Kelsidavis-WoWee/include
Kelsi fb4ff46fe3 Fix WMO water rendering: correct MLIQ parsing, tile masking, and depth effects
- Fix MLIQ vertex stride: each vertex is 8 bytes (4 flow + 4 height), not 4
- Use MLIQ tile flags to mask out tiles with no liquid (bridges, covered areas)
- Disable wave displacement on WMO water to prevent edge slosh artifacts
- Convert screen-space depth to vertical depth for shoreline foam and water
  transparency, preventing false shoreline effects on occluding geometry
- Add underwater blue fog overlay and scene fog shift (terrain water only)
- Add getNearestWaterHeightAt to avoid false underwater detection from
  elevated WMO water surfaces
- Tint refracted scene toward water color to mask occlusion edge artifacts
- Lower WMO water by 1 unit to match terrain water level
2026-02-23 00:18:32 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Reduce logging overhead and reuse WMO culling futures 2026-02-22 06:42:15 -08:00
game Stabilize streaming memory and parser handling; revert socket recv optimizations 2026-02-22 07:26:54 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Prefer canonical case-resolved files for Warden MPQ hash checks 2026-02-20 01:49:43 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Fix WMO water rendering: correct MLIQ parsing, tile masking, and depth effects 2026-02-23 00:18:32 -08:00
ui Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00