars to static constexpr across 12 source files Error handling: - Convert PIN auth from exceptions to std::optional<PinProof> - Add [[nodiscard]] to 15+ initialize/parse methods - Wrap ~20 unchecked initialize() calls with LOG_WARNING/LOG_ERROR Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
126 lines
5.4 KiB
C++
126 lines
5.4 KiB
C++
#pragma once
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#include <cstdint>
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// WoW 3.3.5a (12340) protocol constants.
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// Centralised so every handler references a single source of truth.
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namespace wowee {
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namespace game {
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// ---------------------------------------------------------------------------
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// Currency
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// ---------------------------------------------------------------------------
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constexpr uint32_t COPPER_PER_GOLD = 10000;
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constexpr uint32_t COPPER_PER_SILVER = 100;
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// ---------------------------------------------------------------------------
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// Unit flags (UNIT_FIELD_FLAGS — offset 46 in UnitFields)
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// ---------------------------------------------------------------------------
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constexpr uint32_t UNIT_FLAG_TAXI_FLIGHT = 0x00000100;
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// ---------------------------------------------------------------------------
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// NPC flags (UNIT_NPC_FLAGS — offset 147 in UnitFields, 3.3.5a)
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// ---------------------------------------------------------------------------
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constexpr uint32_t NPC_FLAG_SPIRIT_GUIDE = 0x00004000;
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constexpr uint32_t NPC_FLAG_SPIRIT_HEALER = 0x00008000;
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// ---------------------------------------------------------------------------
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// Default action-bar spell IDs
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// ---------------------------------------------------------------------------
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constexpr uint32_t SPELL_ID_ATTACK = 6603;
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constexpr uint32_t SPELL_ID_HEARTHSTONE = 8690;
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// ---------------------------------------------------------------------------
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// Class IDs
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// ---------------------------------------------------------------------------
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constexpr uint32_t CLASS_WARRIOR = 1;
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constexpr uint32_t CLASS_PALADIN = 2;
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constexpr uint32_t CLASS_HUNTER = 3;
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constexpr uint32_t CLASS_ROGUE = 4;
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constexpr uint32_t CLASS_PRIEST = 5;
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constexpr uint32_t CLASS_DK = 6;
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constexpr uint32_t CLASS_SHAMAN = 7;
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constexpr uint32_t CLASS_MAGE = 8;
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constexpr uint32_t CLASS_WARLOCK = 9;
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constexpr uint32_t CLASS_DRUID = 11;
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// ---------------------------------------------------------------------------
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// Class-specific stance / form / presence spell IDs
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// ---------------------------------------------------------------------------
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// Warrior stances
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constexpr uint32_t SPELL_BATTLE_STANCE = 2457;
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constexpr uint32_t SPELL_DEFENSIVE_STANCE = 71;
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constexpr uint32_t SPELL_BERSERKER_STANCE = 2458;
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// Death Knight presences
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constexpr uint32_t SPELL_BLOOD_PRESENCE = 48266;
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constexpr uint32_t SPELL_FROST_PRESENCE = 48263;
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constexpr uint32_t SPELL_UNHOLY_PRESENCE = 48265;
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// Druid forms
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constexpr uint32_t SPELL_BEAR_FORM = 5487;
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constexpr uint32_t SPELL_DIRE_BEAR_FORM = 9634;
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constexpr uint32_t SPELL_CAT_FORM = 768;
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constexpr uint32_t SPELL_AQUATIC_FORM = 1066;
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constexpr uint32_t SPELL_TRAVEL_FORM = 783;
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constexpr uint32_t SPELL_MOONKIN_FORM = 24858;
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constexpr uint32_t SPELL_FLIGHT_FORM = 33943;
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constexpr uint32_t SPELL_SWIFT_FLIGHT = 40120;
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constexpr uint32_t SPELL_TREE_OF_LIFE = 33891;
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// Rogue
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constexpr uint32_t SPELL_STEALTH = 1784;
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// Priest
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constexpr uint32_t SPELL_SHADOWFORM = 15473;
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// ---------------------------------------------------------------------------
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// Session / network timing
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// ---------------------------------------------------------------------------
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constexpr uint32_t SESSION_KEY_HEX_LENGTH = 40;
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constexpr uint32_t RX_SILENCE_WARNING_MS = 10000; // 10 s
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constexpr uint32_t RX_SILENCE_CRITICAL_MS = 15000; // 15 s
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constexpr float WARDEN_GATE_LOG_INTERVAL_SEC = 30.0f;
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constexpr float CLASSIC_PING_INTERVAL_SEC = 10.0f;
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// ---------------------------------------------------------------------------
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// Heartbeat / area-trigger intervals (seconds)
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// ---------------------------------------------------------------------------
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constexpr float HEARTBEAT_INTERVAL_TAXI = 0.25f;
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constexpr float HEARTBEAT_INTERVAL_STATIONARY_COMBAT = 0.75f;
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constexpr float HEARTBEAT_INTERVAL_MOVING_COMBAT = 0.20f;
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constexpr float AREA_TRIGGER_CHECK_INTERVAL = 0.25f;
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// ---------------------------------------------------------------------------
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// Gameplay distance thresholds
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// ---------------------------------------------------------------------------
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constexpr float ENTITY_UPDATE_RADIUS = 150.0f;
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constexpr float NPC_INTERACT_MAX_DISTANCE = 15.0f;
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// ---------------------------------------------------------------------------
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// Skill categories (from SkillLine DBC)
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// ---------------------------------------------------------------------------
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constexpr uint32_t SKILL_CATEGORY_PROFESSION = 11;
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constexpr uint32_t SKILL_CATEGORY_SECONDARY = 9;
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// ---------------------------------------------------------------------------
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// DBC field-index sentinel (field lookup failure)
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// ---------------------------------------------------------------------------
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constexpr uint32_t DBC_FIELD_INVALID = 0xFFFFFFFF;
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// ---------------------------------------------------------------------------
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// Appearance byte packing
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// ---------------------------------------------------------------------------
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constexpr uint32_t APPEARANCE_SKIN_MASK = 0xFF;
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constexpr uint32_t APPEARANCE_FACE_SHIFT = 8;
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constexpr uint32_t APPEARANCE_HAIRSTYLE_SHIFT = 16;
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constexpr uint32_t APPEARANCE_HAIRCOLOR_SHIFT = 24;
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// ---------------------------------------------------------------------------
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// Critter detection
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// ---------------------------------------------------------------------------
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constexpr uint32_t CRITTER_MAX_HEALTH_THRESHOLD = 100;
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} // namespace game
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} // namespace wowee
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