mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
Two changes in one commit because they're co-designed:
• Extract emitMeshPack(outDir, packName, items) as a shared
helper that takes a vector of PackItem {flag, fn, leaf}
and runs each handler with a synthetic argv. Keeps the
"build a 2-element argv per sub-handler" wiring in one
place instead of copy-pasted per pack.
• Add --gen-blacksmith-pack on top: a smithy-themed
composite emitting forge + anvil + workbench +
water-trough + crate-stack + hitching-post into outDir.
The classic forge-floor layout in 6 .wom files.
Refactors --gen-camp-pack to use emitMeshPack (verified
unchanged: 6 .wom files still land in the camp dir).
Pattern is now established for future packs (--gen-village-
pack, --gen-temple-pack, --gen-dock-pack…) — each is just a
list of primitives in 8 lines of code.
|
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||