optimized gameuuid handling
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13 changed files with 61 additions and 45 deletions
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@ -877,6 +877,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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player->yRotp = packet->yRot;
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player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
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player->setXuid(packet->xuid);
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player->setGameUUID(packet->gameUuid);
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#ifdef _DURANGO
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// On Durango request player display name from network manager
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