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Novel open replacement for Blizzard's Item.dbc +
ItemDisplayInfo.dbc + the SQL item_template tables that
AzerothCore-style servers store item definitions in. The
12th open format added to the editor.
A WIT file holds the catalog of all items in a content
pack: weapons, armor, consumables, quest items, trade
goods. Each entry pairs gameplay metadata (stats, level
reqs, flags, weapon damage / speed) with display metadata
(displayId for icon / model, quality color), so the
runtime can render inventory tooltips and equip slots
from a single load.
Format:
• magic "WITM", version 1, little-endian
• per item: itemId / displayId / quality / itemClass /
itemSubClass / inventoryType / flags / requiredLevel /
itemLevel / sellPrice / buyPrice / maxStack / durability
/ damageMin / damageMax / attackSpeedMs /
statCount + stats[] / name / description
Enums:
• Quality: Poor..Heirloom (8 levels)
• Class: Consumable, Weapon, Armor, Quest, ... (13)
• InventoryType: Head..Cloak..Weapon2H (18 slots)
• Flags: Unique, BoP, BoE, QuestItem, Conjured, ...
• StatType: Stamina, Strength, Intellect, Defense, ...
API: WoweeItemLoader::save / load / exists / findById;
presets makeStarter (4-item demo), makeWeapons (5 items
common -> legendary), makeArmor (6-piece mail set with
BoE flag).
CLI added (5 flags, 480 documented total now):
--gen-items / --gen-items-weapons / --gen-items-armor
--info-wit / --validate-wit
Validator catches: itemId=0, duplicate itemIds, weapons
with 0 damage or attackSpeed, weapons with non-weapon
slot, equippables with durability=0 or maxStack>1, sell
price >= buy price (vendor would lose money), out-of-range
quality.
All 3 presets save / load / re-validate clean. Info-table
output includes a gold/silver/copper price formatter for
hand-readability.
279 lines
10 KiB
C++
279 lines
10 KiB
C++
#include "cli_items_catalog.hpp"
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#include "cli_arg_parse.hpp"
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#include "cli_box_emitter.hpp"
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#include "pipeline/wowee_items.hpp"
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#include <nlohmann/json.hpp>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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std::string stripWitExt(std::string base) {
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stripExt(base, ".wit");
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return base;
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}
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bool saveOrError(const wowee::pipeline::WoweeItem& c,
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const std::string& base, const char* cmd) {
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if (!wowee::pipeline::WoweeItemLoader::save(c, base)) {
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std::fprintf(stderr, "%s: failed to save %s.wit\n",
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cmd, base.c_str());
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return false;
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}
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return true;
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}
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void printGenSummary(const wowee::pipeline::WoweeItem& c,
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const std::string& base) {
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std::printf("Wrote %s.wit\n", base.c_str());
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std::printf(" catalog : %s\n", c.name.c_str());
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std::printf(" entries : %zu\n", c.entries.size());
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}
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int handleGenStarter(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "StarterItems";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWitExt(base);
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auto c = wowee::pipeline::WoweeItemLoader::makeStarter(name);
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if (!saveOrError(c, base, "gen-items")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleGenWeapons(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "WeaponCatalog";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWitExt(base);
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auto c = wowee::pipeline::WoweeItemLoader::makeWeapons(name);
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if (!saveOrError(c, base, "gen-items-weapons")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleGenArmor(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "ArmorCatalog";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWitExt(base);
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auto c = wowee::pipeline::WoweeItemLoader::makeArmor(name);
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if (!saveOrError(c, base, "gen-items-armor")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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void printPriceCopper(uint32_t copper) {
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uint32_t gold = copper / 10000;
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uint32_t silver = (copper / 100) % 100;
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uint32_t cop = copper % 100;
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std::printf("%ug %us %uc", gold, silver, cop);
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}
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int handleInfo(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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bool jsonOut = consumeJsonFlag(i, argc, argv);
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base = stripWitExt(base);
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if (!wowee::pipeline::WoweeItemLoader::exists(base)) {
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std::fprintf(stderr, "WIT not found: %s.wit\n", base.c_str());
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return 1;
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}
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auto c = wowee::pipeline::WoweeItemLoader::load(base);
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if (jsonOut) {
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nlohmann::json j;
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j["wit"] = base + ".wit";
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j["name"] = c.name;
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j["count"] = c.entries.size();
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& e : c.entries) {
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nlohmann::json je;
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je["itemId"] = e.itemId;
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je["displayId"] = e.displayId;
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je["quality"] = e.quality;
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je["qualityName"] = wowee::pipeline::WoweeItem::qualityName(e.quality);
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je["itemClass"] = e.itemClass;
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je["itemClassName"] = wowee::pipeline::WoweeItem::classNameOf(e.itemClass);
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je["itemSubClass"] = e.itemSubClass;
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je["inventoryType"] = e.inventoryType;
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je["slotName"] = wowee::pipeline::WoweeItem::slotName(e.inventoryType);
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je["flags"] = e.flags;
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je["requiredLevel"] = e.requiredLevel;
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je["itemLevel"] = e.itemLevel;
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je["sellPriceCopper"] = e.sellPriceCopper;
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je["buyPriceCopper"] = e.buyPriceCopper;
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je["maxStack"] = e.maxStack;
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je["durability"] = e.durability;
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je["damageMin"] = e.damageMin;
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je["damageMax"] = e.damageMax;
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je["attackSpeedMs"] = e.attackSpeedMs;
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nlohmann::json sa = nlohmann::json::array();
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for (const auto& s : e.stats) {
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sa.push_back({
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{"type", s.type},
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{"typeName", wowee::pipeline::WoweeItem::statName(s.type)},
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{"value", s.value}
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});
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}
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je["stats"] = sa;
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je["name"] = e.name;
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je["description"] = e.description;
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arr.push_back(je);
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}
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j["entries"] = arr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("WIT: %s.wit\n", base.c_str());
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std::printf(" catalog : %s\n", c.name.c_str());
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std::printf(" entries : %zu\n", c.entries.size());
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if (c.entries.empty()) return 0;
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std::printf(" id ilvl quality class slot buy name\n");
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for (const auto& e : c.entries) {
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std::printf(" %4u %4u %-9s %-11s %-10s ",
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e.itemId, e.itemLevel,
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wowee::pipeline::WoweeItem::qualityName(e.quality),
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wowee::pipeline::WoweeItem::classNameOf(e.itemClass),
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wowee::pipeline::WoweeItem::slotName(e.inventoryType));
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printPriceCopper(e.buyPriceCopper);
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std::printf(" %s\n", e.name.c_str());
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}
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return 0;
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}
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int handleValidate(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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bool jsonOut = consumeJsonFlag(i, argc, argv);
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base = stripWitExt(base);
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if (!wowee::pipeline::WoweeItemLoader::exists(base)) {
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std::fprintf(stderr,
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"validate-wit: WIT not found: %s.wit\n", base.c_str());
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return 1;
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}
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auto c = wowee::pipeline::WoweeItemLoader::load(base);
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std::vector<std::string> errors;
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std::vector<std::string> warnings;
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if (c.entries.empty()) {
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warnings.push_back("catalog has zero entries");
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}
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std::vector<uint32_t> idsSeen;
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idsSeen.reserve(c.entries.size());
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for (size_t k = 0; k < c.entries.size(); ++k) {
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const auto& e = c.entries[k];
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std::string ctx = "entry " + std::to_string(k) +
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" (id=" + std::to_string(e.itemId);
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if (!e.name.empty()) ctx += " " + e.name;
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ctx += ")";
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if (e.itemId == 0) {
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errors.push_back(ctx + ": itemId is 0");
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}
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if (e.quality > wowee::pipeline::WoweeItem::Heirloom) {
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errors.push_back(ctx + ": quality " +
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std::to_string(e.quality) + " not in 0..7");
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}
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// Weapon class implies damage fields > 0 and a 1H/2H slot.
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if (e.itemClass == wowee::pipeline::WoweeItem::Weapon) {
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if (e.damageMin == 0 || e.damageMax == 0) {
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errors.push_back(ctx + ": weapon has zero damage");
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}
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if (e.damageMin > e.damageMax) {
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errors.push_back(ctx + ": damageMin > damageMax");
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}
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if (e.attackSpeedMs == 0) {
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errors.push_back(ctx + ": weapon has zero attackSpeedMs");
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}
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if (e.inventoryType != wowee::pipeline::WoweeItem::Weapon1H &&
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e.inventoryType != wowee::pipeline::WoweeItem::Weapon2H &&
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e.inventoryType != wowee::pipeline::WoweeItem::Ranged) {
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warnings.push_back(ctx + ": weapon has non-weapon inventoryType");
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}
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}
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// Equippable items should have non-zero durability (catches
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// common armor authoring oversight).
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if (e.inventoryType != wowee::pipeline::WoweeItem::NonEquip &&
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e.durability == 0) {
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warnings.push_back(ctx +
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": equippable item with durability=0");
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}
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// Stack-of-one items shouldn't have maxStack > 1
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// (unique-equip case is already guarded by the Unique flag).
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if (e.inventoryType != wowee::pipeline::WoweeItem::NonEquip &&
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e.maxStack > 1) {
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warnings.push_back(ctx +
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": equippable item with maxStack > 1");
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}
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// Buy price should be greater than sell price (vendor margin).
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if (e.buyPriceCopper > 0 && e.sellPriceCopper > 0 &&
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e.sellPriceCopper >= e.buyPriceCopper) {
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warnings.push_back(ctx +
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": sellPrice >= buyPrice (vendor would lose money)");
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}
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for (uint32_t prev : idsSeen) {
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if (prev == e.itemId) {
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errors.push_back(ctx + ": duplicate itemId");
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break;
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}
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}
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idsSeen.push_back(e.itemId);
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}
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bool ok = errors.empty();
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if (jsonOut) {
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nlohmann::json j;
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j["wit"] = base + ".wit";
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j["ok"] = ok;
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j["errors"] = errors;
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j["warnings"] = warnings;
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std::printf("%s\n", j.dump(2).c_str());
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return ok ? 0 : 1;
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}
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std::printf("validate-wit: %s.wit\n", base.c_str());
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if (ok && warnings.empty()) {
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std::printf(" OK — %zu items, all itemIds unique\n",
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c.entries.size());
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return 0;
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}
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if (!warnings.empty()) {
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std::printf(" warnings (%zu):\n", warnings.size());
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for (const auto& w : warnings)
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std::printf(" - %s\n", w.c_str());
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}
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if (!errors.empty()) {
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std::printf(" ERRORS (%zu):\n", errors.size());
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for (const auto& e : errors)
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std::printf(" - %s\n", e.c_str());
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}
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return ok ? 0 : 1;
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}
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} // namespace
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bool handleItemsCatalog(int& i, int argc, char** argv, int& outRc) {
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if (std::strcmp(argv[i], "--gen-items") == 0 && i + 1 < argc) {
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outRc = handleGenStarter(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--gen-items-weapons") == 0 && i + 1 < argc) {
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outRc = handleGenWeapons(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--gen-items-armor") == 0 && i + 1 < argc) {
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outRc = handleGenArmor(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--info-wit") == 0 && i + 1 < argc) {
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outRc = handleInfo(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--validate-wit") == 0 && i + 1 < argc) {
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outRc = handleValidate(i, argc, argv); return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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