swapped isAttackable function for isInvulnerable function in Player class; Also added isInvulnerable check to wolf agro function

This commit is contained in:
Jacob M 2026-03-11 17:17:45 -04:00
parent 909c8fd04f
commit 4e3fec0d97
4 changed files with 5 additions and 5 deletions

View file

@ -105,7 +105,7 @@ shared_ptr<Entity> PigZombie::findAttackTarget()
bool PigZombie::hurt(DamageSource *source, float dmg)
{
shared_ptr<Entity> sourceEntity = source->getEntity();
if ( sourceEntity != nullptr && sourceEntity->instanceof(eTYPE_PLAYER) && sourceEntity->isAttackable())
if ( sourceEntity != nullptr && sourceEntity->instanceof(eTYPE_PLAYER) && !sourceEntity->isInvulnerable())
{
vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
for (auto& e : *nearby)