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- Fix MLIQ vertex stride: each vertex is 8 bytes (4 flow + 4 height), not 4 - Use MLIQ tile flags to mask out tiles with no liquid (bridges, covered areas) - Disable wave displacement on WMO water to prevent edge slosh artifacts - Convert screen-space depth to vertical depth for shoreline foam and water transparency, preventing false shoreline effects on occluding geometry - Add underwater blue fog overlay and scene fog shift (terrain water only) - Add getNearestWaterHeightAt to avoid false underwater detection from elevated WMO water surfaces - Tint refracted scene toward water color to mask occlusion edge artifacts - Lower WMO water by 1 unit to match terrain water level |
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| .. | ||
| Original Music | ||
| shaders | ||
| sql | ||
| krayonload.png | ||
| krayonsignin.png | ||
| Wowee.ico | ||
| Wowee.png | ||