Update all tiles to use their given icon names and register with new name patterns with misc changes
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51 changed files with 278 additions and 275 deletions
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@ -14,7 +14,7 @@ const unsigned int AnvilTile::ANVIL_NAMES[ANVIL_NAMES_LENGTH] = { IDS_TILE_ANVIL
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wstring AnvilTile::TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH] = {
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L"anvil_top", L"anvil_top_damaged_1", L"anvil_top_damaged_2"
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L"anvil_top", L"chipped_anvil_top", L"damaged_anvil_top"
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};
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AnvilTile::AnvilTile(int id) : HeavyTile(id, Material::heavyMetal, isSolidRender() )
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@ -46,7 +46,7 @@ Icon *AnvilTile::getTexture(int face, int data)
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void AnvilTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"anvil_base");
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icon = iconRegister->registerIcon(L"anvil");
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icons = new Icon*[ANVIL_NAMES_LENGTH];
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for (int i = 0; i < ANVIL_NAMES_LENGTH; i++)
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