optimized gameuuid handling
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13 changed files with 61 additions and 45 deletions
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@ -762,6 +762,8 @@ unsigned int Player::getSkinAnimOverrideBitmask(DWORD skinId)
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void Player::setXuid(PlayerUID xuid)
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{
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m_xuid = xuid;
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if (m_gameUuid.isNil() && xuid != INVALID_XUID)
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m_gameUuid = GameUUID::fromXuid(xuid);
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#ifdef _XBOX_ONE
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// 4J Stu - For XboxOne (and probably in the future all other platforms) we store a UUID for the player to use as the owner key for tamed animals
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// This should just be a string version of the xuid
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