add chat support for html formatting

This commit is contained in:
DrPerkyLegit 2026-04-06 22:21:44 -04:00
parent b928351e0b
commit 973dcf6e3a
4 changed files with 28 additions and 7 deletions

View file

@ -65,6 +65,7 @@
#include "..\Minecraft.World\DurangoStats.h"
#include "..\Minecraft.World\GenericStats.h"
#endif
#include <regex>
ClientConnection::ClientConnection(Minecraft *minecraft, const wstring& ip, int port)
{
@ -1546,17 +1547,36 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
bool replaceEntitySource = false;
bool replaceItem = false;
static std::wregex IDS_Pattern(LR"(\{\*IDS_(\d+)\*\})"); //maybe theres a better way to do translateable IDS
int stringArgsSize = packet->m_stringArgs.size();
wstring playerDisplayName = L"";
wstring sourceDisplayName = L"";
// On platforms other than Xbox One this just sets display name to gamertag
if (packet->m_stringArgs.size() >= 1) playerDisplayName = GetDisplayNameByGamertag(packet->m_stringArgs[0]);
if (packet->m_stringArgs.size() >= 2) sourceDisplayName = GetDisplayNameByGamertag(packet->m_stringArgs[1]);
if (stringArgsSize >= 1) playerDisplayName = GetDisplayNameByGamertag(packet->m_stringArgs[0]);
if (stringArgsSize >= 2) sourceDisplayName = GetDisplayNameByGamertag(packet->m_stringArgs[1]);
switch(packet->m_messageType)
{
case ChatPacket::e_ChatCustom:
message = (packet->m_stringArgs.size() >= 1) ? packet->m_stringArgs[0] : L"";
if (stringArgsSize > 1) {
message = packet->m_stringArgs[0];
for (int i = 1; i < stringArgsSize; i++) { //skip the first string index, thats main message
message = replaceAll(message, L"{*ARGS_" + std::to_wstring(i) + L"*}", packet->m_stringArgs[i]);
}
std::wsmatch match;
while (std::regex_search(message, match, IDS_Pattern)) {
message = replaceAll(message, match[0], app.GetString(std::stoi(match[1].str())));
}
message = app.FormatHTMLString(m_userIndex, message);
} else if (packet->m_stringArgs.size() == 1) {
message = (packet->m_stringArgs.size() >= 1) ? packet->m_stringArgs[0] : L"";
}
break;
case ChatPacket::e_ChatBedOccupied:
message = app.GetString(IDS_TILE_BED_OCCUPIED);
@ -1906,7 +1926,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
if(replacePlayer)
{
message = replaceAll(message,L"{*PLAYER*}",playerDisplayName);
message = replaceAll(message,L"{*PLAYER*}", playerDisplayName);
}
if(replaceEntitySource)
@ -1941,7 +1961,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
// flag that a message is a death message
bool bIsDeathMessage = (packet->m_messageType>=ChatPacket::e_ChatDeathInFire) && (packet->m_messageType<=ChatPacket::e_ChatDeathIndirectMagicItem);
if( displayOnGui ) minecraft->gui->addMessage(message,m_userIndex, bIsDeathMessage);
if( displayOnGui ) minecraft->gui->addMessage(message, m_userIndex, bIsDeathMessage);
}
void ClientConnection::handleAnimate(shared_ptr<AnimatePacket> packet)