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Novel open replacement for Blizzard's GameEvents.dbc + the
AzerothCore-style game_event / game_event_creature /
game_event_gameobject SQL tables. The 31st open format
added to the editor.
Calendar-based content: holidays (Hallow's End, Winter's
Veil), recurring promotional events (Children's Week,
Lunar Festival, Brewfest), one-time anniversaries, and
XP-bonus weekends. Each event has a start date, duration,
optional recurrence (yearly / monthly / weekly), faction
restriction, optional XP bonus, and a reward currency
cross-reference into WTKN.
Cross-references with previously-added formats:
WSEA.entry.tokenIdReward -> WTKN.entry.tokenId
(the seasonal currency the
event hands out — Tricky
Treats during Hallow's End,
Brewfest Tokens during
Brewfest, etc.)
The yearly preset's tokenIdReward values (200/201/202/203)
deliberately match WTKN.makeSeasonal's seasonal token ids
so the demo content stack already wires together: WSEA
yearly events grant WTKN tokens that vendors can charge in
via WTRN.item.extendedCost.
Format:
• magic "WSEA", version 1, little-endian
• per event: eventId / name / description / iconPath /
announceMessage / startDate (Unix epoch seconds) /
duration_seconds / recurrenceDays (0=one-shot, 365=yearly) /
holidayKind / factionGroup / bonusXpPercent / tokenIdReward
Enums:
• HolidayKind (7): Combat / Collection / Racial /
Anniversary / Fishing / Cosmetic /
WorldEvent
• FactionGroup (3): Both / Alliance / Horde
API: WoweeEventLoader::save / load / exists / findById.
Three preset emitters showcase typical event shapes:
• makeStarter — 3 events covering Combat /
Fishing / Anniversary kinds
• makeYearly — 4 yearly holidays with full WTKN
cross-refs (Hallow's End / Brewfest /
Lunar Festival / Winter's Veil)
• makeBonusWeekends — 3 monthly Fri-Sun bonus tiers
(50% / 100% / 200% RAF-style)
CLI added (5 flags, 614 documented total now):
--gen-events / --gen-events-yearly / --gen-events-weekends
--info-wsea / --validate-wsea
Validator catches: eventId=0 + duplicates, empty name,
unknown holidayKind / factionGroup, duration_seconds=0
(event never runs), duration > recurrence period (events
would overlap themselves on next iteration), bonusXpPercent
> 200 (very high — verify intentional).
200 lines
5.1 KiB
C++
200 lines
5.1 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_spells_catalog.hpp"
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#include "cli_achievements_catalog.hpp"
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#include "cli_trainers_catalog.hpp"
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#include "cli_gossip_catalog.hpp"
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#include "cli_taxi_catalog.hpp"
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#include "cli_talents_catalog.hpp"
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#include "cli_maps_catalog.hpp"
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#include "cli_chars_catalog.hpp"
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#include "cli_tokens_catalog.hpp"
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#include "cli_triggers_catalog.hpp"
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#include "cli_titles_catalog.hpp"
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#include "cli_events_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleSpellsCatalog,
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handleAchievementsCatalog,
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handleTrainersCatalog,
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handleGossipCatalog,
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handleTaxiCatalog,
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handleTalentsCatalog,
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handleMapsCatalog,
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handleCharsCatalog,
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handleTokensCatalog,
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handleTriggersCatalog,
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handleTitlesCatalog,
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handleEventsCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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