Kelsidavis-WoWee/include
Kelsi e8e859384e Fix minimap MSAA pipeline, defer swapchain recreation, fix player character spawn order
- Add .setMultisample() to minimap display pipeline and recreatePipelines() for MSAA changes
- Defer all swapchain recreation in window.cpp to beginFrame() via markSwapchainDirty()
  to prevent mid-frame render pass destruction crashes on resolution/fullscreen change
- Move spawnPlayerCharacter() call to after loadTestTerrain() where character renderer exists
2026-02-22 03:49:44 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Vulcan Nightmare 2026-02-21 22:04:17 -08:00
game Fix street sign interaction text and M2 sign orientation 2026-02-20 23:31:30 -08:00
network Fix two more Windows/MinGW compile errors 2026-02-18 17:59:11 -08:00
pipeline Prefer canonical case-resolved files for Warden MPQ hash checks 2026-02-20 01:49:43 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Fix minimap MSAA pipeline, defer swapchain recreation, fix player character spawn order 2026-02-22 03:49:44 -08:00
ui Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00