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Upgrades WOM from geometry-only (WOM1) to fully animated (WOM2): - WOM2 magic (0x324D4F57) for animated models, WOM1 for static - Vertex extended: +boneWeights[4] +boneIndices[4] (40 bytes vs 32) - Bone data: keyBoneId, parentBone, pivot, flags per bone - Animation data: per-sequence per-bone keyframes with translation, rotation (quaternion), scale at millisecond timestamps - fromM2() now preserves all skeletal data: bone hierarchy, weights, and per-sequence keyframes from M2 animation tracks - Backward compatible: WOM1 files load without bone data (32-byte vertices read and padded with default bone weights) - FORMAT_SPEC.md updated with WOM2 binary layout |
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| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||