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https://github.com/Kelsidavis/WoWee.git
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- Fix CMSG_BUY_ITEM count field from uint8 to uint32 (server silently dropped undersized packets) - Character select screen: remember last selected character, two-column layout with details panel, double-click to enter world, responsive window sizing - Fix stale character data between logins by replacing static init flag with per-character GUID tracking - Parallelize WMO visibility culling across worker threads (same pattern as M2 renderer) - Optimize WMO collision queries with world-space group bounds early rejection in getFloorHeight, checkWallCollision, isInsideWMO, and raycastBoundingBoxes - Reduce camera ground samples from 5 to 3 movement-aligned probes - Add WMO interior lighting, unlit materials, vertex color multiply, and alpha blending support |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| npc_manager.hpp | ||
| opcodes.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||