Remove AUTO_VAR macro and _toString function (#592)

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void_17 2026-03-06 02:11:18 +07:00 committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
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GPG key ID: B5690EEEBB952194
294 changed files with 5067 additions and 5773 deletions

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@ -9,11 +9,11 @@ GameRule::GameRule(GameRuleDefinition *definition, Connection *connection)
GameRule::~GameRule()
{
for(AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it)
for(auto& it : m_parameters )
{
if(it->second.isPointer)
if(it.second.isPointer)
{
delete it->second.gr;
delete it.second.gr;
}
}
}
@ -59,12 +59,12 @@ void GameRule::write(DataOutputStream *dos)
{
// Find required parameters.
dos->writeInt(m_parameters.size());
for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++)
for ( const auto& parameter : m_parameters )
{
wstring pName = (*it).first;
ValueType vType = (*it).second;
dos->writeUTF( (*it).first );
wstring pName = parameter.first;
ValueType vType = parameter.second;
dos->writeUTF( parameter.first );
dos->writeBoolean( vType.isPointer );
if (vType.isPointer)
@ -80,7 +80,7 @@ void GameRule::read(DataInputStream *dis)
for (int i = 0; i < savedParams; i++)
{
wstring pNames = dis->readUTF();
ValueType vType = getParameter(pNames);
if (dis->readBoolean())