Update all tiles to use their given icon names and register with new name patterns with misc changes

This commit is contained in:
Soggy_Pancake 2026-03-14 13:56:35 -07:00
parent 6635d352dc
commit 4eaea8dc3f
51 changed files with 278 additions and 275 deletions

View file

@ -14,7 +14,7 @@ const unsigned int AnvilTile::ANVIL_NAMES[ANVIL_NAMES_LENGTH] = { IDS_TILE_ANVIL
wstring AnvilTile::TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH] = {
L"anvil_top", L"anvil_top_damaged_1", L"anvil_top_damaged_2"
L"anvil_top", L"chipped_anvil_top", L"damaged_anvil_top"
};
AnvilTile::AnvilTile(int id) : HeavyTile(id, Material::heavyMetal, isSolidRender() )
@ -46,7 +46,7 @@ Icon *AnvilTile::getTexture(int face, int data)
void AnvilTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"anvil_base");
icon = iconRegister->registerIcon(L"anvil");
icons = new Icon*[ANVIL_NAMES_LENGTH];
for (int i = 0; i < ANVIL_NAMES_LENGTH; i++)