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Extract CatmullRomSpline (include/math/spline.hpp, src/math/spline.cpp) as a
standalone, immutable, thread-safe spline module with O(log n) binary segment
search and fused position+tangent evaluation — replacing the duplicated O(n)
evalTimedCatmullRom/orientationFromTangent pair in TransportManager.
Consolidate 7 copies of spline packet parsing into shared functions in
game/spline_packet.{hpp,cpp}: parseMonsterMoveSplineBody (WotLK/TBC),
parseMonsterMoveSplineBodyVanilla, parseClassicMoveUpdateSpline,
parseWotlkMoveUpdateSpline, and decodePackedDelta. Named SplineFlag constants
replace magic hex literals throughout.
Extract TransportPathRepository (game/transport_path_repository.{hpp,cpp}) from
TransportManager — owns path data, DBC loading, and path inference. Paths stored
as PathEntry wrapping CatmullRomSpline + metadata (zOnly, fromDBC, worldCoords).
TransportManager reduced from ~1200 to ~500 lines, focused on transport lifecycle
and server sync.
Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
// include/math/spline.hpp
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// Standalone Catmull-Rom spline module with zero external dependencies beyond GLM.
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// Immutable after construction — thread-safe for concurrent reads.
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <vector>
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#include <cstdint>
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namespace wowee::math {
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/// A single time-indexed control point on a spline.
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struct SplineKey {
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uint32_t timeMs;
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glm::vec3 position;
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};
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/// Result of evaluating a spline at a given time — position + tangent.
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struct SplineEvalResult {
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glm::vec3 position;
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glm::vec3 tangent; // Unnormalized derivative
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};
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/// Immutable spline path. Constructed once, evaluated many times.
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/// Thread-safe for concurrent reads after construction.
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class CatmullRomSpline {
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public:
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/// Construct from time-sorted keys.
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/// If `timeClosed` is true, the path wraps: first and last keys share endpoints.
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/// If false, uses clamped endpoints (no wrapping).
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explicit CatmullRomSpline(std::vector<SplineKey> keys, bool timeClosed = false);
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/// Evaluate position at given path time (clamped to [0, duration]).
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[[nodiscard]] glm::vec3 evaluatePosition(uint32_t pathTimeMs) const;
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/// Evaluate position and tangent at given path time.
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[[nodiscard]] SplineEvalResult evaluate(uint32_t pathTimeMs) const;
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/// Derive orientation quaternion from tangent (Z-up convention).
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[[nodiscard]] static glm::quat orientationFromTangent(const glm::vec3& tangent);
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/// Total duration of the spline in milliseconds.
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[[nodiscard]] uint32_t durationMs() const { return durationMs_; }
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/// Number of control points.
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[[nodiscard]] size_t keyCount() const { return keys_.size(); }
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/// Direct access to keys (for path inference, etc.).
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[[nodiscard]] const std::vector<SplineKey>& keys() const { return keys_; }
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/// Whether this spline has meaningful XY movement (not just Z-only like elevators).
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[[nodiscard]] bool hasXYMovement(float minRange = 1.0f) const;
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/// Find nearest key index to a world position (for phase estimation).
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[[nodiscard]] size_t findNearestKey(const glm::vec3& position) const;
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/// Whether the spline is time-closed (wrapping).
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[[nodiscard]] bool isTimeClosed() const { return timeClosed_; }
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private:
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/// Binary search for segment containing pathTimeMs. O(log n).
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[[nodiscard]] size_t findSegment(uint32_t pathTimeMs) const;
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/// Get 4 control points {p0,p1,p2,p3} for the segment starting at `segIdx`.
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struct ControlPoints { glm::vec3 p0, p1, p2, p3; };
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[[nodiscard]] ControlPoints getControlPoints(size_t segIdx) const;
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/// Evaluate position and tangent for a segment at parameter t in [0,1].
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[[nodiscard]] SplineEvalResult evalSegment(
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const ControlPoints& cp, float t) const;
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std::vector<SplineKey> keys_;
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bool timeClosed_;
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uint32_t durationMs_;
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};
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} // namespace wowee::math
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