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Imports an existing PNG into a zone directory. Companion to --gen-texture (procedural placeholder) for the "I have an artist- painted texture, get it into my project" workflow. Optional <renameTo> argument lets the user store the PNG under a project- specific name. Safety: - Refuses non-.png input with a hint to use --convert-blp-png first (so .blp/.tga don't get silently shoved into a tree that won't render them) - Auto-appends .png to renameTo if user supplied just a stem - Idempotent re-runs: byte-identical destination → no-op exit 0 - Different-content destination → refuses to overwrite, exit 1 Closing line suggests --add-texture-to-mesh as the next step so the user has the full workflow in front of them. Verified all five paths: plain copy, rename+auto-ext, idempotent re-run (no-op exit 0), conflict (different bytes, exit 1), wrong extension (.blp, exit 1). Brings command count to 208. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||