optimized gameuuid handling
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13 changed files with 61 additions and 45 deletions
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@ -371,7 +371,10 @@ namespace ServerRuntime
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}
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auto whitelistManager = std::make_shared<WhitelistManager>(*current);
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const WhitelistedPlayerEntry entry = { formatted, name, metadata };
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WhitelistedPlayerEntry entry;
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entry.xuid = formatted;
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entry.name = name;
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entry.metadata = metadata;
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if (!whitelistManager->AddPlayer(entry))
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{
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return false;
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