Kelsidavis-WoWee/tools
Kelsi fab6238e64 feat(editor): add --migrate-wom for WOM1/WOM2 -> WOM3 schema upgrade
WOM3 is a strict superset of WOM1/WOM2: adds a batches[] array that
lets a single mesh carry multiple materials. Older content saved as
WOM1 (static) or WOM2 (animated) is missing this metadata, so
batch-aware tooling (--info-batches, --export-glb per-primitive
splits, future material-aware renderers) treats it as one implicit
batch. This makes that explicit:

  wowee_editor --migrate-wom Tree            # in-place upgrade
  wowee_editor --migrate-wom Tree out/Tree   # write to a different base

What it does:
- Loads the old WOM, adds a single Batch covering the entire index
  range with textureIndex=0 and blend=opaque (matches the implicit
  treatment).
- Saves — WoweeModelLoader::save picks WOM3 magic automatically once
  batches.size() > 0, so the version field re-derives correctly.

Idempotent: running on an already-migrated v3 file is a no-op
('already had batches; no schema change') so it's safe to run
in for-each-zone batch passes.

Verified: built a v1 single-tri model, migrated to v3, --info reports
'version : 3 (multi-batch)', --info-batches shows '1 batches' with
the expected default fields. Re-running --migrate-wom on the v3 file
correctly says 'already had batches; no schema change'.
2026-05-06 13:39:18 -07:00
..
asset_extract feat(extract): --purge-proprietary --json for machine-readable purge report 2026-05-06 11:32:42 -07:00
auth_login_probe Auth: include CRC in legacy proof; extend Turtle integrity set 2026-02-13 01:41:59 -08:00
auth_probe Add authenticator opcode support + auth_probe tool 2026-02-13 00:55:36 -08:00
blp_convert Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
dbc_to_csv tools: fix DBC string-column detection false positives in both dbc_to_csv and asset_extract 2026-03-10 03:49:06 -07:00
editor feat(editor): add --migrate-wom for WOM1/WOM2 -> WOM3 schema upgrade 2026-05-06 13:39:18 -07:00
asset_pipeline_gui.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
backup_assets.sh Fix macOS build process and make shell scripts cross-platform 2026-02-23 18:35:53 -08:00
diff_classic_turtle_opcodes.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
gen_opcode_registry.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
generate_ffx_sdk_vk_permutations.sh Fix FSR3 permutation script failures on arm64 Linux and Windows 2026-03-09 13:11:03 -07:00
m2_viewer.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
opcode_map_utils.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
validate_opcode_maps.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00