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elapsedTime_ was float (32-bit, ~7 significant digits). At 16384 seconds the float can only represent integers, so elapsedTime_*1000 jumps in 1-second steps — ships and elevators visibly jerk. Changed to double (53-bit mantissa) which maintains sub-millisecond precision for ~285 million years. Also changed lastServerUpdate to double to match. |
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| addons | ||
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| auth | ||
| core | ||
| game | ||
| network | ||
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| ui | ||