mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 01:23:51 +00:00
Break the monolithic 1360-line world_map.cpp into 16 focused modules under src/rendering/world_map/: Architecture: - world_map_facade: public API composing all components (PIMPL) - world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.) - data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage - coordinate_projection: UV projection, zone/continent lookups - composite_renderer: Vulkan tile pipeline + off-screen compositing - exploration_state: server mask + local exploration tracking - view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation - input_handler: keyboard/mouse input → InputAction mapping - overlay_renderer: layer-based ImGui overlay system (OCP) - map_resolver: cross-map navigation (Outland, Northrend, etc.) - zone_metadata: level ranges and faction data Overlay layers (each an IOverlayLayer): - player_marker, party_dot, taxi_node, poi_marker, quest_poi, corpse_marker, zone_highlight, coordinate_display, subzone_tooltip Fixes: - Player marker no longer bleeds across continents (only shown when player is in a zone belonging to the displayed continent) - Zone hover uses DBC-projected AABB rectangles (restored from original working behavior) - Exploration overlay rendering for zone view subzones Tests: - 6 new test files covering coordinate projection, exploration state, map resolver, view state machine, zone metadata, and integration Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
362 lines
17 KiB
CMake
362 lines
17 KiB
CMake
# Unit test infrastructure using Catch2 v3 (amalgamated)
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# Catch2 amalgamated as a library target
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add_library(catch2_main STATIC
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${CMAKE_SOURCE_DIR}/extern/catch2/catch_amalgamated.cpp
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)
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target_include_directories(catch2_main PUBLIC
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${CMAKE_SOURCE_DIR}/extern/catch2
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)
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# Catch2 v3 needs C++17 minimum
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target_compile_features(catch2_main PUBLIC cxx_std_17)
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# ── ASAN / UBSan propagation ────────────────────────────────
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# Collect all test target names so we can apply sanitizer flags at the end.
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set(ALL_TEST_TARGETS "")
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# Helper: register a test target for ASAN/UBSan if enabled.
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macro(register_test_target _target)
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list(APPEND ALL_TEST_TARGETS ${_target})
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endmacro()
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# Shared source files used across multiple tests
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set(TEST_COMMON_SOURCES
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${CMAKE_SOURCE_DIR}/src/core/logger.cpp
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)
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# Include directories matching the main target
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set(TEST_INCLUDE_DIRS
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/src
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)
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set(TEST_SYSTEM_INCLUDE_DIRS
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${CMAKE_SOURCE_DIR}/extern
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)
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# ── test_packet ──────────────────────────────────────────────
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add_executable(test_packet
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test_packet.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/network/packet.cpp
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)
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target_include_directories(test_packet PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_packet SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_packet PRIVATE catch2_main)
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add_test(NAME packet COMMAND test_packet)
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register_test_target(test_packet)
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# ── test_srp ─────────────────────────────────────────────────
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add_executable(test_srp
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test_srp.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/auth/srp.cpp
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${CMAKE_SOURCE_DIR}/src/auth/big_num.cpp
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${CMAKE_SOURCE_DIR}/src/auth/crypto.cpp
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)
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target_include_directories(test_srp PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_srp SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_srp PRIVATE catch2_main OpenSSL::SSL OpenSSL::Crypto)
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add_test(NAME srp COMMAND test_srp)
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register_test_target(test_srp)
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# ── test_spline ──────────────────────────────────────────────
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add_executable(test_spline
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test_spline.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/math/spline.cpp
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)
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target_include_directories(test_spline PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_spline SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_spline PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_spline PRIVATE glm::glm)
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endif()
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add_test(NAME spline COMMAND test_spline)
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register_test_target(test_spline)
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# ── test_transport_path_repo ─────────────────────────────────
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add_executable(test_transport_path_repo
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test_transport_path_repo.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/game/transport_path_repository.cpp
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${CMAKE_SOURCE_DIR}/src/math/spline.cpp
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${CMAKE_SOURCE_DIR}/src/pipeline/dbc_loader.cpp
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)
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target_include_directories(test_transport_path_repo PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_transport_path_repo SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_transport_path_repo PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_transport_path_repo PRIVATE glm::glm)
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endif()
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add_test(NAME transport_path_repo COMMAND test_transport_path_repo)
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register_test_target(test_transport_path_repo)
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# ── test_opcode_table ────────────────────────────────────────
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add_executable(test_opcode_table
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test_opcode_table.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/game/opcode_table.cpp
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)
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target_include_directories(test_opcode_table PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_opcode_table SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_opcode_table PRIVATE catch2_main)
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add_test(NAME opcode_table COMMAND test_opcode_table)
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register_test_target(test_opcode_table)
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# ── test_entity ──────────────────────────────────────────────
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add_executable(test_entity
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test_entity.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/game/entity.cpp
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${CMAKE_SOURCE_DIR}/src/math/spline.cpp
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)
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target_include_directories(test_entity PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_entity SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_entity PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_entity PRIVATE glm::glm)
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endif()
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add_test(NAME entity COMMAND test_entity)
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register_test_target(test_entity)
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# ── test_dbc_loader ──────────────────────────────────────────
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add_executable(test_dbc_loader
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test_dbc_loader.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/pipeline/dbc_loader.cpp
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)
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target_include_directories(test_dbc_loader PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_dbc_loader SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_dbc_loader PRIVATE catch2_main)
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add_test(NAME dbc_loader COMMAND test_dbc_loader)
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register_test_target(test_dbc_loader)
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# ── test_m2_structs ──────────────────────────────────────────
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# Header-only struct layout tests — no source files needed
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add_executable(test_m2_structs
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test_m2_structs.cpp
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)
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target_include_directories(test_m2_structs PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_m2_structs SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_m2_structs PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_m2_structs PRIVATE glm::glm)
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endif()
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add_test(NAME m2_structs COMMAND test_m2_structs)
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register_test_target(test_m2_structs)
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# ── test_blp_loader ──────────────────────────────────────────
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add_executable(test_blp_loader
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test_blp_loader.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/pipeline/blp_loader.cpp
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)
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target_include_directories(test_blp_loader PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_blp_loader SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_blp_loader PRIVATE catch2_main)
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add_test(NAME blp_loader COMMAND test_blp_loader)
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register_test_target(test_blp_loader)
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# ── test_frustum ─────────────────────────────────────────────
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add_executable(test_frustum
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test_frustum.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/frustum.cpp
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)
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target_include_directories(test_frustum PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_frustum SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_frustum PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_frustum PRIVATE glm::glm)
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endif()
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add_test(NAME frustum COMMAND test_frustum)
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register_test_target(test_frustum)
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# ── test_animation_ids ───────────────────────────────────────
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add_executable(test_animation_ids
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test_animation_ids.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/rendering/animation/animation_ids.cpp
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${CMAKE_SOURCE_DIR}/src/pipeline/dbc_loader.cpp
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)
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target_include_directories(test_animation_ids PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_animation_ids SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_animation_ids PRIVATE catch2_main)
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add_test(NAME animation_ids COMMAND test_animation_ids)
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register_test_target(test_animation_ids)
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# ── test_locomotion_fsm ──────────────────────────────────────
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add_executable(test_locomotion_fsm
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test_locomotion_fsm.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/rendering/animation/locomotion_fsm.cpp
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)
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target_include_directories(test_locomotion_fsm PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_locomotion_fsm SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_locomotion_fsm PRIVATE catch2_main)
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add_test(NAME locomotion_fsm COMMAND test_locomotion_fsm)
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register_test_target(test_locomotion_fsm)
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# ── test_combat_fsm ──────────────────────────────────────────
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add_executable(test_combat_fsm
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test_combat_fsm.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/rendering/animation/combat_fsm.cpp
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)
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target_include_directories(test_combat_fsm PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_combat_fsm SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_combat_fsm PRIVATE catch2_main)
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add_test(NAME combat_fsm COMMAND test_combat_fsm)
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register_test_target(test_combat_fsm)
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# ── test_activity_fsm ────────────────────────────────────────
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add_executable(test_activity_fsm
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test_activity_fsm.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/rendering/animation/activity_fsm.cpp
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)
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target_include_directories(test_activity_fsm PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_activity_fsm SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_activity_fsm PRIVATE catch2_main)
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add_test(NAME activity_fsm COMMAND test_activity_fsm)
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register_test_target(test_activity_fsm)
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# NPC animator tests removed — NpcAnimator replaced by generic CharacterAnimator
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# ── test_anim_capability ─────────────────────────────────────
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# Header-only struct tests — no source files needed
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add_executable(test_anim_capability
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test_anim_capability.cpp
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)
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target_include_directories(test_anim_capability PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_anim_capability SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_anim_capability PRIVATE catch2_main)
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add_test(NAME anim_capability COMMAND test_anim_capability)
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register_test_target(test_anim_capability)
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# ── test_indoor_shadows ──────────────────────────────────────
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add_executable(test_indoor_shadows
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test_indoor_shadows.cpp
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)
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target_include_directories(test_indoor_shadows PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_indoor_shadows SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_indoor_shadows PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_indoor_shadows PRIVATE glm::glm)
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endif()
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add_test(NAME indoor_shadows COMMAND test_indoor_shadows)
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register_test_target(test_indoor_shadows)
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# ── test_transport_components ────────────────────────────────
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add_executable(test_transport_components
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test_transport_components.cpp
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${TEST_COMMON_SOURCES}
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${CMAKE_SOURCE_DIR}/src/game/transport_clock_sync.cpp
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${CMAKE_SOURCE_DIR}/src/game/transport_animator.cpp
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${CMAKE_SOURCE_DIR}/src/math/spline.cpp
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)
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target_include_directories(test_transport_components PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_transport_components SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_transport_components PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_transport_components PRIVATE glm::glm)
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endif()
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add_test(NAME transport_components COMMAND test_transport_components)
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register_test_target(test_transport_components)
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# ── test_world_map ────────────────────────────────────────────
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add_executable(test_world_map
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test_world_map.cpp
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)
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target_include_directories(test_world_map PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_world_map SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_world_map PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_world_map PRIVATE glm::glm)
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endif()
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add_test(NAME world_map COMMAND test_world_map)
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register_test_target(test_world_map)
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# ── test_world_map_coordinate_projection ──────────────────────
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add_executable(test_world_map_coordinate_projection
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test_world_map_coordinate_projection.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/coordinate_projection.cpp
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)
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target_include_directories(test_world_map_coordinate_projection PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_world_map_coordinate_projection SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_world_map_coordinate_projection PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_world_map_coordinate_projection PRIVATE glm::glm)
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endif()
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add_test(NAME world_map_coordinate_projection COMMAND test_world_map_coordinate_projection)
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register_test_target(test_world_map_coordinate_projection)
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# ── test_world_map_map_resolver ───────────────────────────────
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add_executable(test_world_map_map_resolver
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test_world_map_map_resolver.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/map_resolver.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/coordinate_projection.cpp
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${TEST_COMMON_SOURCES}
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)
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target_include_directories(test_world_map_map_resolver PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_world_map_map_resolver SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_world_map_map_resolver PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_world_map_map_resolver PRIVATE glm::glm)
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endif()
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add_test(NAME world_map_map_resolver COMMAND test_world_map_map_resolver)
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register_test_target(test_world_map_map_resolver)
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# ── test_world_map_view_state_machine ─────────────────────────
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add_executable(test_world_map_view_state_machine
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test_world_map_view_state_machine.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/view_state_machine.cpp
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)
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target_include_directories(test_world_map_view_state_machine PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_world_map_view_state_machine SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_world_map_view_state_machine PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_world_map_view_state_machine PRIVATE glm::glm)
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endif()
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add_test(NAME world_map_view_state_machine COMMAND test_world_map_view_state_machine)
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register_test_target(test_world_map_view_state_machine)
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# ── test_world_map_exploration_state ──────────────────────────
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add_executable(test_world_map_exploration_state
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test_world_map_exploration_state.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/exploration_state.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/coordinate_projection.cpp
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)
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target_include_directories(test_world_map_exploration_state PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_world_map_exploration_state SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_world_map_exploration_state PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_world_map_exploration_state PRIVATE glm::glm)
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endif()
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add_test(NAME world_map_exploration_state COMMAND test_world_map_exploration_state)
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register_test_target(test_world_map_exploration_state)
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# ── test_world_map_zone_metadata ──────────────────────────────
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add_executable(test_world_map_zone_metadata
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test_world_map_zone_metadata.cpp
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${CMAKE_SOURCE_DIR}/src/rendering/world_map/zone_metadata.cpp
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)
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target_include_directories(test_world_map_zone_metadata PRIVATE ${TEST_INCLUDE_DIRS})
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target_include_directories(test_world_map_zone_metadata SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
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target_link_libraries(test_world_map_zone_metadata PRIVATE catch2_main)
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if(TARGET glm::glm)
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target_link_libraries(test_world_map_zone_metadata PRIVATE glm::glm)
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endif()
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add_test(NAME world_map_zone_metadata COMMAND test_world_map_zone_metadata)
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register_test_target(test_world_map_zone_metadata)
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# ── ASAN / UBSan for test targets ────────────────────────────
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if(WOWEE_ENABLE_ASAN AND NOT MSVC)
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foreach(_t IN LISTS ALL_TEST_TARGETS)
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target_compile_options(${_t} PRIVATE -fsanitize=address,undefined -fno-omit-frame-pointer)
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target_link_options(${_t} PRIVATE -fsanitize=address,undefined)
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endforeach()
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# catch2_main must also be compiled with the same flags
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target_compile_options(catch2_main PRIVATE -fsanitize=address,undefined -fno-omit-frame-pointer)
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target_link_options(catch2_main PRIVATE -fsanitize=address,undefined)
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message(STATUS "Test targets: ASAN + UBSan ENABLED")
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endif()
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