#include "stdafx.h"
#include "CliCommandList.h"
#include "../../ServerCliEngine.h"
#include "../../../Common/StringUtils.h"
#include "../../../../Minecraft.Client/MinecraftServer.h"
#include "../../../../Minecraft.Client/PlayerList.h"
namespace ServerRuntime
{
const char *CliCommandList::Name() const
return "list";
}
const char *CliCommandList::Usage() const
const char *CliCommandList::Description() const
return "List connected players.";
bool CliCommandList::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
(void)line;
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL || server->getPlayers() == NULL)
engine->LogWarn("Player list is not available.");
return false;
PlayerList *players = server->getPlayers();
std::string names = StringUtils::WideToUtf8(players->getPlayerNames());
if (names.empty())
names = "(none)";
engine->LogInfo("Players (" + std::to_string(players->getPlayerCount()) + "): " + names);
return true;