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Right-triangular prism that climbs along +X. Footprint is size×size on the XY plane (centered in X, +Y from 0 to size); rises from Z=0 at -X up to Z=size at +X. Useful for ramps onto platforms, simple roof slopes, cliff-face placeholders. Five faces emitted as quads (top slope, bottom, back-tall vertical wall, two side triangles encoded as degenerate quads so the indexing stays uniform): 20 verts / 10 tris (some side tris are zero-area; renderers skip them cleanly). Top-slope normal is computed from the actual rise/run so shading shows the slope angle correctly. Help text on both --gen-mesh and --gen-mesh-textured updated to advertise the new shape — primitive set is now cube/plane/sphere/cylinder/torus/cone/ramp + the gen-mesh-stairs/-from-heightmap commands. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||