Kelsidavis-WoWee/src/rendering
Kelsi fe3c6a6a79 Disable pained sounds and tighten fidget criteria
Removed jump/land sounds (attack/wound sounds had pained growls).
Made fidget discovery much stricter to exclude jerky battle animations.

Changes:
- Disabled playJumpSound for ground mounts (attack sounds too aggressive)
- Disabled playLandSound for ground mounts (wound sounds have growls)
- Fidget criteria now requires BOTH frequency AND replay (not OR)
- Excluded IDs 11-15 (attacks) in addition to 16-21 (combat)
- Only animations with proper idle metadata will be selected
2026-02-10 20:32:43 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Add property-based mount animation discovery and procedural lean 2026-02-10 19:30:45 -08:00
celestial.cpp Add property-based mount animation discovery and procedural lean 2026-02-10 19:30:45 -08:00
character_preview.cpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
character_renderer.cpp Add property-based mount animation discovery and procedural lean 2026-02-10 19:30:45 -08:00
clouds.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lighting_manager.cpp Implement WoW 3.3.5a DBC-driven lighting system 2026-02-10 13:44:22 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Optimize M2 and terrain rendering for 60fps target 2026-02-10 17:23:41 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Add nonbinary gender support with pronoun system and server compatibility 2026-02-09 17:39:21 -08:00
mount_dust.cpp Fix mount dust visibility: spawn above ground with stronger upward velocity 2026-02-09 01:32:40 -08:00
performance_hud.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
quest_marker_renderer.cpp Fix quest turn-in by populating quest log from gossip data 2026-02-09 23:53:17 -08:00
renderer.cpp Disable pained sounds and tighten fidget criteria 2026-02-10 20:32:43 -08:00
scene.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp Add property-based mount animation discovery and procedural lean 2026-02-10 19:30:45 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies 2026-02-10 14:36:17 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Add property-based mount animation discovery and procedural lean 2026-02-10 19:30:45 -08:00
terrain_renderer.cpp Optimize M2 and terrain rendering for 60fps target 2026-02-10 17:23:41 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Revert Northshire fountain fixes - approach didn't work 2026-02-09 22:46:58 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Implement WoW-accurate DBC-driven sky system with lore-faithful celestial bodies 2026-02-10 14:36:17 -08:00
world_map.cpp Add mount rider bob and hoofbeat sounds, improve world map 2026-02-07 18:38:36 -08:00