Kelsidavis-WoWee/include/core
Kelsi acbfe99401 anim: also trigger animation update on walk/run transitions for creatures
Extend the locomotion state-change detection to include the WALKING
movement flag. Previously a creature that switched from walking to
running (or vice versa) while staying in the moving state would keep
playing the wrong animation because only the moving/idle transition
was tracked.

Add creatureWasWalking_ alongside creatureWasSwimming_ and
creatureWasFlying_; guard the walking check with isMovingNow to avoid
spurious triggers when the flag flips while the creature is idle.
Clear and erase the new map at world reset and creature/player despawn.
2026-03-10 12:04:59 -07:00
..
application.hpp anim: also trigger animation update on walk/run transitions for creatures 2026-03-10 12:04:59 -07:00
coordinates.hpp Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
input.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.hpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00
memory_monitor.hpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
spawn_presets.hpp Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
window.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00