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Adds EditorApp::snapAllSpawnsToGround() and a menu item under Generate, mirroring the --snap-zone-to-ground CLI for users who want the action without context-switching to a terminal. Walks every NPC + object, casts a downward ray from baseZ+500y, and writes the hit Z into spawn.position.z. Patrol waypoints on each NPC are snapped too. Marks the project dirty + auto-save pending so the change persists without a manual Ctrl+S. Existing per-selection "Snap Ground" button on the right panel is unchanged; this is the bulk version for "I just edited terrain under a populated area." |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||