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- SMSG_GOSSIP_POI: parse map POI markers (x/y/icon/name) from quest NPCs, render as cyan diamonds on the minimap with hover tooltips for quest navigation - SMSG_ATTACKSWING_DEADTARGET: clear auto-attack when target dies mid-swing - SMSG_CANCEL_COMBAT: server-side combat reset (clears autoAttacking + target) - SMSG_BREAK_TARGET / SMSG_CLEAR_TARGET: server-side targeting clears - SMSG_DISMOUNT: server-forced dismount triggers mountCallback(0) - SMSG_MOUNTRESULT / SMSG_DISMOUNTRESULT: mount feedback in system chat - SMSG_LOOT_ALL_PASSED: "Everyone passed on [Item]" system message, clears loot roll - SMSG_LOOT_ITEM_NOTIFY / SMSG_LOOT_SLOT_CHANGED: consumed - SMSG_SPELLLOGMISS: decode miss/dodge/parry/block from spell casts into combat text - SMSG_ENVIRONMENTALDAMAGELOG: environmental damage (drowning/lava/fall) in combat text - GossipPoi struct + gossipPois_ vector in GameHandler with public getters/clearers |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_aliases_generated.inc | ||
| opcode_enum_generated.inc | ||
| opcode_names_generated.inc | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||