swapped isAttackable function for isInvulnerable function in Player class; Also added isInvulnerable check to wolf agro function

This commit is contained in:
Jacob M 2026-03-11 17:17:45 -04:00
parent 909c8fd04f
commit 4e3fec0d97
4 changed files with 5 additions and 5 deletions

View file

@ -286,7 +286,7 @@ bool Wolf::hurt(DamageSource *source, float dmg)
if (isTame())
{
shared_ptr<Entity> entity = source->getDirectEntity();
if (entity != nullptr && entity->instanceof(eTYPE_PLAYER))
if (entity != nullptr && entity->instanceof(eTYPE_PLAYER) && !entity->isInvulnerable())
{
shared_ptr<Player> attacker = dynamic_pointer_cast<Player>(entity);
attacker->canHarmPlayer(getOwnerUUID());