#pragma once
#include "DLCGameRules.h"
class DLCGameRulesFile : public DLCGameRules
{
private:
PBYTE m_pbData;
DWORD m_dwBytes;
public:
DLCGameRulesFile(const wstring &path);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
};