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All M2 pipelines used VK_CULL_MODE_NONE, so back-facing polygons always rendered. On NPCs whose torso meshes are single-layer geometry this made the interior cavity visible through the back. Create backface-culled pipeline variants (VK_CULL_MODE_BACK_BIT) and select them at draw time unless the material has the TwoSided flag (0x04). Foliage/ground-detail forceCutout batches and the shadow pipeline keep VK_CULL_MODE_NONE since those cards are inherently two-sided. |
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