optimized gameuuid handling
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13 changed files with 61 additions and 45 deletions
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@ -3,6 +3,7 @@ using namespace std;
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#include "Packet.h"
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#include "SynchedEntityData.h"
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#include "UUID.h"
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class Player;
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@ -21,6 +22,7 @@ public:
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int carriedItem;
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PlayerUID xuid; // 4J Added
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PlayerUID OnlineXuid; // 4J Added
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GameUUID gameUuid;
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BYTE m_playerIndex; // 4J Added
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DWORD m_skinId; // 4J Added
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DWORD m_capeId; // 4J Added
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