Update all tiles to use their given icon names and register with new name patterns with misc changes
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51 changed files with 278 additions and 275 deletions
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@ -54,8 +54,8 @@ Icon *StoneSlabTile::getTexture(int face, int data)
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void StoneSlabTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"stoneslab_top");
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iconSide = iconRegister->registerIcon(L"stoneslab_side");
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icon = iconRegister->registerIcon(getIconName());
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iconSide = iconRegister->registerIcon(getIconName() + L"_slab_side");
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}
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int StoneSlabTile::getResource(int data, Random *random, int playerBonusLevel)
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