Update all tiles to use their given icon names and register with new name patterns with misc changes

This commit is contained in:
Soggy_Pancake 2026-03-14 13:56:35 -07:00
parent 6635d352dc
commit 4eaea8dc3f
51 changed files with 278 additions and 275 deletions

View file

@ -62,7 +62,7 @@ const unsigned int DyePowderItem::COLOR_USE_DESCS[] =
};
const wstring DyePowderItem::COLOR_TEXTURES[] =
{ L"black", L"red", L"green", L"brown", L"blue", L"purple", L"cyan", L"silver", L"gray", L"pink",
{ L"black", L"red", L"green", L"brown", L"blue", L"purple", L"cyan", L"light_gray", L"gray", L"pink",
L"lime", L"yellow", L"light_blue", L"magenta", L"orange", L"white"};
const int DyePowderItem::COLOR_RGB[] =
@ -343,6 +343,6 @@ void DyePowderItem::registerIcons(IconRegister *iconRegister)
for (int i = 0; i < DYE_POWDER_ITEM_TEXTURE_COUNT; i++)
{
icons[i] = iconRegister->registerIcon(getIconName() + L"_" + COLOR_TEXTURES[i]);
icons[i] = iconRegister->registerIcon(COLOR_TEXTURES[i] + L"_" + getIconName());
}
}