Generate stitched atlas when game retrieves atlas
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@ -105,6 +105,8 @@ void PreStitchedTextureMap::stitch()
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}
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else
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#endif
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texturePack->generateStitched(texturesByName); // add fallback so custom ones work?
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if(texturePack->hasFile(L"res/" + filename,false))
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{
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drive = texturePack->getPath(true);
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