#include "stdafx.h"
#include "CliCommandKill.h"
#include "../../ServerCliEngine.h"
#include "../../ServerCliParser.h"
#include "../../../../Minecraft.World/CommandSender.h"
#include "../../../../Minecraft.Client/ServerPlayer.h"
namespace ServerRuntime
{
namespace
constexpr const char *kKillUsage = "kill <player>";
}
const char *CliCommandKill::Name() const
return "kill";
const char *CliCommandKill::Usage() const
return kKillUsage;
const char *CliCommandKill::Description() const
return "Kill a player via Minecraft.World command dispatcher.";
bool CliCommandKill::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
if (line.tokens.size() != 2)
engine->LogWarn(std::string("Usage: ") + kKillUsage);
return false;
std::shared_ptr<ServerPlayer> target = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (target == nullptr)
engine->LogWarn("Unknown player: " + line.tokens[1]);
std::shared_ptr<CommandSender> sender = std::dynamic_pointer_cast<CommandSender>(target);
if (sender == nullptr)
engine->LogWarn("Cannot resolve target command sender.");
return engine->DispatchWorldCommand(eGameCommand_Kill, byteArray(), sender);
void CliCommandKill::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
if (context.currentTokenIndex == 1)
engine->SuggestPlayers(context.prefix, context.linePrefix, out);