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addCombatText now accepts optional srcGuid/dstGuid parameters. When provided, the persistent combat log resolves names from the actual packet GUIDs rather than always falling back to playerGuid/targetGuid. Updated handleAttackerStateUpdate, handleSpellDamageLog, handleSpellHealLog, and SMSG_PERIODICAURALOG to pass data.attackerGuid / data.targetGuid (or casterGuid/victimGuid), so the combat log correctly records the attacker name when being hit by enemies the player has not selected as their current target. All 48 existing call sites use the 0/0 default and are unaffected. |
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| core | ||
| game | ||
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| ui | ||