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Move all DBC lookups (CharSections, ItemDisplayInfo), texture path resolution, and BLP decoding for humanoid NPCs to background threads. Only GPU texture uploads remain on the main thread via pre-decoded BLP cache. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||