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The existing --gen-texture's "checker" pattern is fixed black/white at 32px. This is the configurable variant: pass two colors and an optional cell size to generate boards in any palette. Useful for chess/checker game boards, kitchen-floor textures, hazard markers in colors other than monochrome, retro UI backgrounds. Args: <out.png> <colorAHex> <colorBHex> [cellPx] [W H] Defaults: cellPx 32, 256x256. 10th procedural texture pattern (joining solid, the BW checker, grid, vertical/horizontal/radial gradients, noise, stripes, dots, rings). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||