Merge with upstream

This commit is contained in:
Soggy_Pancake 2026-03-14 14:51:06 -07:00
commit ad1a4ecc68
2031 changed files with 40476 additions and 27116 deletions

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: MinecraftConsoles Community Discord
url: https://discord.gg/jrum7HhegA
about: If you need help, please ask for it in our Discord! You will get assistance much faster there, including help getting the project to compile.

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@ -21,7 +21,7 @@ jobs:
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Release /p:Platform="Windows64"
@ -30,7 +30,6 @@ jobs:
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:

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@ -1,6 +1,9 @@
cmake_minimum_required(VERSION 3.24)
project(MinecraftConsoles LANGUAGES C CXX RC ASM_MASM)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(NOT WIN32)
message(FATAL_ERROR "This CMake build currently supports Windows only.")
@ -51,6 +54,7 @@ target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
)
target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>

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@ -1,6 +1,34 @@
# Scope of Project
At the moment, this project's scope is generally limited outside of adding new content to the game (blocks, mobs, items). We are currently prioritizing stability, quality of life, and platform support over these things.
## Parity
We are attempting to keep our version of LCE as close to visual and experience parity with the original console experience of LCE as possible. This means that we will not be accepting changes that...
- Backport things from Java Edition that did not ever exist in LCE
- Swap out LCE visuals for Java Edition or Bedrock Edition style visuals
- Change LCE defaults in favor of different defaults if it changes the experience
- For example, increasing mob spawn limits without increasing the area mobs can spawn within, aka increasing mob density past what was the original console experience
- Redesign UI components different than LCE
- Break controller support, or otherwise do not support play with a controller
- Add custom texture packs or DLC that never existed in LCE
- Add any gameplay content (block, item, mob) that has no existing point of reference in any official LCE build
However, we would accept changes that...
- Fix legitimately buggy or inconsistent behavior in LCE that causes unexpected outcomes
- For example, mobs clipping outside of walls, clipping through the world, broken mechanics
- Add features to better support multi-platform use of LCE, such as video and control settings
- These menus need to respect the visual style of LCE, though.
- Replace existing UI systems with SWF-free rendering techniques that are as visually and functionally identical as possible
- Improve the quality of assets (such as sounds) while preserving their contents
- For example, upgrading the quality of all music in-game while preserving any unique cuts / versions, or faithfully remaking those unique cuts / versions with higher quality assets
- Backport things like modern skin rendering
- Change the code from using non-stitched textures to individually named texture PNGs and stitching at runtime
- Adding menus to better support custom dedicated servers with their own fixed IPs
- Add support for things like Steamworks Networking and other P2P networking and auth strategies
- Improve Keyboard and Mouse control support
- Add minimal, non-invasive Quality of Life features that don't otherwise compromise the LCE experience
- For example, adjusting certain crafting recipes or change item behaviors like non-stackable doors
## Current Goals
- Being a robust Desktop version of LCE
- Having proper controller support across all types, brands on Desktop or Desktop-like platforms (Steam Deck)
@ -18,8 +46,15 @@ At the moment, this project's scope is generally limited outside of adding new c
- Having workable multi-platform compilation for ARM, Consoles, Linux
- Being a good base for further expansion and modding of LCE, such as backports and "modpacks".
# Scope of PRs
All Pull Requests should fully document the changes they include in their file changes. They should also be limited to one general topic and not touch all over the codebase unless its justifiable.
For example, we would not accept a PR that reworks UI, multiplayer code, and furnace ticking even if its a "fixup" PR as its too difficult to review a ton of code changes that are all irrelevant from each other. However, a PR focused on adding a bunch of commands or fixes several crashes that are otherwise irrelevant to each other would be accepted.
If your PR includes any undocumented changes it will be closed.
# Use of AI and LLMs
We currently do not accept any new code into the project that was written largely, entirely, or even noticably by an LLM. All contributions should be made by humans that understand the codebase.
# Pull Request Template
We request that all PRs made for this repo use our PR template to the fullest extent possible. Completely wiping it out to write minimal information will likely get your PR closed.
We request that all PRs made for this repo use our PR template to the fullest extent possible. Completely wiping it out to write minimal information will likely get your PR closed.

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@ -51,7 +51,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
glColor4f(1, 1, 1, 1);
glEnable(GL_RESCALE_NORMAL);
Slot *hoveredSlot = NULL;
Slot *hoveredSlot = nullptr;
for ( Slot *slot : *menu->slots )
{
@ -73,7 +73,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
}
shared_ptr<Inventory> inventory = minecraft->player->inventory;
if (inventory->getCarried() != NULL)
if (inventory->getCarried() != nullptr)
{
glTranslatef(0, 0, 32);
// Slot old = carriedSlot;
@ -90,7 +90,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
renderLabels();
if (inventory->getCarried() == NULL && hoveredSlot != NULL && hoveredSlot->hasItem())
if (inventory->getCarried() == nullptr && hoveredSlot != nullptr && hoveredSlot->hasItem())
{
wstring elementName = trimString(Language::getInstance()->getElementName(hoveredSlot->getItem()->getDescriptionId()));
@ -127,7 +127,7 @@ void AbstractContainerScreen::renderSlot(Slot *slot)
int y = slot->y;
shared_ptr<ItemInstance> item = slot->getItem();
if (item == NULL)
if (item == nullptr)
{
int icon = slot->getNoItemIcon();
if (icon >= 0)
@ -151,7 +151,7 @@ Slot *AbstractContainerScreen::findSlot(int x, int y)
{
if (isHovering(slot, x, y)) return slot;
}
return NULL;
return nullptr;
}
bool AbstractContainerScreen::isHovering(Slot *slot, int xm, int ym)
@ -177,7 +177,7 @@ void AbstractContainerScreen::mouseClicked(int x, int y, int buttonNum)
bool clickedOutside = (x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
int slotId = -1;
if (slot != NULL) slotId = slot->index;
if (slot != nullptr) slotId = slot->index;
if (clickedOutside)
{
@ -210,7 +210,7 @@ void AbstractContainerScreen::keyPressed(wchar_t eventCharacter, int eventKey)
void AbstractContainerScreen::removed()
{
if (minecraft->player == NULL) return;
if (minecraft->player == nullptr) return;
}
void AbstractContainerScreen::slotsChanged(shared_ptr<Container> container)

View file

@ -6,6 +6,7 @@
#include "..\Minecraft.World\InputOutputStream.h"
#include "..\Minecraft.World\FileInputStream.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Common/UI/UI.h"
const unordered_map<std::wstring, std::wstring> AbstractTexturePack::INDEXED_TO_JAVA_MAP = {
{L"res/misc/pumpkinblur.png", L"misc/pumpkinblur.png"},
@ -237,16 +238,16 @@ AbstractTexturePack::AbstractTexturePack(DWORD id, File *file, const wstring &na
{
// 4J init
textureId = -1;
m_colourTable = NULL;
m_colourTable = nullptr;
this->file = file;
this->fallback = fallback;
m_iconData = NULL;
m_iconData = nullptr;
m_iconSize = 0;
m_comparisonData = NULL;
m_comparisonData = nullptr;
m_comparisonSize = 0;
// 4J Stu - These calls need to be in the most derived version of the class
@ -270,7 +271,7 @@ void AbstractTexturePack::loadIcon()
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0;
@ -286,7 +287,7 @@ void AbstractTexturePack::loadComparison()
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
UINT size = 0;
@ -299,8 +300,8 @@ void AbstractTexturePack::loadDescription()
{
// 4J Unused currently
#if 0
InputStream *inputStream = NULL;
BufferedReader *br = NULL;
InputStream *inputStream = nullptr;
BufferedReader *br = nullptr;
//try {
inputStream = getResourceImplementation(L"/pack.txt");
br = new BufferedReader(new InputStreamReader(inputStream));
@ -310,12 +311,12 @@ void AbstractTexturePack::loadDescription()
//} finally {
// TODO [EB]: use IOUtils.closeSilently()
// try {
if (br != NULL)
if (br != nullptr)
{
br->close();
delete br;
}
if (inputStream != NULL)
if (inputStream != nullptr)
{
inputStream->close();
delete inputStream;
@ -349,7 +350,7 @@ InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFal
{
app.DebugPrintf("texture - %ls\n",name.c_str());
InputStream *is = getResourceImplementation(name);
if (is == NULL && fallback != NULL && allowFallback)
if (is == nullptr && fallback != nullptr && allowFallback)
{
is = fallback->getResource(name, true);
}
@ -365,7 +366,7 @@ InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFal
void AbstractTexturePack::unload(Textures *textures)
{
if (iconImage != NULL && textureId != -1)
if (iconImage != nullptr && textureId != -1)
{
textures->releaseTexture(textureId);
}
@ -373,7 +374,7 @@ void AbstractTexturePack::unload(Textures *textures)
void AbstractTexturePack::load(Textures *textures)
{
if (iconImage != NULL)
if (iconImage != nullptr)
{
if (textureId == -1)
{
@ -404,7 +405,7 @@ bool AbstractTexturePack::hasFile(const wstring &name, bool allowFallback)
hasFile = this->hasFile(L"assets/minecraft/textures/" + it->second);
}
return !hasFile && (allowFallback && fallback != NULL) ? fallback->hasFile(name, allowFallback) : hasFile;
return !hasFile && (allowFallback && fallback != nullptr) ? fallback->hasFile(name, allowFallback) : hasFile;
}
DWORD AbstractTexturePack::getId()
@ -967,7 +968,7 @@ void AbstractTexturePack::loadDefaultUI()
{
#ifdef _XBOX
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@ -976,7 +977,7 @@ void AbstractTexturePack::loadDefaultUI()
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
XuiFreeVisuals(L"");
app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
#else
@ -995,7 +996,7 @@ void AbstractTexturePack::loadDefaultColourTable()
// Load the file
#ifdef __PS3__
// need to check if it's a BD build, so pass in the name
File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":NULL).append(L"res/colours.col"));
File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":nullptr).append(L"res/colours.col"));
#else
File coloursFile(AbstractTexturePack::getPath(true).append(L"res/colours.col"));
@ -1005,12 +1006,12 @@ void AbstractTexturePack::loadDefaultColourTable()
if(coloursFile.exists())
{
DWORD dwLength = coloursFile.length();
byteArray data(dwLength);
byteArray data(static_cast<unsigned int>(dwLength));
FileInputStream fis(coloursFile);
fis.read(data,0,dwLength);
fis.close();
if(m_colourTable != NULL) delete m_colourTable;
if(m_colourTable != nullptr) delete m_colourTable;
m_colourTable = new ColourTable(data.data, dwLength);
delete [] data.data;
@ -1026,7 +1027,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
{
#ifdef _XBOX
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
@ -1045,7 +1046,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
{
wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/");
HXUIOBJ hScene;
HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", NULL, &hScene);
HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", nullptr, &hScene);
if(HRESULT_SUCCEEDED(hr))
{
@ -1069,7 +1070,7 @@ void AbstractTexturePack::loadHTMLColourTableFromXuiScene(HXUIOBJ hObj)
HXUIOBJ child;
HRESULT hr = XuiElementGetFirstChild(hObj, &child);
while(HRESULT_SUCCEEDED(hr) && child != NULL)
while(HRESULT_SUCCEEDED(hr) && child != nullptr)
{
LPCWSTR childName;
XuiElementGetId(child,&childName);
@ -1110,7 +1111,7 @@ void AbstractTexturePack::unloadUI()
wstring AbstractTexturePack::getXuiRootPath()
{
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@ -1122,15 +1123,15 @@ wstring AbstractTexturePack::getXuiRootPath()
PBYTE AbstractTexturePack::getPackIcon(DWORD &dwImageBytes)
{
if(m_iconSize == 0 || m_iconData == NULL) loadIcon();
if(m_iconSize == 0 || m_iconData == nullptr) loadIcon();
dwImageBytes = m_iconSize;
return m_iconData;
}
PBYTE AbstractTexturePack::getPackComparison(DWORD &dwImageBytes)
{
if(m_comparisonSize == 0 || m_comparisonData == NULL) loadComparison();
if(m_comparisonSize == 0 || m_comparisonData == nullptr) loadComparison();
dwImageBytes = m_comparisonSize;
return m_comparisonData;
}

View file

@ -96,5 +96,5 @@ public:
virtual unsigned int getDLCParentPackId();
virtual unsigned char getDLCSubPackId();
virtual ColourTable *getColourTable() { return m_colourTable; }
virtual ArchiveFile *getArchiveFile() { return NULL; }
virtual ArchiveFile *getArchiveFile() { return nullptr; }
};

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@ -14,7 +14,7 @@ AchievementPopup::AchievementPopup(Minecraft *mc)
// 4J - added initialisers
width = 0;
height = 0;
ach = NULL;
ach = nullptr;
startTime = 0;
isHelper = false;
@ -59,7 +59,7 @@ void AchievementPopup::prepareWindow()
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, (float)width, (float)height, 0, 1000, 3000);
glOrtho(0, static_cast<float>(width), static_cast<float>(height), 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
@ -88,7 +88,7 @@ void AchievementPopup::render()
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
}
if (ach == NULL || startTime == 0) return;
if (ach == nullptr || startTime == 0) return;
double time = (System::currentTimeMillis() - startTime) / 3000.0;
if (isHelper)

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@ -52,7 +52,7 @@ void AchievementScreen::buttonClicked(Button *button)
{
if (button->id == 1)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J removed
}
Screen::buttonClicked(button);
@ -62,7 +62,7 @@ void AchievementScreen::keyPressed(char eventCharacter, int eventKey)
{
if (eventKey == minecraft->options->keyBuild->key)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J removed
}
else
@ -286,7 +286,7 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
vLine(x2, y1, y2, color);
}
Achievement *hoveredAchievement = NULL;
Achievement *hoveredAchievement = nullptr;
ItemRenderer *ir = new ItemRenderer();
glPushMatrix();
@ -372,7 +372,7 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
glEnable(GL_TEXTURE_2D);
Screen::render(xm, ym, a);
if (hoveredAchievement != NULL)
if (hoveredAchievement != nullptr)
{
Achievement *ach = hoveredAchievement;
wstring name = ach->name;

View file

@ -30,7 +30,7 @@ void ArchiveFile::_readHeader(DataInputStream *dis)
ArchiveFile::ArchiveFile(File file)
{
m_cachedData = NULL;
m_cachedData = nullptr;
m_sourcefile = file;
app.DebugPrintf("Loading archive file...\n");
#ifndef _CONTENT_PACKAGE
@ -48,7 +48,7 @@ ArchiveFile::ArchiveFile(File file)
FileInputStream fis(file);
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
byteArray readArray(file.length());
byteArray readArray(static_cast<unsigned int>(file.length()));
fis.read(readArray,0,file.length());
ByteArrayInputStream bais(readArray);
@ -122,20 +122,20 @@ byteArray ArchiveFile::getFile(const wstring &filename)
HANDLE hfile = CreateFile( m_sourcefile.getPath().c_str(),
GENERIC_READ,
0,
NULL,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
nullptr
);
#else
app.DebugPrintf("Createfile archive\n");
HANDLE hfile = CreateFile( wstringtofilename(m_sourcefile.getPath()),
GENERIC_READ,
0,
NULL,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
nullptr
);
#endif
@ -144,7 +144,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
app.DebugPrintf("hfile ok\n");
DWORD ok = SetFilePointer( hfile,
data->ptr,
NULL,
nullptr,
FILE_BEGIN
);
@ -157,7 +157,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
(LPVOID) pbData,
data->filesize,
&bytesRead,
NULL
nullptr
);
if(bSuccess==FALSE)
@ -182,7 +182,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
#endif
// Compressed filenames are preceeded with an asterisk.
if ( data->isCompressed && out.data != NULL )
if ( data->isCompressed && out.data != nullptr )
{
/* 4J-JEV:
* If a compressed file is accessed before compression object is
@ -204,7 +204,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
out.length = decompressedSize;
}
assert(out.data != NULL); // THERE IS NO FILE WITH THIS NAME!
assert(out.data != nullptr); // THERE IS NO FILE WITH THIS NAME!
}

View file

@ -23,7 +23,7 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
if( ( xRot - xRotO ) > 180.0f ) xRot -= 360.0f;
else if( ( xRot - xRotO ) < -180.0f ) xRot += 360.0f;
glTranslatef((float)x, (float)y, (float)z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glRotatef(yRotO + (yRot - yRotO) * a - 90, 0, 1, 0);
glRotatef(xRotO + (xRot - xRotO) * a, 0, 0, 1);
@ -55,19 +55,19 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
// glNormal3f(ss, 0, 0); // 4J - changed to use tesselator
t->begin();
t->normal(1,0,0);
t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v02));
t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v02));
t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v12));
t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v12));
t->end();
// glNormal3f(-ss, 0, 0); // 4J - changed to use tesselator
t->begin();
t->normal(-1,0,0);
t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v02));
t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v02));
t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v12));
t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v12));
t->end();
for (int i = 0; i < 4; i++)
@ -77,10 +77,10 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
// glNormal3f(0, 0, ss); // 4J - changed to use tesselator
t->begin();
t->normal(0,0,1);
t->vertexUV((float)(-8), (float)( -2), (float)( 0), (float)( u0), (float)( v0));
t->vertexUV((float)(+8), (float)( -2), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(+8), (float)( +2), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(-8), (float)( +2), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV(static_cast<float>(-8), static_cast<float>(-2), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV(static_cast<float>(+8), static_cast<float>(-2), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV(static_cast<float>(+8), static_cast<float>(+2), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV(static_cast<float>(-8), static_cast<float>(+2), static_cast<float>(0), (float)( u0), (float)( v1));
t->end();
}
glDisable(GL_RESCALE_NORMAL);

View file

@ -7,7 +7,7 @@ ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f)
{
modelVersion = ((BatModel *)model)->modelVersion();
modelVersion = static_cast<BatModel *>(model)->modelVersion();
}
void BatRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)

View file

@ -7,7 +7,7 @@ ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
modelVersion = ((BlazeModel *) model)->modelVersion();
modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
@ -16,7 +16,7 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = ((BlazeModel *) model)->modelVersion();
int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;

View file

@ -14,20 +14,20 @@ BoatModel::BoatModel() : Model()
int h = 20;
int yOff = 4;
cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, (float)(0 + yOff), 0);
cubes[0]->addBox(static_cast<float>(-w / 2), static_cast<float>(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, static_cast<float>(0 + yOff), 0);
cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
cubes[1]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos(static_cast<float>(-w / 2 + 1), static_cast<float>(0 + yOff), 0);
cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
cubes[2]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos(static_cast<float>(+w / 2 - 1), static_cast<float>(0 + yOff), 0);
cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
cubes[3]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(-h / 2 + 1));
cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
cubes[4]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(+h / 2 - 1));
cubes[0]->xRot = PI / 2;
cubes[1]->yRot = PI / 2 * 3;

View file

@ -20,7 +20,7 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glRotatef(180-rot, 0, 1, 0);
float hurt = boat->getHurtTime() - a;

View file

@ -42,7 +42,7 @@ void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, fl
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
if (tex != NULL)
if (tex != nullptr)
{
u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
@ -50,9 +50,9 @@ void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, fl
v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
}
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
float br = SharedConstants::TEXTURE_LIGHTING ? 1 : getBrightness(a); // 4J - change brought forward from 1.8.2
t->color(br * rCol, br * gCol, br * bCol);

View file

@ -16,11 +16,11 @@ BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, doubl
size = size*(random->nextFloat()*0.6f+0.2f);
xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f;
yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f;
zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;
xd = xa*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
yd = ya*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
zd = za*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
}
void BubbleParticle::tick()

View file

@ -31,7 +31,7 @@ BufferedImage::BufferedImage(int width,int height,int type)
for( int i = 1 ; i < 10; i++ )
{
data[i] = NULL;
data[i] = nullptr;
}
this->width = width;
this->height = height;
@ -140,7 +140,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
for( int l = 0; l < 10; l++ )
@ -193,12 +193,12 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
{
HRESULT hr;
wstring filePath = File;
BYTE *pbData = NULL;
BYTE *pbData = nullptr;
DWORD dwBytes = 0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
for( int l = 0; l < 10; l++ )
@ -230,7 +230,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dwBytes);
if(pbData == NULL || dwBytes == 0)
if(pbData == nullptr || dwBytes == 0)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@ -269,7 +269,7 @@ BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
int iCurrentByte=0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
D3DXIMAGE_INFO ImageInfo;
@ -329,7 +329,7 @@ int *BufferedImage::getData(int level)
Graphics *BufferedImage::getGraphics()
{
return NULL;
return nullptr;
}
//Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
@ -359,7 +359,7 @@ BufferedImage *BufferedImage::getSubimage(int x ,int y, int w, int h)
this->getRGB(x, y, w, h, arrayWrapper,0,w);
int level = 1;
while(getData(level) != NULL)
while(getData(level) != nullptr)
{
int ww = w >> level;
int hh = h >> level;
@ -391,9 +391,9 @@ void BufferedImage::preMultiplyAlpha()
{
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha/255;
g = ((cur >> 8) & 0xff) * (float)alpha/255;
b = (cur & 0xff) * (float)alpha/255;
r = ((cur >> 16) & 0xff) * static_cast<float>(alpha)/255;
g = ((cur >> 8) & 0xff) * static_cast<float>(alpha)/255;
b = (cur & 0xff) * static_cast<float>(alpha)/255;
curData[i] = (r << 16) | (g << 8) | (b ) | (alpha << 24);
}

View file

@ -18,7 +18,7 @@ union Pixel { // Could be a duplicate but I didnt search that hard
class BufferedImage
{
private:
int *data[10]; // Arrays for mipmaps - NULL if not used
int *data[10]; // Arrays for mipmaps - nullptr if not used
int width;
int height;
void ByteFlip4(unsigned int &data); // 4J added

View file

@ -87,7 +87,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
{
if (eventKey == Keyboard::KEY_ESCAPE)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
return;
}
if (eventKey == Keyboard::KEY_RETURN)
@ -108,7 +108,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
s_chatHistory.erase(s_chatHistory.begin());
}
}
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
return;
}
if (eventKey == Keyboard::KEY_UP) { handleHistoryUp(); return; }
@ -160,7 +160,7 @@ void ChatScreen::mouseClicked(int x, int y, int buttonNum)
{
if (buttonNum == 0)
{
if (minecraft->gui->selectedName != L"") // 4J - was NULL comparison
if (minecraft->gui->selectedName != L"") // 4J - was nullptr comparison
{
if (message.length() > 0 && message[message.length()-1]!=L' ')
{

View file

@ -52,19 +52,19 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
Tile *tile = chest->getTile();
data = chest->getData();
if (dynamic_cast<ChestTile*>(tile) != NULL && data == 0)
if (dynamic_cast<ChestTile*>(tile) != nullptr && data == 0)
{
((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
static_cast<ChestTile *>(tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
data = chest->getData();
}
chest->checkNeighbors();
}
if (chest->n.lock() != NULL || chest->w.lock() != NULL) return;
if (chest->n.lock() != nullptr || chest->w.lock() != nullptr) return;
ChestModel *model;
if (chest->e.lock() != NULL || chest->s.lock() != NULL)
if (chest->e.lock() != nullptr || chest->s.lock() != nullptr)
{
model = largeChestModel;
@ -102,7 +102,7 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
glEnable(GL_RESCALE_NORMAL);
//if( setColor ) glColor4f(1, 1, 1, 1);
if( setColor ) glColor4f(1, 1, 1, alpha);
glTranslatef((float) x, (float) y + 1, (float) z + 1);
glTranslatef(static_cast<float>(x), static_cast<float>(y) + 1, static_cast<float>(z) + 1);
glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f);
@ -112,11 +112,11 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
if (data == 4) rot = 90;
if (data == 5) rot = -90;
if (data == 2 && chest->e.lock() != NULL)
if (data == 2 && chest->e.lock() != nullptr)
{
glTranslatef(1, 0, 0);
}
if (data == 5 && chest->s.lock() != NULL)
if (data == 5 && chest->s.lock() != nullptr)
{
glTranslatef(0, 0, -1);
}
@ -124,12 +124,12 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
if (chest->n.lock() != NULL)
if (chest->n.lock() != nullptr)
{
float open2 = chest->n.lock()->oOpenness + (chest->n.lock()->openness - chest->n.lock()->oOpenness) * a;
if (open2 > open) open = open2;
}
if (chest->w.lock() != NULL)
if (chest->w.lock() != nullptr)
{
float open2 = chest->w.lock()->oOpenness + (chest->w.lock()->openness - chest->w.lock()->oOpenness) * a;
if (open2 > open) open = open2;

View file

@ -8,35 +8,35 @@ ChickenModel::ChickenModel() : Model()
int yo = 16;
head = new ModelPart(this, 0, 0);
head->addBox(-2.0f, -6.0f, -2.0f, 4, 6, 3, 0.0f); // Head
head->setPos(0, (float)(-1 + yo), -4);
head->setPos(0, static_cast<float>(-1 + yo), -4);
beak = new ModelPart(this, 14, 0);
beak->addBox(-2.0f, -4.0f, -4.0f, 4, 2, 2, 0.0f); // Beak
beak->setPos(0, (float)(-1 + yo), -4);
beak->setPos(0, static_cast<float>(-1 + yo), -4);
redThing = new ModelPart(this, 14, 4);
redThing->addBox(-1.0f, -2.0f, -3.0f, 2, 2, 2, 0.0f); // Beak
redThing->setPos(0, (float)(-1 + yo), -4);
redThing->setPos(0, static_cast<float>(-1 + yo), -4);
body = new ModelPart(this, 0, 9);
body->addBox(-3.0f, -4.0f, -3.0f, 6, 8, 6, 0.0f); // Body
body->setPos(0, (float)(0 + yo), 0);
body->setPos(0, static_cast<float>(0 + yo), 0);
leg0 = new ModelPart(this, 26, 0);
leg0->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg0
leg0->setPos(-2, (float)(3 + yo), 1);
leg0->setPos(-2, static_cast<float>(3 + yo), 1);
leg1 = new ModelPart(this, 26, 0);
leg1->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg1
leg1->setPos(1, (float)(3 + yo), 1);
leg1->setPos(1, static_cast<float>(3 + yo), 1);
wing0 = new ModelPart(this, 24, 13);
wing0->addBox(0.0f, 0.0f, -3.0f, 1, 4, 6); // Wing0
wing0->setPos(-4, (float)(-3 + yo), 0);
wing0->setPos(-4, static_cast<float>(-3 + yo), 0);
wing1 = new ModelPart(this, 24, 13);
wing1->addBox(-1.0f, 0.0f, -3.0f, 1, 4, 6); // Wing1
wing1->setPos(4, (float)(-3 + yo), 0);
wing1->setPos(4, static_cast<float>(-3 + yo), 0);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);

View file

@ -32,13 +32,13 @@ void Chunk::CreateNewThreadStorage()
void Chunk::ReleaseThreadStorage()
{
unsigned char *tileIds = (unsigned char *)TlsGetValue(tlsIdx);
unsigned char *tileIds = static_cast<unsigned char *>(TlsGetValue(tlsIdx));
delete tileIds;
}
unsigned char *Chunk::GetTileIdsStorage()
{
unsigned char *tileIds = (unsigned char *)TlsGetValue(tlsIdx);
unsigned char *tileIds = static_cast<unsigned char *>(TlsGetValue(tlsIdx));
return tileIds;
}
#else
@ -148,7 +148,7 @@ void Chunk::setPos(int x, int y, int z)
void Chunk::translateToPos()
{
glTranslatef((float)xRenderOffs, (float)yRenderOffs, (float)zRenderOffs);
glTranslatef(static_cast<float>(xRenderOffs), static_cast<float>(yRenderOffs), static_cast<float>(zRenderOffs));
}
@ -173,7 +173,7 @@ void Chunk::makeCopyForRebuild(Chunk *source)
this->ym = source->ym;
this->zm = source->zm;
this->bb = source->bb;
this->clipChunk = NULL;
this->clipChunk = nullptr;
this->id = source->id;
this->globalRenderableTileEntities = source->globalRenderableTileEntities;
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
@ -399,7 +399,7 @@ void Chunk::rebuild()
glTranslatef(zs / 2.0f, ys / 2.0f, zs / 2.0f);
#endif
t->begin();
t->offset((float)(-this->x), (float)(-this->y), (float)(-this->z));
t->offset(static_cast<float>(-this->x), static_cast<float>(-this->y), static_cast<float>(-this->z));
}
Tile *tile = Tile::tiles[tileId];
@ -521,7 +521,7 @@ void Chunk::rebuild()
else
{
// Easy case - nothing already existing for this chunk. Add them all in.
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
}
@ -680,7 +680,7 @@ void Chunk::rebuild_SPU()
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
// the cache anyway.
ChunkRebuildData* pOutData = NULL;
ChunkRebuildData* pOutData = nullptr;
g_rebuildDataIn.buildForChunk(&region, level, x0, y0, z0);
Tesselator::Bounds bounds;
@ -739,9 +739,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@ -754,6 +754,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)
@ -826,7 +827,7 @@ void Chunk::rebuild_SPU()
}
// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
auto it2 = find( it->second.begin(), it->second.end(), renderableTileEntities[i] );
if( it2 == it->second.end() )
@ -842,7 +843,7 @@ void Chunk::rebuild_SPU()
else
{
// Easy case - nothing already existing for this chunk. Add them all in.
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
}
@ -936,17 +937,17 @@ void Chunk::rebuild_SPU()
float Chunk::distanceToSqr(shared_ptr<Entity> player) const
{
float xd = (float) (player->x - xm);
float yd = (float) (player->y - ym);
float zd = (float) (player->z - zm);
float xd = static_cast<float>(player->x - xm);
float yd = static_cast<float>(player->y - ym);
float zd = static_cast<float>(player->z - zm);
return xd * xd + yd * yd + zd * zd;
}
float Chunk::squishedDistanceToSqr(shared_ptr<Entity> player)
{
float xd = (float) (player->x - xm);
float yd = (float) (player->y - ym) * 2;
float zd = (float) (player->z - zm);
float xd = static_cast<float>(player->x - xm);
float yd = static_cast<float>(player->y - ym) * 2;
float zd = static_cast<float>(player->z - zm);
return xd * xd + yd * yd + zd * zd;
}
@ -981,7 +982,7 @@ void Chunk::reset()
void Chunk::_delete()
{
reset();
level = NULL;
level = nullptr;
}
int Chunk::getList(int layer)

File diff suppressed because it is too large Load diff

View file

@ -1,4 +1,5 @@
#pragma once
#include <unordered_set>
#include "..\Minecraft.World\net.minecraft.network.h"
class Minecraft;
class MultiPlayerLevel;
@ -43,6 +44,21 @@ public:
private:
DWORD m_userIndex; // 4J Added
bool isPrimaryConnection() const;
std::unordered_set<int> m_trackedEntityIds;
std::unordered_set<int64_t> m_visibleChunks;
static int64_t chunkKey(int x, int z) { return ((int64_t)x << 32) | ((int64_t)z & 0xFFFFFFFF); }
ClientConnection* findPrimaryConnection() const;
bool shouldProcessForEntity(int entityId) const;
bool shouldProcessForPosition(int blockX, int blockZ) const;
bool anyOtherConnectionHasChunk(int x, int z) const;
public:
bool isTrackingEntity(int entityId) const { return m_trackedEntityIds.count(entityId) > 0; }
public:
SavedDataStorage *savedDataStorage;
ClientConnection(Minecraft *minecraft, const wstring& ip, int port);

View file

@ -1,4 +1,5 @@
#include "stdafx.h"
#include "ClientConstants.h"
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft Xbox ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::BRANCH_STRING = VER_BRANCHVERSION_STR_W;

View file

@ -13,6 +13,7 @@ class ClientConstants
// INTERNAL DEVELOPMENT SETTINGS
public:
static const wstring VERSION_STRING;
static const wstring BRANCH_STRING;
static const bool DEADMAU5_CAMERA_CHEATS = false;
};

View file

@ -10,7 +10,7 @@
ClockTexture::ClockTexture() : StitchedTexture(L"clock", L"clock")
{
rot = rota = 0.0;
m_dataTexture = NULL;
m_dataTexture = nullptr;
m_iPad = XUSER_INDEX_ANY;
}
@ -27,7 +27,7 @@ void ClockTexture::cycleFrames()
Minecraft *mc = Minecraft::GetInstance();
double rott = 0;
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL)
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != nullptr && mc->localplayers[m_iPad] != nullptr)
{
float time = mc->localplayers[m_iPad]->level->getTimeOfDay(1);
rott = time;
@ -55,9 +55,9 @@ void ClockTexture::cycleFrames()
rot += rota;
// 4J Stu - We share data with another texture
if(m_dataTexture != NULL)
if(m_dataTexture != nullptr)
{
int newFrame = (int) ((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
int newFrame = static_cast<int>((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
@ -70,7 +70,7 @@ void ClockTexture::cycleFrames()
}
else
{
int newFrame = (int) ((rot + 1.0) * frames->size()) % frames->size();
int newFrame = static_cast<int>((rot + 1.0) * frames->size()) % frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + frames->size()) % frames->size();
@ -95,7 +95,7 @@ int ClockTexture::getSourceHeight() const
int ClockTexture::getFrames()
{
if(m_dataTexture == NULL)
if(m_dataTexture == nullptr)
{
return StitchedTexture::getFrames();
}
@ -107,7 +107,7 @@ int ClockTexture::getFrames()
void ClockTexture::freeFrameTextures()
{
if(m_dataTexture == NULL)
if(m_dataTexture == nullptr)
{
StitchedTexture::freeFrameTextures();
}
@ -115,5 +115,5 @@ void ClockTexture::freeFrameTextures()
bool ClockTexture::hasOwnData()
{
return m_dataTexture == NULL;
return m_dataTexture == nullptr;
}

View file

@ -133,6 +133,7 @@ enum eGameSetting
{
eGameSetting_MusicVolume=0,
eGameSetting_SoundFXVolume,
eGameSetting_RenderDistance,
eGameSetting_Gamma,
eGameSetting_FOV,
eGameSetting_Difficulty,

View file

@ -25,7 +25,7 @@
#include <vector>
#include <memory>
#include <mutex>
#include "..\Filesystem\Filesystem.h"
#include <lce_filesystem\lce_filesystem.h>
#ifdef __ORBIS__
#include <audioout.h>
@ -57,7 +57,7 @@ void SoundEngine::updateSoundEffectVolume(float fVal) {}
void SoundEngine::add(const wstring& name, File *file) {}
void SoundEngine::addMusic(const wstring& name, File *file) {}
void SoundEngine::addStreaming(const wstring& name, File *file) {}
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return nullptr; }
bool SoundEngine::isStreamingWavebankReady() { return true; }
void SoundEngine::playMusicTick() {};
@ -103,7 +103,7 @@ char SoundEngine::m_szRedistName[]={"redist"};
#endif
char *SoundEngine::m_szStreamFileA[eStream_Max]=
const char *SoundEngine::m_szStreamFileA[eStream_Max]=
{
"calm1",
"calm2",
@ -260,9 +260,9 @@ void SoundEngine::updateMiniAudio()
continue;
}
float finalVolume = s->info.volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, s->info.pitch);
@ -334,7 +334,7 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
bool bListenerPostionSet = false;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( players[i] != NULL )
if( players[i] != nullptr )
{
m_ListenerA[i].bValid=true;
F32 x,y,z;
@ -401,7 +401,7 @@ SoundEngine::SoundEngine()
m_iMusicDelay=0;
m_validListenerCount=0;
m_bHeardTrackA=NULL;
m_bHeardTrackA=nullptr;
// Start the streaming music playing some music from the overworld
SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
@ -547,8 +547,8 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
nullptr,
nullptr,
&s->sound) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
@ -557,10 +557,13 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
}
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
@ -631,8 +634,8 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
nullptr,
nullptr,
&s->sound) != MA_SUCCESS)
{
delete s;
@ -700,7 +703,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y , float z,
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
@ -794,7 +797,7 @@ int SoundEngine::getMusicID(int iDomain)
Minecraft *pMinecraft=Minecraft::GetInstance();
// Before the game has started?
if(pMinecraft==NULL)
if(pMinecraft==nullptr)
{
// any track from the overworld
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
@ -927,8 +930,8 @@ int SoundEngine::OpenStreamThreadProc(void* lpParameter)
&soundEngine->m_engine,
soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM,
NULL,
NULL,
nullptr,
nullptr,
&soundEngine->m_musicStream);
if (result != MA_SUCCESS)
@ -1186,7 +1189,7 @@ void SoundEngine::playMusicUpdate()
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_openStreamThread = nullptr;
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
@ -1243,7 +1246,7 @@ void SoundEngine::playMusicUpdate()
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_openStreamThread = nullptr;
m_StreamState = eMusicStreamState_Stop;
}
break;
@ -1279,14 +1282,14 @@ void SoundEngine::playMusicUpdate()
}
if(GetIsPlayingStreamingGameMusic())
{
//if(m_MusicInfo.pCue!=NULL)
//if(m_MusicInfo.pCue!=nullptr)
{
bool playerInEnd = false;
bool playerInNether=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
@ -1417,7 +1420,7 @@ void SoundEngine::playMusicUpdate()
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{

View file

@ -6,6 +6,12 @@ using namespace std;
#include "miniaudio.h"
constexpr float SFX_3D_MIN_DISTANCE = 1.0f;
constexpr float SFX_3D_MAX_DISTANCE = 16.0f;
constexpr float SFX_3D_ROLLOFF = 0.5f;
constexpr float SFX_VOLUME_MULTIPLIER = 1.5f;
constexpr float SFX_MAX_GAIN = 1.5f;
enum eMUSICFILES
{
eStream_Overworld_Calm1 = 0,
@ -108,23 +114,23 @@ class SoundEngine : public ConsoleSoundEngine
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
public:
SoundEngine();
virtual void destroy();
void destroy() override;
#ifdef _DEBUG
void GetSoundName(char *szSoundName,int iSound);
#endif
virtual void play(int iSound, float x, float y, float z, float volume, float pitch);
virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true);
virtual void playUI(int iSound, float volume, float pitch);
virtual void playMusicTick();
virtual void updateMusicVolume(float fVal);
virtual void updateSystemMusicPlaying(bool isPlaying);
virtual void updateSoundEffectVolume(float fVal);
virtual void init(Options *);
virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
virtual void add(const wstring& name, File *file);
virtual void addMusic(const wstring& name, File *file);
virtual void addStreaming(const wstring& name, File *file);
virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false);
void play(int iSound, float x, float y, float z, float volume, float pitch) override;
void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) override;
void playUI(int iSound, float volume, float pitch) override;
void playMusicTick() override;
void updateMusicVolume(float fVal) override;
void updateSystemMusicPlaying(bool isPlaying) override;
void updateSoundEffectVolume(float fVal) override;
void init(Options *) override;
void tick(shared_ptr<Mob> *players, float a) override; // 4J - updated to take array of local players rather than single one
void add(const wstring& name, File *file) override;
void addMusic(const wstring& name, File *file) override;
void addStreaming(const wstring& name, File *file) override;
char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override;
bool isStreamingWavebankReady(); // 4J Added
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
@ -138,7 +144,8 @@ private:
#ifdef __PS3__
int initAudioHardware(int iMinSpeakers);
#else
int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
int initAudioHardware(int iMinSpeakers) override
{ return iMinSpeakers;}
#endif
int GetRandomishTrack(int iStart,int iEnd);
@ -151,7 +158,7 @@ private:
static char m_szSoundPath[];
static char m_szMusicPath[];
static char m_szRedistName[];
static char *m_szStreamFileA[eStream_Max];
static const char *m_szStreamFileA[eStream_Max];
AUDIO_LISTENER m_ListenerA[MAX_LOCAL_PLAYERS];
int m_validListenerCount;

View file

@ -112,8 +112,8 @@ extern "C" {
// query get_info to find the exact amount required. yes I know
// this is lame).
//
// If you pass in a non-NULL buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass NULL
// If you pass in a non-nullptr buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass nullptr
// to use malloc()/alloca()
typedef struct
@ -191,8 +191,8 @@ extern stb_vorbis *stb_vorbis_open_pushdata(
// the first N bytes of the file--you're told if it's not enough, see below)
// on success, returns an stb_vorbis *, does not set error, returns the amount of
// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
// if returns NULL and *error is VORBIS_need_more_data, then the input block was
// on failure, returns nullptr on error and sets *error, does not change *datablock_memory_consumed
// if returns nullptr and *error is VORBIS_need_more_data, then the input block was
// incomplete and you need to pass in a larger block from the start of the file
extern int stb_vorbis_decode_frame_pushdata(
@ -219,7 +219,7 @@ extern int stb_vorbis_decode_frame_pushdata(
// without writing state-machiney code to record a partial detection.
//
// The number of channels returned are stored in *channels (which can be
// NULL--it is always the same as the number of channels reported by
// nullptr--it is always the same as the number of channels reported by
// get_info). *output will contain an array of float* buffers, one per
// channel. In other words, (*output)[0][0] contains the first sample from
// the first channel, and (*output)[1][0] contains the first sample from
@ -269,18 +269,18 @@ extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *chan
extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
// this must be the entire stream!). on failure, returns NULL and sets *error
// this must be the entire stream!). on failure, returns nullptr and sets *error
#ifndef STB_VORBIS_NO_STDIO
extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from a filename via fopen(). on failure,
// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
// returns nullptr and sets *error (possibly to VORBIS_file_open_failure).
extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
// the _current_ seek point (ftell). on failure, returns nullptr and sets *error.
// note that stb_vorbis must "own" this stream; if you seek it in between
// calls to stb_vorbis, it will become confused. Moreover, if you attempt to
// perform stb_vorbis_seek_*() operations on this file, it will assume it
@ -291,7 +291,7 @@ extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_cl
int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
// on failure, returns nullptr and sets *error. note that stb_vorbis must "own"
// this stream; if you seek it in between calls to stb_vorbis, it will become
// confused.
#endif
@ -314,7 +314,7 @@ extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
// decode the next frame and return the number of samples. the number of
// channels returned are stored in *channels (which can be NULL--it is always
// channels returned are stored in *channels (which can be nullptr--it is always
// the same as the number of channels reported by get_info). *output will
// contain an array of float* buffers, one per channel. These outputs will
// be overwritten on the next call to stb_vorbis_get_frame_*.
@ -588,7 +588,7 @@ enum STBVorbisError
#include <alloca.h>
#endif
#else // STB_VORBIS_NO_CRT
#define NULL 0
#define nullptr 0
#define malloc(s) 0
#define free(s) ((void) 0)
#define realloc(s) 0
@ -949,11 +949,11 @@ static void *setup_malloc(vorb *f, int sz)
f->setup_memory_required += sz;
if (f->alloc.alloc_buffer) {
void *p = (char *) f->alloc.alloc_buffer + f->setup_offset;
if (f->setup_offset + sz > f->temp_offset) return NULL;
if (f->setup_offset + sz > f->temp_offset) return nullptr;
f->setup_offset += sz;
return p;
}
return sz ? malloc(sz) : NULL;
return sz ? malloc(sz) : nullptr;
}
static void setup_free(vorb *f, void *p)
@ -966,7 +966,7 @@ static void *setup_temp_malloc(vorb *f, int sz)
{
sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs.
if (f->alloc.alloc_buffer) {
if (f->temp_offset - sz < f->setup_offset) return NULL;
if (f->temp_offset - sz < f->setup_offset) return nullptr;
f->temp_offset -= sz;
return (char *) f->alloc.alloc_buffer + f->temp_offset;
}
@ -1654,12 +1654,12 @@ static int codebook_decode_scalar_raw(vorb *f, Codebook *c)
int i;
prep_huffman(f);
if (c->codewords == NULL && c->sorted_codewords == NULL)
if (c->codewords == nullptr && c->sorted_codewords == nullptr)
return -1;
// cases to use binary search: sorted_codewords && !c->codewords
// sorted_codewords && c->entries > 8
if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) {
if (c->entries > 8 ? c->sorted_codewords!=nullptr : !c->codewords) {
// binary search
uint32 code = bit_reverse(f->acc);
int x=0, n=c->sorted_entries, len;
@ -2629,7 +2629,7 @@ static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
// @OPTIMIZE: reduce register pressure by using fewer variables?
int save_point = temp_alloc_save(f);
float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2));
float *u=NULL,*v=NULL;
float *u=nullptr,*v=nullptr;
// twiddle factors
float *A = f->A[blocktype];
@ -3057,7 +3057,7 @@ static float *get_window(vorb *f, int len)
len <<= 1;
if (len == f->blocksize_0) return f->window[0];
if (len == f->blocksize_1) return f->window[1];
return NULL;
return nullptr;
}
#ifndef STB_VORBIS_NO_DEFER_FLOOR
@ -3306,7 +3306,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (map->chan[j].mux == i) {
if (zero_channel[j]) {
do_not_decode[ch] = TRUE;
residue_buffers[ch] = NULL;
residue_buffers[ch] = nullptr;
} else {
do_not_decode[ch] = FALSE;
residue_buffers[ch] = f->channel_buffers[j];
@ -3351,7 +3351,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (really_zero_channel[i]) {
memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
} else {
do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL);
do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], nullptr);
}
}
#else
@ -3464,7 +3464,7 @@ static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right)
if (f->previous_length) {
int i,j, n = f->previous_length;
float *w = get_window(f, n);
if (w == NULL) return 0;
if (w == nullptr) return 0;
for (i=0; i < f->channels; ++i) {
for (j=0; j < n; ++j)
f->channel_buffers[i][left+j] =
@ -3647,24 +3647,24 @@ static int start_decoder(vorb *f)
//file vendor
len = get32_packet(f);
f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1));
if (f->vendor == NULL) return error(f, VORBIS_outofmem);
if (f->vendor == nullptr) return error(f, VORBIS_outofmem);
for(i=0; i < len; ++i) {
f->vendor[i] = get8_packet(f);
}
f->vendor[len] = (char)'\0';
//user comments
f->comment_list_length = get32_packet(f);
f->comment_list = NULL;
f->comment_list = nullptr;
if (f->comment_list_length > 0)
{
f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length));
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
if (f->comment_list == nullptr) return error(f, VORBIS_outofmem);
}
for(i=0; i < f->comment_list_length; ++i) {
len = get32_packet(f);
f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1));
if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem);
if (f->comment_list[i] == nullptr) return error(f, VORBIS_outofmem);
for(j=0; j < len; ++j) {
f->comment_list[i][j] = get8_packet(f);
@ -3710,7 +3710,7 @@ static int start_decoder(vorb *f)
f->codebook_count = get_bits(f,8) + 1;
f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count);
if (f->codebooks == NULL) return error(f, VORBIS_outofmem);
if (f->codebooks == nullptr) return error(f, VORBIS_outofmem);
memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count);
for (i=0; i < f->codebook_count; ++i) {
uint32 *values;
@ -3771,7 +3771,7 @@ static int start_decoder(vorb *f)
f->setup_temp_memory_required = c->entries;
c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries);
if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem);
if (c->codeword_lengths == nullptr) return error(f, VORBIS_outofmem);
memcpy(c->codeword_lengths, lengths, c->entries);
setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs!
lengths = c->codeword_lengths;
@ -3791,7 +3791,7 @@ static int start_decoder(vorb *f)
}
c->sorted_entries = sorted_count;
values = NULL;
values = nullptr;
CHECK(f);
if (!c->sparse) {
@ -3820,11 +3820,11 @@ static int start_decoder(vorb *f)
if (c->sorted_entries) {
// allocate an extra slot for sentinels
c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1));
if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem);
if (c->sorted_codewords == nullptr) return error(f, VORBIS_outofmem);
// allocate an extra slot at the front so that c->sorted_values[-1] is defined
// so that we can catch that case without an extra if
c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1));
if (c->sorted_values == NULL) return error(f, VORBIS_outofmem);
if (c->sorted_values == nullptr) return error(f, VORBIS_outofmem);
++c->sorted_values;
c->sorted_values[-1] = -1;
compute_sorted_huffman(c, lengths, values);
@ -3834,7 +3834,7 @@ static int start_decoder(vorb *f)
setup_temp_free(f, values, sizeof(*values)*c->sorted_entries);
setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries);
setup_temp_free(f, lengths, c->entries);
c->codewords = NULL;
c->codewords = nullptr;
}
compute_accelerated_huffman(c);
@ -3857,7 +3857,7 @@ static int start_decoder(vorb *f)
}
if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup);
mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values);
if (mults == NULL) return error(f, VORBIS_outofmem);
if (mults == nullptr) return error(f, VORBIS_outofmem);
for (j=0; j < (int) c->lookup_values; ++j) {
int q = get_bits(f, c->value_bits);
if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); }
@ -3874,7 +3874,7 @@ static int start_decoder(vorb *f)
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions);
} else
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions);
if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
if (c->multiplicands == nullptr) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
len = sparse ? c->sorted_entries : c->entries;
for (j=0; j < len; ++j) {
unsigned int z = sparse ? c->sorted_values[j] : j;
@ -3902,7 +3902,7 @@ static int start_decoder(vorb *f)
float last=0;
CHECK(f);
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values);
if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
if (c->multiplicands == nullptr) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
for (j=0; j < (int) c->lookup_values; ++j) {
float val = mults[j] * c->delta_value + c->minimum_value + last;
c->multiplicands[j] = val;
@ -3931,7 +3931,7 @@ static int start_decoder(vorb *f)
// Floors
f->floor_count = get_bits(f, 6)+1;
f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config));
if (f->floor_config == NULL) return error(f, VORBIS_outofmem);
if (f->floor_config == nullptr) return error(f, VORBIS_outofmem);
for (i=0; i < f->floor_count; ++i) {
f->floor_types[i] = get_bits(f, 16);
if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup);
@ -4007,7 +4007,7 @@ static int start_decoder(vorb *f)
// Residue
f->residue_count = get_bits(f, 6)+1;
f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0]));
if (f->residue_config == NULL) return error(f, VORBIS_outofmem);
if (f->residue_config == nullptr) return error(f, VORBIS_outofmem);
memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0]));
for (i=0; i < f->residue_count; ++i) {
uint8 residue_cascade[64];
@ -4029,7 +4029,7 @@ static int start_decoder(vorb *f)
residue_cascade[j] = high_bits*8 + low_bits;
}
r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications);
if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
if (r->residue_books == nullptr) return error(f, VORBIS_outofmem);
for (j=0; j < r->classifications; ++j) {
for (k=0; k < 8; ++k) {
if (residue_cascade[j] & (1 << k)) {
@ -4049,7 +4049,7 @@ static int start_decoder(vorb *f)
int classwords = f->codebooks[r->classbook].dimensions;
int temp = j;
r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords);
if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem);
if (r->classdata[j] == nullptr) return error(f, VORBIS_outofmem);
for (k=classwords-1; k >= 0; --k) {
r->classdata[j][k] = temp % r->classifications;
temp /= r->classifications;
@ -4059,14 +4059,14 @@ static int start_decoder(vorb *f)
f->mapping_count = get_bits(f,6)+1;
f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping));
if (f->mapping == NULL) return error(f, VORBIS_outofmem);
if (f->mapping == nullptr) return error(f, VORBIS_outofmem);
memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
for (i=0; i < f->mapping_count; ++i) {
Mapping *m = f->mapping + i;
int mapping_type = get_bits(f,16);
if (mapping_type != 0) return error(f, VORBIS_invalid_setup);
m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan));
if (m->chan == NULL) return error(f, VORBIS_outofmem);
if (m->chan == nullptr) return error(f, VORBIS_outofmem);
if (get_bits(f,1))
m->submaps = get_bits(f,4)+1;
else
@ -4128,11 +4128,11 @@ static int start_decoder(vorb *f)
f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1);
f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist);
if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem);
if (f->channel_buffers[i] == nullptr || f->previous_window[i] == nullptr || f->finalY[i] == nullptr) return error(f, VORBIS_outofmem);
memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1);
#ifdef STB_VORBIS_NO_DEFER_FLOOR
f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem);
if (f->floor_buffers[i] == nullptr) return error(f, VORBIS_outofmem);
#endif
}
@ -4232,7 +4232,7 @@ static void vorbis_deinit(stb_vorbis *p)
setup_free(p, c->codewords);
setup_free(p, c->sorted_codewords);
// c->sorted_values[-1] is the first entry in the array
setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL);
setup_free(p, c->sorted_values ? c->sorted_values-1 : nullptr);
}
setup_free(p, p->codebooks);
}
@ -4266,14 +4266,14 @@ static void vorbis_deinit(stb_vorbis *p)
void stb_vorbis_close(stb_vorbis *p)
{
if (p == NULL) return;
if (p == nullptr) return;
vorbis_deinit(p);
setup_free(p,p);
}
static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
{
memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start
memset(p, 0, sizeof(*p)); // nullptr out all malloc'd pointers to start
if (z) {
p->alloc = *z;
p->alloc.alloc_buffer_length_in_bytes &= ~7;
@ -4281,12 +4281,12 @@ static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
}
p->eof = 0;
p->error = VORBIS__no_error;
p->stream = NULL;
p->codebooks = NULL;
p->stream = nullptr;
p->codebooks = nullptr;
p->page_crc_tests = -1;
#ifndef STB_VORBIS_NO_STDIO
p->close_on_free = FALSE;
p->f = NULL;
p->f = nullptr;
#endif
}
@ -4509,7 +4509,7 @@ int stb_vorbis_decode_frame_pushdata(
stb_vorbis *stb_vorbis_open_pushdata(
const unsigned char *data, int data_len, // the memory available for decoding
int *data_used, // only defined if result is not NULL
int *data_used, // only defined if result is not nullptr
int *error, const stb_vorbis_alloc *alloc)
{
stb_vorbis *f, p;
@ -4523,7 +4523,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
else
*error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
f = vorbis_alloc(&p);
if (f) {
@ -4533,7 +4533,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
return f;
} else {
vorbis_deinit(&p);
return NULL;
return nullptr;
}
}
#endif // STB_VORBIS_NO_PUSHDATA_API
@ -4680,7 +4680,7 @@ static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset)
set_file_offset(f, previous_safe);
while (vorbis_find_page(f, &end, NULL)) {
while (vorbis_find_page(f, &end, nullptr)) {
if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset)
return 1;
set_file_offset(f, end);
@ -4770,7 +4770,7 @@ static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number)
set_file_offset(f, left.page_end + (delta / 2) - 32768);
}
if (!vorbis_find_page(f, NULL, NULL)) goto error;
if (!vorbis_find_page(f, nullptr, nullptr)) goto error;
}
for (;;) {
@ -4920,7 +4920,7 @@ int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number)
if (sample_number != f->current_loc) {
int n;
uint32 frame_start = f->current_loc;
stb_vorbis_get_frame_float(f, &n, NULL);
stb_vorbis_get_frame_float(f, &n, nullptr);
assert(sample_number > frame_start);
assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end);
f->channel_buffer_start += (sample_number - frame_start);
@ -5063,7 +5063,7 @@ stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *er
}
if (error) *error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc)
@ -5081,14 +5081,14 @@ stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const st
FILE *f;
#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__)
if (0 != fopen_s(&f, filename, "rb"))
f = NULL;
f = nullptr;
#else
f = fopen(filename, "rb");
#endif
if (f)
return stb_vorbis_open_file(f, TRUE, error, alloc);
if (error) *error = VORBIS_file_open_failure;
return NULL;
return nullptr;
}
#endif // STB_VORBIS_NO_STDIO
@ -5097,7 +5097,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err
stb_vorbis *f, p;
if (!data) {
if (error) *error = VORBIS_unexpected_eof;
return NULL;
return nullptr;
}
vorbis_init(&p, alloc);
p.stream = (uint8 *) data;
@ -5116,7 +5116,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err
}
if (error) *error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
@ -5255,8 +5255,8 @@ static void convert_samples_short(int buf_c, short **buffer, int b_offset, int d
int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples)
{
float **output = NULL;
int len = stb_vorbis_get_frame_float(f, NULL, &output);
float **output = nullptr;
int len = stb_vorbis_get_frame_float(f, nullptr, &output);
if (len > num_samples) len = num_samples;
if (len)
convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len);
@ -5294,7 +5294,7 @@ int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buff
float **output;
int len;
if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts);
len = stb_vorbis_get_frame_float(f, NULL, &output);
len = stb_vorbis_get_frame_float(f, nullptr, &output);
if (len) {
if (len*num_c > num_shorts) len = num_shorts / num_c;
convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len);
@ -5316,7 +5316,7 @@ int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short
n += k;
f->channel_buffer_start += k;
if (n == len) break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break;
}
return n;
}
@ -5333,7 +5333,7 @@ int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, in
n += k;
f->channel_buffer_start += k;
if (n == len) break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break;
}
return n;
}
@ -5343,8 +5343,8 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
{
int data_len, offset, total, limit, error;
short *data;
stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL);
if (v == NULL) return -1;
stb_vorbis *v = stb_vorbis_open_filename(filename, &error, nullptr);
if (v == nullptr) return -1;
limit = v->channels * 4096;
*channels = v->channels;
if (sample_rate)
@ -5352,7 +5352,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
offset = data_len = 0;
total = limit;
data = (short *) malloc(total * sizeof(*data));
if (data == NULL) {
if (data == nullptr) {
stb_vorbis_close(v);
return -2;
}
@ -5365,7 +5365,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
short *data2;
total *= 2;
data2 = (short *) realloc(data, total * sizeof(*data));
if (data2 == NULL) {
if (data2 == nullptr) {
free(data);
stb_vorbis_close(v);
return -2;
@ -5383,8 +5383,8 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
{
int data_len, offset, total, limit, error;
short *data;
stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL);
if (v == NULL) return -1;
stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, nullptr);
if (v == nullptr) return -1;
limit = v->channels * 4096;
*channels = v->channels;
if (sample_rate)
@ -5392,7 +5392,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
offset = data_len = 0;
total = limit;
data = (short *) malloc(total * sizeof(*data));
if (data == NULL) {
if (data == nullptr) {
stb_vorbis_close(v);
return -2;
}
@ -5405,7 +5405,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
short *data2;
total *= 2;
data2 = (short *) realloc(data, total * sizeof(*data));
if (data2 == NULL) {
if (data2 == nullptr) {
free(data);
stb_vorbis_close(v);
return -2;
@ -5440,7 +5440,7 @@ int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float
f->channel_buffer_start += k;
if (n == len)
break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs))
break;
}
return n;
@ -5466,7 +5466,7 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in
f->channel_buffer_start += k;
if (n == num_samples)
break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs))
break;
}
return n;

View file

@ -1,57 +1,7 @@
#pragma once
#define VER_PRODUCTMAJORVERSION 0
#define VER_PRODUCTMINORVERSION 0
// This goes up with each build
// 4J-JEV: This value is extracted with a regex so it can be placed as the version in the AppX manifest on Durango.
#define VER_PRODUCTBUILD 560
// This goes up if there is any change to network traffic or code in a build
#define VER_NETWORK 560
#define VER_PRODUCTBUILD_QFE 0
#define VER_FILEVERSION_STRING "1.6"
#define VER_PRODUCTVERSION_STRING VER_FILEVERSION_STRING
#define VER_FILEVERSION_STRING_W L"1.6"
#define VER_PRODUCTVERSION_STRING_W VER_FILEVERSION_STRING_W
#define VER_FILEBETA_STR ""
#undef VER_FILEVERSION
#define VER_FILEVERSION VER_PRODUCTMAJORVERSION, VER_PRODUCTMINORVERSION, VER_PRODUCTBUILD, VER_PRODUCTBUILD_QFE
#define VER_PRODUCTVERSION VER_PRODUCTMAJORVERSION, VER_PRODUCTMINORVERSION, VER_PRODUCTBUILD, VER_PRODUCTBUILD_QFE
#if (VER_PRODUCTBUILD < 10)
#define VER_FILEBPAD "000"
#define VER_FILEBPAD_W L"000"
#elif (VER_PRODUCTBUILD < 100)
#define VER_FILEBPAD "00"
#define VER_FILEBPAD_W L"00"
#elif (VER_PRODUCTBUILD < 1000)
#define VER_FILEBPAD "0"
#define VER_FILEBPAD_W L"0"
#else
#define VER_FILEBPAD
#define VER_FILEBPAD_W
#endif
#define VER_WIDE_PREFIX(x) L##x
#define VER_FILEVERSION_STR2(x,y) VER_FILEVERSION_STRING "." VER_FILEBPAD #x "." #y
#define VER_FILEVERSION_STR2_W(x,y) VER_FILEVERSION_STRING_W L"." VER_FILEBPAD_W VER_WIDE_PREFIX(#x) L"." VER_WIDE_PREFIX(#y)
#define VER_FILEVERSION_STR1(x,y) VER_FILEVERSION_STR2(x, y)
#define VER_FILEVERSION_STR1_W(x,y) VER_FILEVERSION_STR2_W(x, y)
#undef VER_FILEVERSION_STR
#define VER_FILEVERSION_STR VER_FILEVERSION_STR1(VER_PRODUCTBUILD, VER_PRODUCTBUILD_QFE)
#define VER_PRODUCTVERSION_STR VER_FILEVERSION_STR1(VER_PRODUCTBUILD, VER_PRODUCTBUILD_QFE)
#define VER_FILEVERSION_STR_W VER_FILEVERSION_STR1_W(VER_PRODUCTBUILD, VER_PRODUCTBUILD_QFE)
#define VER_PRODUCTVERSION_STR_W VER_FILEVERSION_STR1_W(VER_PRODUCTBUILD, VER_PRODUCTBUILD_QFE)
#if (VER_PRODUCTBUILD_QFE >= 256)
#error "QFE number cannot exceed 255"
#endif
#define VER_PRODUCTBUILD 560
#define VER_PRODUCTVERSION_STR_W L"DEV (unknown version)"
#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
#define VER_BRANCHVERSION_STR_W L"UNKNOWN BRANCH"
#define VER_NETWORK VER_PRODUCTBUILD

View file

@ -4,7 +4,7 @@
unordered_map<wstring,eMinecraftColour> ColourTable::s_colourNamesMap;
wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
const wchar_t *ColourTable::ColourTableElements[eMinecraftColour_COUNT] =
{
L"NOTSET",
@ -325,7 +325,7 @@ void ColourTable::staticCtor()
{
for(unsigned int i = eMinecraftColour_NOT_SET; i < eMinecraftColour_COUNT; ++i)
{
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], (eMinecraftColour)i) );
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], static_cast<eMinecraftColour>(i)) );
}
}
@ -366,7 +366,7 @@ void ColourTable::setColour(const wstring &colourName, int value)
auto it = s_colourNamesMap.find(colourName);
if(it != s_colourNamesMap.end())
{
m_colourValues[(int)it->second] = value;
m_colourValues[static_cast<int>(it->second)] = value;
}
}
@ -377,5 +377,5 @@ void ColourTable::setColour(const wstring &colourName, const wstring &value)
unsigned int ColourTable::getColour(eMinecraftColour id)
{
return m_colourValues[(int)id];
return m_colourValues[static_cast<int>(id)];
}

View file

@ -5,7 +5,7 @@ class ColourTable
private:
unsigned int m_colourValues[eMinecraftColour_COUNT];
static wchar_t *ColourTableElements[eMinecraftColour_COUNT];
static const wchar_t *ColourTableElements[eMinecraftColour_COUNT];
static unordered_map<wstring,eMinecraftColour> s_colourNamesMap;
public:

File diff suppressed because it is too large Load diff

View file

@ -163,12 +163,12 @@ public:
eXuiAction GetGlobalXuiAction() {return m_eGlobalXuiAction;}
void SetGlobalXuiAction(eXuiAction action) {m_eGlobalXuiAction=action;}
eXuiAction GetXuiAction(int iPad) {return m_eXuiAction[iPad];}
void SetAction(int iPad, eXuiAction action, LPVOID param = NULL);
void SetTMSAction(int iPad, eTMSAction action) {m_eTMSAction[iPad]=action; }
void SetAction(int iPad, eXuiAction action, LPVOID param = nullptr);
void SetTMSAction(int iPad, eTMSAction action) { m_eTMSAction[iPad] = action; }
eTMSAction GetTMSAction(int iPad) {return m_eTMSAction[iPad];}
eXuiServerAction GetXuiServerAction(int iPad) {return m_eXuiServerAction[iPad];}
LPVOID GetXuiServerActionParam(int iPad) {return m_eXuiServerActionParam[iPad];}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = NULL) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = nullptr) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
eXuiServerAction GetGlobalXuiServerAction() {return m_eGlobalXuiServerAction;}
void SetGlobalXuiServerAction(eXuiServerAction action) {m_eGlobalXuiServerAction=action;}
@ -625,7 +625,7 @@ public:
virtual void ReleaseSaveThumbnail()=0;
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false)=0;
private:
@ -862,12 +862,12 @@ public:
bool GetBanListRead(int iPad) { return m_bRead_BannedListA[iPad];}
void SetBanListRead(int iPad,bool bVal) { m_bRead_BannedListA[iPad]=bVal;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=NULL;BannedListA[iPad].dwBytes=0;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=nullptr;BannedListA[iPad].dwBytes=0;}
DWORD GetRequiredTexturePackID() {return m_dwRequiredTexturePackID;}
void SetRequiredTexturePackID(DWORD dwID) {m_dwRequiredTexturePackID=dwID;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = NULL; *pdwBytes = 0;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = nullptr; *pdwBytes = 0;}
//XTITLE_DEPLOYMENT_TYPE getDeploymentType() { return m_titleDeploymentType; }

View file

@ -8,7 +8,7 @@
DLCAudioFile::DLCAudioFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}
@ -26,7 +26,7 @@ PBYTE DLCAudioFile::getData(DWORD &dwBytes)
return m_pbData;
}
WCHAR *DLCAudioFile::wchTypeNamesA[]=
const WCHAR *DLCAudioFile::wchTypeNamesA[]=
{
L"CUENAME",
L"CREDIT",
@ -40,7 +40,7 @@ DLCAudioFile::EAudioParameterType DLCAudioFile::getParameterType(const wstring &
{
if(paramName.compare(wchTypeNamesA[i]) == 0)
{
type = (EAudioParameterType)i;
type = static_cast<EAudioParameterType>(i);
break;
}
}
@ -87,7 +87,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
{
i++;
}
int iLast=(int)creditValue.find_last_of(L" ",i);
size_t iLast=creditValue.find_last_of(L" ", i);
switch(XGetLanguage())
{
case XC_LANGUAGE_JAPANESE:
@ -96,7 +96,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
iLast = maximumChars;
break;
default:
iLast=(int)creditValue.find_last_of(L" ",i);
iLast=creditValue.find_last_of(L" ", i);
break;
}
@ -133,7 +133,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
if(uiVersion < CURRENT_AUDIO_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
if(pbData!=nullptr) delete [] pbData;
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
return false;
}
@ -145,7 +145,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
for(unsigned int i=0;i<uiParameterTypeCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EAudioParameterType type = getParameterType(parameterName);
if( type != e_AudioParamType_Invalid )
{
@ -169,7 +169,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
for(unsigned int i=0;i<uiFileCount;i++)
{
EAudioType type = (EAudioType)pFile->dwType;
EAudioType type = static_cast<EAudioType>(pFile->dwType);
// Params
unsigned int uiParameterCount=*(unsigned int *)pbTemp;
pbTemp+=sizeof(int);
@ -182,7 +182,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
if(it != parameterMapping.end() )
{
addParameter(type,(EAudioParameterType)pParams->dwType,(WCHAR *)pParams->wchData);
addParameter(type,static_cast<EAudioParameterType>(pParams->dwType),(WCHAR *)pParams->wchData);
}
pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount);
pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp;
@ -198,7 +198,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
return true;
}
int DLCAudioFile::GetCountofType(DLCAudioFile::EAudioType eType)
int DLCAudioFile::GetCountofType(EAudioType eType)
{
return m_parameters[eType].size();
}

View file

@ -28,15 +28,15 @@ public:
e_AudioParamType_Max,
};
static WCHAR *wchTypeNamesA[e_AudioParamType_Max];
static const WCHAR *wchTypeNamesA[e_AudioParamType_Max];
DLCAudioFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
bool processDLCDataFile(PBYTE pbData, DWORD dwLength);
int GetCountofType(DLCAudioFile::EAudioType ptype);
int GetCountofType(EAudioType ptype);
wstring &GetSoundName(int iIndex);
private:
@ -49,6 +49,6 @@ private:
vector<wstring> m_parameters[e_AudioType_Max];
// use the EAudioType to order these
void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value);
DLCAudioFile::EAudioParameterType getParameterType(const wstring &paramName);
void addParameter(EAudioType type, EAudioParameterType ptype, const wstring &value);
EAudioParameterType getParameterType(const wstring &paramName);
};

View file

@ -6,5 +6,5 @@ class DLCCapeFile : public DLCFile
public:
DLCCapeFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
};

View file

@ -7,12 +7,12 @@
DLCColourTableFile::DLCColourTableFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_ColourTable,path)
{
m_colourTable = NULL;
m_colourTable = nullptr;
}
DLCColourTableFile::~DLCColourTableFile()
{
if(m_colourTable != NULL)
if(m_colourTable != nullptr)
{
app.DebugPrintf("Deleting DLCColourTableFile data\n");
delete m_colourTable;

View file

@ -10,9 +10,9 @@ private:
public:
DLCColourTableFile(const wstring &path);
~DLCColourTableFile();
~DLCColourTableFile() override;
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
ColourTable *getColourTable() { return m_colourTable; }
ColourTable *getColourTable() const { return m_colourTable; }
};

View file

@ -12,12 +12,12 @@ public:
DLCFile(DLCManager::EDLCType type, const wstring &path);
virtual ~DLCFile() {}
DLCManager::EDLCType getType() { return m_type; }
DLCManager::EDLCType getType() const { return m_type; }
wstring getPath() { return m_path; }
DWORD getSkinID() { return m_dwSkinId; }
DWORD getSkinID() const { return m_dwSkinId; }
virtual void addData(PBYTE pbData, DWORD dwBytes) {}
virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return NULL; }
virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return nullptr; }
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value) {}
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type) { return L""; }

View file

@ -4,7 +4,7 @@
DLCGameRulesFile::DLCGameRulesFile(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRules,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}

View file

@ -10,6 +10,6 @@ private:
public:
DLCGameRulesFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
};

View file

@ -11,14 +11,14 @@
DLCGameRulesHeader::DLCGameRulesHeader(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
m_hasData = false;
m_grfPath = path.substr(0, path.length() - 4) + L".grf";
lgo = NULL;
lgo = nullptr;
}
void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)

View file

@ -14,29 +14,52 @@ private:
bool m_hasData;
public:
virtual bool requiresTexturePack() {return m_bRequiresTexturePack;}
virtual UINT getRequiredTexturePackId() {return m_requiredTexturePackId;}
virtual wstring getDefaultSaveName() {return m_defaultSaveName;}
virtual LPCWSTR getWorldName() {return m_worldName.c_str();}
virtual LPCWSTR getDisplayName() {return m_displayName.c_str();}
virtual wstring getGrfPath() {return L"GameRules.grf";}
bool requiresTexturePack() override
{return m_bRequiresTexturePack;}
virtual void setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
virtual void setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
virtual void setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
virtual void setWorldName(const wstring & x) {m_worldName = x;}
virtual void setDisplayName(const wstring & x) {m_displayName = x;}
virtual void setGrfPath(const wstring & x) {m_grfPath = x;}
UINT getRequiredTexturePackId() override
{return m_requiredTexturePackId;}
wstring getDefaultSaveName() override
{return m_defaultSaveName;}
LPCWSTR getWorldName() override
{return m_worldName.c_str();}
LPCWSTR getDisplayName() override
{return m_displayName.c_str();}
wstring getGrfPath() override
{return L"GameRules.grf";}
void setRequiresTexturePack(bool x) override
{m_bRequiresTexturePack = x;}
void setRequiredTexturePackId(UINT x) override
{m_requiredTexturePackId = x;}
void setDefaultSaveName(const wstring &x) override
{m_defaultSaveName = x;}
void setWorldName(const wstring & x) override
{m_worldName = x;}
void setDisplayName(const wstring & x) override
{m_displayName = x;}
void setGrfPath(const wstring & x) override
{m_grfPath = x;}
LevelGenerationOptions *lgo;
public:
DLCGameRulesHeader(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
void setGrfData(PBYTE fData, DWORD fSize, StringTable *);
virtual bool ready() { return m_hasData; }
bool ready() override
{ return m_hasData; }
};

View file

@ -5,7 +5,7 @@
DLCLocalisationFile::DLCLocalisationFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_LocalisationData,path)
{
m_strings = NULL;
m_strings = nullptr;
}
void DLCLocalisationFile::addData(PBYTE pbData, DWORD dwBytes)

View file

@ -12,7 +12,7 @@ public:
DLCLocalisationFile(const wstring &path);
DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
StringTable *getStringTable() { return m_strings; }
};

View file

@ -6,8 +6,9 @@
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Minecraft.h"
#include "..\..\TexturePackRepository.h"
#include "Common/UI/UI.h"
WCHAR *DLCManager::wchTypeNamesA[]=
const WCHAR *DLCManager::wchTypeNamesA[]=
{
L"DISPLAYNAME",
L"THEMENAME",
@ -47,7 +48,7 @@ DLCManager::EDLCParameterType DLCManager::getParameterType(const wstring &paramN
{
if(paramName.compare(wchTypeNamesA[i]) == 0)
{
type = (EDLCParameterType)i;
type = static_cast<EDLCParameterType>(i);
break;
}
}
@ -70,7 +71,7 @@ DWORD DLCManager::getPackCount(EDLCType type /*= e_DLCType_All*/)
}
else
{
packCount = (DWORD)m_packs.size();
packCount = static_cast<DWORD>(m_packs.size());
}
return packCount;
}
@ -82,7 +83,7 @@ void DLCManager::addPack(DLCPack *pack)
void DLCManager::removePack(DLCPack *pack)
{
if(pack != NULL)
if(pack != nullptr)
{
auto it = find(m_packs.begin(), m_packs.end(), pack);
if(it != m_packs.end() ) m_packs.erase(it);
@ -112,7 +113,7 @@ void DLCManager::LanguageChanged(void)
DLCPack *DLCManager::getPack(const wstring &name)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
//DWORD currentIndex = 0;
for( DLCPack * currentPack : m_packs )
{
@ -130,7 +131,7 @@ DLCPack *DLCManager::getPack(const wstring &name)
#ifdef _XBOX_ONE
DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
for( DLCPack *currentPack : m_packs )
{
wstring wsName=currentPack->getPurchaseOfferId();
@ -147,7 +148,7 @@ DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
DLCPack *DLCManager::getPack(DWORD index, EDLCType type /*= e_DLCType_All*/)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
if( type != e_DLCType_All )
{
DWORD currentIndex = 0;
@ -181,9 +182,9 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
{
DWORD foundIndex = 0;
found = false;
if(pack == NULL)
if(pack == nullptr)
{
app.DebugPrintf("DLCManager: Attempting to find the index for a NULL pack\n");
app.DebugPrintf("DLCManager: Attempting to find the index for a nullptr pack\n");
//__debugbreak();
return foundIndex;
}
@ -244,7 +245,7 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
{
DLCPack *foundPack = NULL;
DLCPack *foundPack = nullptr;
for( DLCPack *pack : m_packs )
{
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
@ -261,11 +262,11 @@ DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
{
DLCSkinFile *foundSkinfile = NULL;
DLCSkinFile *foundSkinfile = nullptr;
for( DLCPack *pack : m_packs )
{
foundSkinfile=pack->getSkinFile(path);
if(foundSkinfile!=NULL)
if(foundSkinfile!=nullptr)
{
break;
}
@ -276,14 +277,14 @@ DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount;
DLCPack *firstCorruptPack = NULL;
DLCPack *firstCorruptPack = nullptr;
for( DLCPack *pack : m_packs )
{
if( pack->IsCorrupt() )
{
++corruptDLCCount;
if(firstCorruptPack == NULL) firstCorruptPack = pack;
if(firstCorruptPack == nullptr) firstCorruptPack = pack;
}
}
@ -291,13 +292,13 @@ DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
if(corruptDLCCount == 1 && firstCorruptPack != NULL)
if(corruptDLCCount == 1 && firstCorruptPack != nullptr)
{
// pass in the pack format string
WCHAR wchFormat[132];
swprintf(wchFormat, 132, L"%ls\n\n%%ls", firstCorruptPack->getName().c_str());
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL,wchFormat);
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr,wchFormat);
}
else
@ -330,13 +331,13 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
#ifdef _WINDOWS64
string finalPath = StorageManager.GetMountedPath(path.c_str());
if(finalPath.size() == 0) finalPath = path;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#elif defined(_DURANGO)
wstring finalPath = StorageManager.GetMountedPath(wPath.c_str());
if(finalPath.size() == 0) finalPath = wPath;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
@ -347,9 +348,9 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
return false;
}
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
// need to treat the file as corrupt, and flag it, so can't call fatal error
@ -372,7 +373,7 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
unordered_map<int, DLCManager::EDLCParameterType> parameterMapping;
unordered_map<int, EDLCParameterType> parameterMapping;
unsigned int uiCurrentByte=0;
// File format defined in the DLC_Creator
@ -391,7 +392,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
if(pbData!=nullptr) delete [] pbData;
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
return false;
}
@ -403,9 +404,9 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
for(unsigned int i=0;i<uiParameterCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName);
if( type != DLCManager::e_DLCParamType_Invalid )
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EDLCParameterType type = getParameterType(parameterName);
if( type != e_DLCParamType_Invalid )
{
parameterMapping[pParams->dwType] = type;
}
@ -429,10 +430,10 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
for(unsigned int i=0;i<uiFileCount;i++)
{
DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType;
EDLCType type = static_cast<EDLCType>(pFile->dwType);
DLCFile *dlcFile = NULL;
DLCPack *dlcTexturePack = NULL;
DLCFile *dlcFile = nullptr;
DLCPack *dlcTexturePack = nullptr;
if(type == e_DLCType_TexturePack)
{
@ -461,8 +462,8 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
}
else
{
if(dlcFile != NULL) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData);
else if(dlcTexturePack != NULL) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData);
if(dlcFile != nullptr) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData);
else if(dlcTexturePack != nullptr) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData);
}
}
pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount);
@ -470,28 +471,28 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
}
//pbTemp+=ulParameterCount * sizeof(C4JStorage::DLC_FILE_PARAM);
if(dlcTexturePack != NULL)
if(dlcTexturePack != nullptr)
{
DWORD texturePackFilesProcessed = 0;
bool validPack = processDLCDataFile(texturePackFilesProcessed,pbTemp,pFile->uiFileSize,dlcTexturePack);
pack->SetDataPointer(NULL); // If it's a child pack, it doesn't own the data
pack->SetDataPointer(nullptr); // If it's a child pack, it doesn't own the data
if(!validPack || texturePackFilesProcessed == 0)
{
delete dlcTexturePack;
dlcTexturePack = NULL;
dlcTexturePack = nullptr;
}
else
{
pack->addChildPack(dlcTexturePack);
if(dlcTexturePack->getDLCItemsCount(DLCManager::e_DLCType_Texture) > 0)
if(dlcTexturePack->getDLCItemsCount(e_DLCType_Texture) > 0)
{
Minecraft::GetInstance()->skins->addTexturePackFromDLC(dlcTexturePack, dlcTexturePack->GetPackId() );
}
}
++dwFilesProcessed;
}
else if(dlcFile != NULL)
else if(dlcFile != nullptr)
{
// Data
dlcFile->addData(pbTemp,pFile->uiFileSize);
@ -499,7 +500,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
// TODO - 4J Stu Remove the need for this vSkinNames vector, or manage it differently
switch(pFile->dwType)
{
case DLCManager::e_DLCType_Skin:
case e_DLCType_Skin:
app.vSkinNames.push_back((WCHAR *)pFile->wchFile);
break;
}
@ -514,13 +515,13 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
pFile=(C4JStorage::DLC_FILE_DETAILS *)&pbData[uiCurrentByte];
}
if( pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules) > 0
|| pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) > 0)
if( pack->getDLCItemsCount(e_DLCType_GameRules) > 0
|| pack->getDLCItemsCount(e_DLCType_GameRulesHeader) > 0)
{
app.m_gameRules.loadGameRules(pack);
}
if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio) > 0)
if(pack->getDLCItemsCount(e_DLCType_Audio) > 0)
{
//app.m_Audio.loadAudioDetails(pack);
}
@ -537,22 +538,22 @@ DWORD DLCManager::retrievePackIDFromDLCDataFile(const string &path, DLCPack *pac
#ifdef _WINDOWS64
string finalPath = StorageManager.GetMountedPath(path.c_str());
if(finalPath.size() == 0) finalPath = path;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#elif defined(_DURANGO)
wstring finalPath = StorageManager.GetMountedPath(wPath.c_str());
if(finalPath.size() == 0) finalPath = wPath;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
return 0;
}
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
// need to treat the file as corrupt, and flag it, so can't call fatal error
@ -579,7 +580,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
DWORD packId=0;
bool bPackIDSet=false;
unordered_map<int, DLCManager::EDLCParameterType> parameterMapping;
unordered_map<int, EDLCParameterType> parameterMapping;
unsigned int uiCurrentByte=0;
// File format defined in the DLC_Creator
@ -608,9 +609,9 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
for(unsigned int i=0;i<uiParameterCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName);
if( type != DLCManager::e_DLCParamType_Invalid )
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EDLCParameterType type = getParameterType(parameterName);
if( type != e_DLCParamType_Invalid )
{
parameterMapping[pParams->dwType] = type;
}
@ -633,7 +634,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
for(unsigned int i=0;i<uiFileCount;i++)
{
DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType;
EDLCType type = static_cast<EDLCType>(pFile->dwType);
// Params
uiParameterCount=*(unsigned int *)pbTemp;
@ -649,7 +650,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
if(it->second==e_DLCParamType_PackId)
{
wstring wsTemp=(WCHAR *)pParams->wchData;
wstring wsTemp=static_cast<WCHAR *>(pParams->wchData);
std::wstringstream ss;
// 4J Stu - numbered using decimal to make it easier for artists/people to number manually
ss << std::dec << wsTemp.c_str();

View file

@ -48,7 +48,7 @@ public:
e_DLCParamType_Max,
};
static WCHAR *wchTypeNamesA[e_DLCParamType_Max];
static const WCHAR *wchTypeNamesA[e_DLCParamType_Max];
private:
vector<DLCPack *> m_packs;

View file

@ -24,14 +24,14 @@ DLCPack::DLCPack(const wstring &name,DWORD dwLicenseMask)
m_isCorrupt = false;
m_packId = 0;
m_packVersion = 0;
m_parentPack = NULL;
m_parentPack = nullptr;
m_dlcMountIndex = -1;
#ifdef _XBOX
m_dlcDeviceID = XCONTENTDEVICE_ANY;
#endif
// This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children.
m_data = NULL;
m_data = nullptr;
}
#ifdef _XBOX_ONE
@ -44,11 +44,11 @@ DLCPack::DLCPack(const wstring &name,const wstring &productID,DWORD dwLicenseMas
m_isCorrupt = false;
m_packId = 0;
m_packVersion = 0;
m_parentPack = NULL;
m_parentPack = nullptr;
m_dlcMountIndex = -1;
// This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children.
m_data = NULL;
m_data = nullptr;
}
#endif
@ -76,7 +76,7 @@ DLCPack::~DLCPack()
wprintf(L"Deleting data for DLC pack %ls\n", m_packName.c_str());
#endif
// For the same reason, don't delete data pointer for any child pack as it just points to a region within the parent pack that has already been freed
if( m_parentPack == NULL )
if( m_parentPack == nullptr )
{
delete [] m_data;
}
@ -85,7 +85,7 @@ DLCPack::~DLCPack()
DWORD DLCPack::GetDLCMountIndex()
{
if(m_parentPack != NULL)
if(m_parentPack != nullptr)
{
return m_parentPack->GetDLCMountIndex();
}
@ -94,7 +94,7 @@ DWORD DLCPack::GetDLCMountIndex()
XCONTENTDEVICEID DLCPack::GetDLCDeviceID()
{
if(m_parentPack != NULL )
if(m_parentPack != nullptr )
{
return m_parentPack->GetDLCDeviceID();
}
@ -156,7 +156,7 @@ void DLCPack::addParameter(DLCManager::EDLCParameterType type, const wstring &va
m_dataPath = value;
break;
default:
m_parameters[(int)type] = value;
m_parameters[static_cast<int>(type)] = value;
break;
}
}
@ -187,7 +187,7 @@ bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned in
DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
{
DLCFile *newFile = NULL;
DLCFile *newFile = nullptr;
switch(type)
{
@ -243,7 +243,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
break;
};
if( newFile != NULL )
if( newFile != nullptr )
{
m_files[newFile->getType()].push_back(newFile);
}
@ -252,7 +252,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
}
// MGH - added this comp func, as the embedded func in find_if was confusing the PS3 compiler
static const wstring *g_pathCmpString = NULL;
static const wstring *g_pathCmpString = nullptr;
static bool pathCmp(DLCFile *val)
{
return (g_pathCmpString->compare(val->getPath()) == 0);
@ -263,7 +263,7 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
bool hasFile = false;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
hasFile = doesPackContainFile(currentType,path);
if(hasFile) break;
@ -284,13 +284,13 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index)
{
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
file = getFile(currentType,index);
if(file != NULL) break;
if(file != nullptr) break;
}
}
else
@ -306,13 +306,13 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index)
DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
{
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
file = getFile(currentType,path);
if(file != NULL) break;
if(file != nullptr) break;
}
}
else
@ -323,7 +323,7 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
if(it == m_files[type].end())
{
// Not found
file = NULL;
file = nullptr;
}
else
{
@ -346,11 +346,11 @@ DWORD DLCPack::getDLCItemsCount(DLCManager::EDLCType type /*= DLCManager::e_DLCT
case DLCManager::e_DLCType_All:
for(int i = 0; i < DLCManager::e_DLCType_Max; ++i)
{
count += getDLCItemsCount((DLCManager::EDLCType)i);
count += getDLCItemsCount(static_cast<DLCManager::EDLCType>(i));
}
break;
default:
count = (DWORD)m_files[(int)type].size();
count = static_cast<DWORD>(m_files[(int)type].size());
break;
};
return count;
@ -420,12 +420,12 @@ void DLCPack::UpdateLanguage()
{
// find the language file
DLCManager::e_DLCType_LocalisationData;
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(m_files[DLCManager::e_DLCType_LocalisationData].size() > 0)
{
file = m_files[DLCManager::e_DLCType_LocalisationData][0];
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
StringTable *strTable = localisationFile->getStringTable();
strTable->ReloadStringTable();
}

View file

@ -87,8 +87,8 @@ public:
DWORD getSkinCount() { return getDLCItemsCount(DLCManager::e_DLCType_Skin); }
DWORD getSkinIndexAt(const wstring &path, bool &found) { return getFileIndexAt(DLCManager::e_DLCType_Skin, path, found); }
DLCSkinFile *getSkinFile(const wstring &path) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, path); }
DLCSkinFile *getSkinFile(DWORD index) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, index); }
DLCSkinFile *getSkinFile(const wstring &path) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, path)); }
DLCSkinFile *getSkinFile(DWORD index) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, index)); }
bool doesPackContainSkin(const wstring &path) { return doesPackContainFile(DLCManager::e_DLCType_Skin, path); }
bool hasPurchasedFile(DLCManager::EDLCType type, const wstring &path);

View file

@ -79,7 +79,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
{
i++;
}
int iLast=(int)creditValue.find_last_of(L" ",i);
size_t iLast=creditValue.find_last_of(L" ", i);
switch(XGetLanguage())
{
case XC_LANGUAGE_JAPANESE:
@ -88,7 +88,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
iLast = maximumChars;
break;
default:
iLast=(int)creditValue.find_last_of(L" ",i);
iLast=creditValue.find_last_of(L" ", i);
break;
}
@ -178,7 +178,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
int DLCSkinFile::getAdditionalBoxesCount()
{
return (int)m_AdditionalBoxes.size();
return static_cast<int>(m_AdditionalBoxes.size());
}
vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes()
{

View file

@ -17,11 +17,11 @@ public:
DLCSkinFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
void addData(PBYTE pbData, DWORD dwBytes) override;
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
vector<SKIN_BOX *> *getAdditionalBoxes();
int getAdditionalBoxesCount();
unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;}

View file

@ -7,7 +7,7 @@ DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCT
m_bIsAnim = false;
m_animString = L"";
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}

View file

@ -14,11 +14,11 @@ private:
public:
DLCTextureFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
};

View file

@ -4,14 +4,14 @@
DLCUIDataFile::DLCUIDataFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_UIData,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
m_canDeleteData = false;
}
DLCUIDataFile::~DLCUIDataFile()
{
if(m_canDeleteData && m_pbData != NULL)
if(m_canDeleteData && m_pbData != nullptr)
{
app.DebugPrintf("Deleting DLCUIDataFile data\n");
delete [] m_pbData;

View file

@ -10,11 +10,11 @@ private:
public:
DLCUIDataFile(const wstring &path);
~DLCUIDataFile();
~DLCUIDataFile() override;
using DLCFile::addData;
using DLCFile::addParameter;
virtual void addData(PBYTE pbData, DWORD dwBytes,bool canDeleteData = false);
virtual PBYTE getData(DWORD &dwBytes);
PBYTE getData(DWORD &dwBytes) override;
};

View file

@ -46,7 +46,7 @@ void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, co
bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
bool enchanted = false;
if (item != NULL)
if (item != nullptr)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
@ -58,7 +58,7 @@ bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
Enchantment *e = Enchantment::enchantments[m_enchantmentId];
if(e != NULL && e->category->canEnchant(item->getItem()))
if(e != nullptr && e->category->canEnchant(item->getItem()))
{
int level = min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);

View file

@ -41,11 +41,11 @@ void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
{
rule = new AddEnchantmentRuleDefinition();
m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
m_enchantments.push_back(static_cast<AddEnchantmentRuleDefinition *>(rule));
}
else
{
@ -97,10 +97,10 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
{
bool added = false;
if(Item::items[m_itemId] != NULL)
if(Item::items[m_itemId] != nullptr)
{
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(m_itemId, quantity, m_auxValue);
newItem->set4JData(m_dataTag);
for( auto& it : m_enchantments )
@ -118,7 +118,7 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container,
container->setItem( slotId, newItem );
added = true;
}
else if(dynamic_pointer_cast<Inventory>(container) != NULL)
else if(dynamic_pointer_cast<Inventory>(container) != nullptr)
{
added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
}

View file

@ -13,20 +13,20 @@ ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(LevelGenerationOption
{
m_levelGenOptions = levelGenOptions;
m_location = Vec3::newPermanent(0,0,0);
m_locationBox = NULL;
m_locationBox = nullptr;
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
m_completed = false;
m_dimension = 0;
m_schematic = NULL;
m_schematic = nullptr;
}
ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition()
{
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
if(!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
m_schematic = NULL;
m_schematic = nullptr;
delete m_location;
}
@ -72,20 +72,20 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
else if(attributeName.compare(L"x") == 0)
{
m_location->x = _fromString<int>(attributeValue);
if( ((int)abs(m_location->x))%2 != 0) m_location->x -=1;
if( static_cast<int>(abs(m_location->x))%2 != 0) m_location->x -=1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter x=%f\n",m_location->x);
}
else if(attributeName.compare(L"y") == 0)
{
m_location->y = _fromString<int>(attributeValue);
if( ((int)abs(m_location->y))%2 != 0) m_location->y -= 1;
if( static_cast<int>(abs(m_location->y))%2 != 0) m_location->y -= 1;
if(m_location->y < 0) m_location->y = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter y=%f\n",m_location->y);
}
else if(attributeName.compare(L"z") == 0)
{
m_location->z = _fromString<int>(attributeValue);
if(((int)abs(m_location->z))%2 != 0) m_location->z -= 1;
if(static_cast<int>(abs(m_location->z))%2 != 0) m_location->z -= 1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter z=%f\n",m_location->z);
}
else if(attributeName.compare(L"rot") == 0)
@ -95,7 +95,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
while(degrees < 0) degrees += 360;
while(degrees >= 360) degrees -= 360;
float quad = degrees/90;
degrees = (int)(quad + 0.5f);
degrees = static_cast<int>(quad + 0.5f);
switch(degrees)
{
case 1:
@ -130,7 +130,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
void ApplySchematicRuleDefinition::updateLocationBox()
{
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
m_locationBox = AABB::newPermanent(0,0,0,0,0,0);
@ -162,9 +162,9 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(m_locationBox == nullptr) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
@ -189,7 +189,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
//m_schematic = nullptr;
}
}
PIXEndNamedEvent();
@ -201,9 +201,9 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(m_locationBox == nullptr) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
@ -223,7 +223,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
//m_schematic = nullptr;
}
}
PIXEndNamedEvent();
@ -231,13 +231,13 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
if( m_locationBox == NULL ) updateLocationBox();
if( m_locationBox == nullptr ) updateLocationBox();
return m_locationBox->intersects(x0,y0,z0,x1,y1,z1);
}
int ApplySchematicRuleDefinition::getMinY()
{
if( m_locationBox == NULL ) updateLocationBox();
if( m_locationBox == nullptr ) updateLocationBox();
return m_locationBox->y0;
}

View file

@ -77,7 +77,7 @@ void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesIn
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
if(item != nullptr && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
{
if(!getComplete(rule))
{
@ -90,13 +90,21 @@ bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIns
if(quantityCollected >= m_quantity)
{
setComplete(rule, true);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId,m_auxValue,m_quantity,m_4JDataValue);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId, m_auxValue, m_quantity, m_4JDataValue);
if(rule->getConnection() != NULL)
{
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
}
}
if (rule->getConnection() != nullptr)
{
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(
getActionType(),
this->m_descriptionId,
m_itemId,
m_auxValue,
this->m_4JDataValue,
nullptr,
static_cast<DWORD>(0)
));
}
}
}
}
return statusChanged;
@ -106,7 +114,7 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
{
// 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd
wstring xml = L"";
if(item != NULL)
if(item != nullptr)
{
xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\"";

View file

@ -36,7 +36,7 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr);
}
}
if(rule->getConnection() != NULL)
if(rule->getConnection() != nullptr)
{
PacketData data;
data.goal = goal;
@ -45,20 +45,20 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
int icon = -1;
int auxValue = 0;
if(m_lastRuleStatusChanged != NULL)
if(m_lastRuleStatusChanged != nullptr)
{
icon = m_lastRuleStatusChanged->getIcon();
auxValue = m_lastRuleStatusChanged->getAuxValue();
m_lastRuleStatusChanged = NULL;
m_lastRuleStatusChanged = nullptr;
}
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData))));
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(getActionType(), this->m_descriptionId, icon, auxValue, 0, &data, sizeof(PacketData)));
}
app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal);
}
wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &description, void *data, int dataLength)
{
PacketData *values = (PacketData *)data;
PacketData *values = static_cast<PacketData *>(data);
wstring newDesc = description;
newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal));

View file

@ -6,7 +6,7 @@
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
m_lastRuleStatusChanged = NULL;
m_lastRuleStatusChanged = nullptr;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
@ -26,7 +26,7 @@ void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
@ -49,13 +49,13 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
if(rule != NULL) m_children.push_back(rule);
if(rule != nullptr) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule *newRule = NULL;
GameRule *newRule = nullptr;
int i = 0;
for (auto& it : m_children )
{

View file

@ -10,7 +10,7 @@
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{
m_x = m_y = m_z = 0;
boundingBox = NULL;
boundingBox = nullptr;
orientation = Direction::NORTH;
m_dimension = 0;
}
@ -25,26 +25,26 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
{
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox *)rule);
m_actions.push_back(static_cast<XboxStructureActionGenerateBox *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
{
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceBlock *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
{
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceContainer *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
{
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceSpawner *>(rule));
}
else
{
@ -112,7 +112,7 @@ void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
{
if(boundingBox == NULL)
if(boundingBox == nullptr)
{
// Find the max bounds
int maxX, maxY, maxZ;
@ -139,25 +139,25 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin
{
case ConsoleGameRules::eGameRuleType_GenerateBox:
{
XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
XboxStructureActionGenerateBox *genBox = static_cast<XboxStructureActionGenerateBox *>(action);
genBox->generateBoxInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceBlock:
{
XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
XboxStructureActionPlaceBlock *pPlaceBlock = static_cast<XboxStructureActionPlaceBlock *>(action);
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceContainer:
{
XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
XboxStructureActionPlaceContainer *pPlaceContainer = static_cast<XboxStructureActionPlaceContainer *>(action);
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
{
XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
XboxStructureActionPlaceSpawner *pPlaceSpawner = static_cast<XboxStructureActionPlaceSpawner *>(action);
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
}
break;

View file

@ -36,7 +36,7 @@ public:
virtual int getMinY();
EStructurePiece GetType() { return (EStructurePiece)0; }
EStructurePiece GetType() { return static_cast<EStructurePiece>(0); }
void addAdditonalSaveData(CompoundTag *tag) {}
void readAdditonalSaveData(CompoundTag *tag) {}
};

View file

@ -16,18 +16,18 @@ ConsoleSchematicFile::ConsoleSchematicFile()
{
m_xSize = m_ySize = m_zSize = 0;
m_refCount = 1;
m_data.data = NULL;
m_data.data = nullptr;
}
ConsoleSchematicFile::~ConsoleSchematicFile()
{
app.DebugPrintf("Deleting schematic file\n");
if(m_data.data != NULL) delete [] m_data.data;
if(m_data.data != nullptr) delete [] m_data.data;
}
void ConsoleSchematicFile::save(DataOutputStream *dos)
{
if(dos != NULL)
if(dos != nullptr)
{
dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
@ -52,7 +52,7 @@ void ConsoleSchematicFile::save(DataOutputStream *dos)
void ConsoleSchematicFile::load(DataInputStream *dis)
{
if(dis != NULL)
if(dis != nullptr)
{
// VERSION CHECK //
int version = dis->readInt();
@ -61,7 +61,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
if (version > XBOX_SCHEMATIC_ORIGINAL_VERSION) // Or later versions
{
compressionType = (Compression::ECompressionTypes)dis->readByte();
compressionType = static_cast<Compression::ECompressionTypes>(dis->readByte());
}
if (version > XBOX_SCHEMATIC_CURRENT_VERSION)
@ -75,10 +75,10 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
byteArray compressedBuffer(compressedSize);
dis->readFully(compressedBuffer);
if(m_data.data != NULL)
if(m_data.data != nullptr)
{
delete [] m_data.data;
m_data.data = NULL;
delete [] m_data.data;
m_data.data = nullptr;
}
if(compressionType == Compression::eCompressionType_None)
@ -111,17 +111,17 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
// READ TAGS //
CompoundTag *tag = NbtIo::read(dis);
ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
if (tileEntityTags != NULL)
if (tileEntityTags != nullptr)
{
for (int i = 0; i < tileEntityTags->size(); i++)
{
CompoundTag *teTag = tileEntityTags->get(i);
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
if(te == NULL)
if(te == nullptr)
{
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("ConsoleSchematicFile has read a NULL tile entity\n");
app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n");
__debugbreak();
#endif
}
@ -132,7 +132,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
}
}
ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
if (entityTags != NULL)
if (entityTags != nullptr)
{
for (int i = 0; i < entityTags->size(); i++)
{
@ -145,15 +145,15 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
double z = pos->get(2)->data;
if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
{
x = ((IntTag *) eTag->get(L"TileX") )->data;
y = ((IntTag *) eTag->get(L"TileY") )->data;
z = ((IntTag *) eTag->get(L"TileZ") )->data;
}
{
x = static_cast<IntTag *>(eTag->get(L"TileX"))->data;
y = static_cast<IntTag *>(eTag->get(L"TileY"))->data;
z = static_cast<IntTag *>(eTag->get(L"TileZ"))->data;
}
#ifdef _DEBUG
//app.DebugPrintf(1,"Loaded entity type %d at (%f,%f,%f)\n",(int)type,x,y,z);
#endif
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),(CompoundTag *)eTag->copy()));
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),static_cast<CompoundTag *>(eTag->copy())));
}
}
delete tag;
@ -178,7 +178,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
tag->put(L"Entities", entityTags);
for (auto& it : m_entities )
entityTags->add( (CompoundTag *)(it).second->copy() );
entityTags->add( static_cast<CompoundTag *>((it).second->copy()) );
NbtIo::write(tag,dos);
delete tag;
@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16));
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, static_cast<double>(chunk->x)*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, static_cast<double>((xStart >> 4) << 4) + 16));
int yStart = destinationBox->y0;
int yEnd = destinationBox->y1;
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16));
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, static_cast<double>(chunk->z) * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, static_cast<double>((zStart >> 4) << 4) + 16));
#ifdef _DEBUG
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
@ -442,10 +442,10 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ);
if( chunkBox->containsIncludingLowerBound(pos) )
{
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( static_cast<int>(targetX) & 15, static_cast<int>(targetY) & 15, static_cast<int>(targetZ) & 15 );
if ( teCopy != NULL )
{
if ( teCopy != nullptr )
{
CompoundTag *teData = new CompoundTag();
te->save(teData);
@ -493,7 +493,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
}
CompoundTag *eTag = it->second;
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, nullptr);
if( e->GetType() == eTYPE_PAINTING )
{
@ -582,18 +582,18 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
app.DebugPrintf("Generating schematic file for area (%d,%d,%d) to (%d,%d,%d), %dx%dx%d\n",xStart,yStart,zStart,xEnd,yEnd,zEnd,xSize,ySize,zSize);
if(dos != NULL) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != nullptr) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != NULL) dos->writeByte(compressionType);
if(dos != nullptr) dos->writeByte(compressionType);
//Write xSize
if(dos != NULL) dos->writeInt(xSize);
if(dos != nullptr) dos->writeInt(xSize);
//Write ySize
if(dos != NULL) dos->writeInt(ySize);
if(dos != nullptr) dos->writeInt(ySize);
//Write zSize
if(dos != NULL) dos->writeInt(zSize);
if(dos != nullptr) dos->writeInt(zSize);
//byteArray rawBuffer = level->getBlocksAndData(xStart, yStart, zStart, xSize, ySize, zSize, false);
int xRowSize = ySize * zSize;
@ -660,8 +660,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
delete [] result.data;
byteArray buffer = byteArray(ucTemp,inputSize);
if(dos != NULL) dos->writeInt(inputSize);
if(dos != NULL) dos->write(buffer);
if(dos != nullptr) dos->writeInt(inputSize);
if(dos != nullptr) dos->write(buffer);
delete [] buffer.data;
CompoundTag tag;
@ -725,10 +725,10 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
pos->get(2)->data -= zStart;
if( e->instanceof(eTYPE_HANGING_ENTITY) )
{
((IntTag *) eTag->get(L"TileX") )->data -= xStart;
((IntTag *) eTag->get(L"TileY") )->data -= yStart;
((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
{
static_cast<IntTag *>(eTag->get(L"TileX"))->data -= xStart;
static_cast<IntTag *>(eTag->get(L"TileY"))->data -= yStart;
static_cast<IntTag *>(eTag->get(L"TileZ"))->data -= zStart;
}
entitiesTag->add(eTag);
@ -738,7 +738,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
tag.put(L"Entities", entitiesTag);
if(dos != NULL) NbtIo::write(&tag,dos);
if(dos != nullptr) NbtIo::write(&tag,dos);
}
void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)

View file

@ -40,7 +40,7 @@ public:
stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
public:
GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
GameRule(GameRuleDefinition *definition, Connection *connection = nullptr);
virtual ~GameRule();
Connection *getConnection() { return m_connection; }

View file

@ -50,7 +50,7 @@ GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
return NULL;
return nullptr;
}
void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View file

@ -61,6 +61,6 @@ public:
// Static functions
static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = NULL, int dataLength = 0);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = nullptr, int dataLength = 0);
};

View file

@ -12,7 +12,7 @@
#include "ConsoleGameRules.h"
#include "GameRuleManager.h"
WCHAR *GameRuleManager::wchTagNameA[] =
const WCHAR *GameRuleManager::wchTagNameA[] =
{
L"", // eGameRuleType_Root
L"MapOptions", // eGameRuleType_LevelGenerationOptions
@ -34,7 +34,7 @@ WCHAR *GameRuleManager::wchTagNameA[] =
L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
};
WCHAR *GameRuleManager::wchAttrNameA[] =
const WCHAR *GameRuleManager::wchAttrNameA[] =
{
L"descriptionName", // eGameRuleAttr_descriptionName
L"promptName", // eGameRuleAttr_promptName
@ -85,24 +85,24 @@ WCHAR *GameRuleManager::wchAttrNameA[] =
GameRuleManager::GameRuleManager()
{
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}
void GameRuleManager::loadGameRules(DLCPack *pack)
{
StringTable *strings = NULL;
StringTable *strings = nullptr;
if(pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,L"languages.loc"))
{
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
strings = localisationFile->getStringTable();
}
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcHeader = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
@ -120,7 +120,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
DLCGameRulesFile *dlcFile = static_cast<DLCGameRulesFile *>(pack->getFile(DLCManager::e_DLCType_GameRules, i));
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
@ -182,7 +182,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
compr_content(new BYTE[compr_len], compr_len);
dis.read(compr_content);
Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compression_type );
Compression::getCompression()->SetDecompressionType( static_cast<Compression::ECompressionTypes>(compression_type) );
Compression::getCompression()->DecompressLZXRLE( content.data, &content.length,
compr_content.data, compr_content.length);
Compression::getCompression()->SetDecompressionType( SAVE_FILE_PLATFORM_LOCAL );
@ -237,11 +237,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == NULL &&
m_currentLevelGenerationOptions == NULL)
if (m_currentGameRuleDefinitions == nullptr &&
m_currentLevelGenerationOptions == nullptr)
{
app.DebugPrintf("GameRuleManager:: Nothing here to save.");
*dOut = NULL;
*dOut = nullptr;
*dSize = 0;
return;
}
@ -268,7 +268,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
ByteArrayOutputStream compr_baos;
DataOutputStream compr_dos(&compr_baos);
if (m_currentGameRuleDefinitions == NULL)
if (m_currentGameRuleDefinitions == nullptr)
{
compr_dos.writeInt( 0 ); // numStrings for StringTable
compr_dos.writeInt( version_number );
@ -282,9 +282,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
StringTable *st = m_currentGameRuleDefinitions->getStringTable();
if (st == NULL)
if (st == nullptr)
{
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == NULL!");
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == nullptr!");
}
else
{
@ -322,7 +322,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
*dSize = baos.buf.length;
*dOut = baos.buf.data;
baos.buf.data = NULL;
baos.buf.data = nullptr;
dos.close(); baos.close();
}
@ -344,6 +344,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
// Write schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *files;
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
dos->writeInt((int)files->size());
for ( auto& it : *files )
{
const wstring& filename = it.first;
@ -399,8 +400,8 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
for(int i = 0; i < 8; ++i) dis.readBoolean();
}
ByteArrayInputStream *contentBais = NULL;
DataInputStream *contentDis = NULL;
ByteArrayInputStream *contentBais = nullptr;
DataInputStream *contentDis = nullptr;
if(compressionType == Compression::eCompressionType_None)
{
@ -469,13 +470,13 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
tagsAndAtts.push_back( contentDis->readUTF() );
unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < (int)ConsoleGameRules::eGameRuleType_Count; ++type)
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < static_cast<int>(ConsoleGameRules::eGameRuleType_Count); ++type)
{
for(UINT i = 0; i < numStrings; ++i)
{
if(tagsAndAtts[i].compare(wchTagNameA[type]) == 0)
{
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, (ConsoleGameRules::EGameRuleType)type) );
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, static_cast<ConsoleGameRules::EGameRuleType>(type)) );
break;
}
}
@ -497,17 +498,36 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
}*/
// subfile
// Old saves didn't write a numFiles count before the schematic entries.
// Detect this: a real count is small, but a UTF filename prefix reads as a large int.
UINT numFiles = contentDis->readInt();
for (UINT i = 0; i < numFiles; i++)
if (lgo->isFromSave() && numFiles > 100)
{
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
contentDis->skip(-4);
while (true)
{
int peek = contentDis->readInt();
if (peek <= 100) { contentDis->skip(-4); break; }
contentDis->skip(-4);
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
}
}
else
{
for (UINT i = 0; i < numFiles; i++)
{
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
}
}
LEVEL_GEN_ID lgoID = LEVEL_GEN_ID_NULL;
@ -521,7 +541,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
auto it = tagIdMap.find(tagId);
if(it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions)
{
@ -548,14 +568,14 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
{
// Not default
contentDis->close();
if(contentBais != NULL) delete contentBais;
if(contentBais != nullptr) delete contentBais;
delete contentDis;
}
dis.close();
bais.reset();
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; }
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = nullptr; }
if(!gameRulesAdded) delete gameRules;
return true;
@ -583,7 +603,7 @@ void GameRuleManager::readAttributes(DataInputStream *dis, vector<wstring> *tags
int attID = dis->readInt();
wstring value = dis->readUTF();
if(rule != NULL) rule->addAttribute(tagsAndAtts->at(attID),value);
if(rule != nullptr) rule->addAttribute(tagsAndAtts->at(attID),value);
}
}
@ -597,8 +617,8 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
auto it = tagIdMap->find(tagId);
if(it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition *childRule = NULL;
if(rule != NULL) childRule = rule->addChild(tagVal);
GameRuleDefinition *childRule = nullptr;
if(rule != nullptr) childRule = rule->addChild(tagVal);
readAttributes(dis,tagsAndAtts,childRule);
readChildren(dis,tagsAndAtts,tagIdMap,childRule);
@ -607,7 +627,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
void GameRuleManager::processSchematics(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
if(getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematics(levelChunk);
@ -616,7 +636,7 @@ void GameRuleManager::processSchematics(LevelChunk *levelChunk)
void GameRuleManager::processSchematicsLighting(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
if(getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematicsLighting(levelChunk);
@ -701,21 +721,21 @@ void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen
{
unloadCurrentGameRules();
m_currentGameRuleDefinitions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = levelGen;
if(m_currentLevelGenerationOptions != NULL && m_currentLevelGenerationOptions->requiresGameRules() )
if(m_currentLevelGenerationOptions != nullptr && m_currentLevelGenerationOptions->requiresGameRules() )
{
m_currentGameRuleDefinitions = m_currentLevelGenerationOptions->getRequiredGameRules();
}
if(m_currentLevelGenerationOptions != NULL)
if(m_currentLevelGenerationOptions != nullptr)
m_currentLevelGenerationOptions->reset_start();
}
LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
{
if(m_currentGameRuleDefinitions != NULL && !key.empty() )
if(m_currentGameRuleDefinitions != nullptr && !key.empty() )
{
return m_currentGameRuleDefinitions->getString(key);
}
@ -739,9 +759,9 @@ LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *
void GameRuleManager::unloadCurrentGameRules()
{
if (m_currentLevelGenerationOptions != NULL)
if (m_currentLevelGenerationOptions != nullptr)
{
if (m_currentGameRuleDefinitions != NULL
if (m_currentGameRuleDefinitions != nullptr
&& m_currentLevelGenerationOptions->isFromSave())
m_levelRules.removeLevelRule( m_currentGameRuleDefinitions );
@ -757,6 +777,6 @@ void GameRuleManager::unloadCurrentGameRules()
}
}
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}

View file

@ -24,8 +24,8 @@ class WstringLookup;
class GameRuleManager
{
public:
static WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
static WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
static const WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
static const WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
static const short version_number = 2;

View file

@ -44,8 +44,8 @@ bool JustGrSource::ready() { return true; }
LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
{
m_spawnPos = NULL;
m_stringTable = NULL;
m_spawnPos = nullptr;
m_stringTable = nullptr;
m_hasLoadedData = false;
@ -56,7 +56,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
m_minY = INT_MAX;
m_bRequiresGameRules = false;
m_pbBaseSaveData = NULL;
m_pbBaseSaveData = nullptr;
m_dwBaseSaveSize = 0;
m_parentDLCPack = parentPack;
@ -66,7 +66,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
LevelGenerationOptions::~LevelGenerationOptions()
{
clearSchematics();
if(m_spawnPos != NULL) delete m_spawnPos;
if(m_spawnPos != nullptr) delete m_spawnPos;
for (auto& it : m_schematicRules )
{
delete it;
@ -141,26 +141,26 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
{
rule = new ApplySchematicRuleDefinition(this);
m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
m_schematicRules.push_back(static_cast<ApplySchematicRuleDefinition *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
{
rule = new ConsoleGenerateStructure();
m_structureRules.push_back((ConsoleGenerateStructure *)rule);
m_structureRules.push_back(static_cast<ConsoleGenerateStructure *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
{
rule = new BiomeOverride();
m_biomeOverrides.push_back((BiomeOverride *)rule);
m_biomeOverrides.push_back(static_cast<BiomeOverride *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
{
rule = new StartFeature();
m_features.push_back((StartFeature *)rule);
m_features.push_back(static_cast<StartFeature *>(rule));
}
else
{
@ -180,21 +180,21 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
}
else if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
@ -268,7 +268,7 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
{
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
structureStart->postProcess(chunk->level, NULL, bb);
structureStart->postProcess(chunk->level, nullptr, bb);
delete bb;
}
}
@ -353,7 +353,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
return it->second;
}
ConsoleSchematicFile *schematic = NULL;
ConsoleSchematicFile *schematic = nullptr;
byteArray data(pbData,dwLen);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
@ -366,7 +366,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
{
ConsoleSchematicFile *schematic = NULL;
ConsoleSchematicFile *schematic = nullptr;
// If we have already loaded this, just return
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
@ -399,7 +399,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
LPCWSTR LevelGenerationOptions::getString(const wstring &key)
{
if(m_stringTable == NULL)
if(m_stringTable == nullptr)
{
return L"";
}
@ -455,8 +455,76 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
void LevelGenerationOptions::loadBaseSaveData()
{
#ifdef _WINDOWS64
int gameRulesCount = m_parentDLCPack ? m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) : 0;
wstring baseSave = getBaseSavePath();
wstring packName = baseSave.substr(0, baseSave.find(L'.'));
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader* dlcFile = static_cast<DLCGameRulesHeader*>(m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
File grf(L"Windows64Media\\DLC\\" + packName + L"\\Data\\" + dlcFile->getGrfPath());
if (grf.exists())
{
wstring path = grf.getPath();
HANDLE fileHandle = CreateFileW(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (fileHandle != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize, &bytesRead, nullptr);
CloseHandle(fileHandle);
if (bSuccess)
{
dlcFile->setGrfData(pbData, dwFileSize, m_stringTable);
app.m_gameRules.setLevelGenerationOptions(dlcFile->lgo);
}
delete[] pbData;
}
}
}
}
if (requiresBaseSave() && !getBaseSavePath().empty())
{
File save(L"Windows64Media\\DLC\\" + packName + L"\\Data\\" + baseSave);
if (save.exists())
{
wstring path = save.getPath();
HANDLE fileHandle = CreateFileW(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (fileHandle != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = GetFileSize(fileHandle, nullptr);
DWORD bytesRead;
PBYTE pbData = new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize, &bytesRead, nullptr);
CloseHandle(fileHandle);
if (bSuccess)
setBaseSaveData(pbData, dwFileSize);
else
delete[] pbData;
}
}
}
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
#else
int mountIndex = -1;
if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(mountIndex > -1)
{
@ -481,11 +549,12 @@ void LevelGenerationOptions::loadBaseSaveData()
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
}
#endif
}
int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
LevelGenerationOptions *lgo = static_cast<LevelGenerationOptions *>(pParam);
lgo->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
@ -499,7 +568,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
@ -513,10 +582,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@ -524,10 +593,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
@ -536,7 +605,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@ -565,10 +634,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(save.getPath());
@ -576,18 +645,18 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@ -624,8 +693,8 @@ void LevelGenerationOptions::reset_start()
void LevelGenerationOptions::reset_finish()
{
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = nullptr; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = nullptr; }
if (isFromDLC())
{
@ -694,8 +763,8 @@ bool LevelGenerationOptions::ready() { return info()->ready(); }
void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != nullptr; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }

View file

@ -167,7 +167,7 @@ private:
bool m_bLoadingData;
public:
LevelGenerationOptions(DLCPack *parentPack = NULL);
LevelGenerationOptions(DLCPack *parentPack = nullptr);
~LevelGenerationOptions();
virtual ConsoleGameRules::EGameRuleType getActionType();
@ -202,7 +202,7 @@ public:
LevelRuleset *getRequiredGameRules();
void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = nullptr);
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);

View file

@ -6,7 +6,7 @@
LevelRuleset::LevelRuleset()
{
m_stringTable = NULL;
m_stringTable = nullptr;
}
LevelRuleset::~LevelRuleset()
@ -26,11 +26,11 @@ void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
{
rule = new NamedAreaRuleDefinition();
m_areas.push_back((NamedAreaRuleDefinition *)rule);
m_areas.push_back(static_cast<NamedAreaRuleDefinition *>(rule));
}
else
{
@ -46,7 +46,7 @@ void LevelRuleset::loadStringTable(StringTable *table)
LPCWSTR LevelRuleset::getString(const wstring &key)
{
if(m_stringTable == NULL)
if(m_stringTable == nullptr)
{
return L"";
}

View file

@ -47,7 +47,7 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
m_feature = (StructureFeature::EFeatureTypes)value;
m_feature = static_cast<StructureFeature::EFeatureTypes>(value);
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
}
else
@ -58,6 +58,6 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
if(orientation != NULL) *orientation = m_orientation;
if(orientation != nullptr) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}

View file

@ -12,7 +12,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
m_spawnPos = NULL;
m_spawnPos = nullptr;
m_yRot = 0.0f;
}
@ -65,11 +65,11 @@ void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@ -84,21 +84,21 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons
{
if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
@ -148,7 +148,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if(m_spawnPos != NULL)
if(m_spawnPos != nullptr)
{
x = m_spawnPos->x;
y = m_spawnPos->y;
@ -160,7 +160,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
yRot = m_yRot;
}
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
if(m_spawnPos != nullptr || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(auto& addItem : m_items)
{

View file

@ -33,11 +33,11 @@ void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *>
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@ -70,7 +70,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@ -81,7 +81,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
if ( container != nullptr )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items

View file

@ -46,7 +46,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@ -59,7 +59,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
#endif
if( entity != NULL )
if( entity != nullptr )
{
entity->setEntityId(m_entityId);
}

View file

@ -6,8 +6,8 @@ LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man)
m_manager = man;
m_pending = false;
m_filter = (LeaderboardManager::EFilterMode) -1;
m_callback = NULL;
m_filter = static_cast<LeaderboardManager::EFilterMode>(-1);
m_callback = nullptr;
m_difficulty = 0;
m_type = LeaderboardManager::eStatsType_UNDEFINED;
m_startIndex = 0;

View file

@ -12,7 +12,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
void LeaderboardManager::DeleteInstance()
{
delete m_instance;
m_instance = NULL;
m_instance = nullptr;
}
LeaderboardManager::LeaderboardManager()
@ -26,7 +26,7 @@ void LeaderboardManager::zeroReadParameters()
{
m_difficulty = -1;
m_statsType = eStatsType_UNDEFINED;
m_readListener = NULL;
m_readListener = nullptr;
m_startIndex = 0;
m_readCount = 0;
m_eFilterMode = eFM_UNDEFINED;

View file

@ -35,7 +35,7 @@ SonyLeaderboardManager::SonyLeaderboardManager()
m_myXUID = INVALID_XUID;
m_scores = NULL;
m_scores = nullptr;
m_statsType = eStatsType_Kills;
m_difficulty = 0;
@ -47,7 +47,7 @@ SonyLeaderboardManager::SonyLeaderboardManager()
InitializeCriticalSection(&m_csViewsLock);
m_running = false;
m_threadScoreboard = NULL;
m_threadScoreboard = nullptr;
}
SonyLeaderboardManager::~SonyLeaderboardManager()
@ -288,7 +288,7 @@ bool SonyLeaderboardManager::getScoreByIds()
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
SceNpId *npIds = NULL;
SceNpId *npIds = nullptr;
int ret;
uint32_t num = 0;
@ -322,7 +322,7 @@ bool SonyLeaderboardManager::getScoreByIds()
ZeroMemory(comments, sizeof(SceNpScoreComment) * num);
/* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL, 0, NULL, 0,\n\t friendCount=%i,\n...\n",
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t nullptr, 0, nullptr, 0,\n\t friendCount=%i,\n...\n",
transaction, npId, friendCount, sizeof(SceNpId), friendCount*sizeof(SceNpId),
rankData, friendCount*sizeof(SceNpScorePlayerRankData), friendCount
); */
@ -342,9 +342,9 @@ bool SonyLeaderboardManager::getScoreByIds()
destroyTransactionContext(ret);
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
if (npIds != nullptr) delete [] npIds;
if (ptr != nullptr) delete [] ptr;
if (comments != nullptr) delete [] comments;
return false;
}
@ -355,9 +355,9 @@ bool SonyLeaderboardManager::getScoreByIds()
m_eStatsState = eStatsState_Failed;
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
if (npIds != nullptr) delete [] npIds;
if (ptr != nullptr) delete [] ptr;
if (comments != nullptr) delete [] comments;
return false;
}
@ -387,14 +387,14 @@ bool SonyLeaderboardManager::getScoreByIds()
comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments
#endif
NULL, 0, // GameData. (unused)
nullptr, 0, // GameData. (unused)
tmpNum,
&last_sort_date,
&mTotalRecord,
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
@ -425,7 +425,7 @@ bool SonyLeaderboardManager::getScoreByIds()
m_readCount = num;
// Filter scorers and construct output structure.
if (m_scores != NULL) delete [] m_scores;
if (m_scores != nullptr) delete [] m_scores;
m_scores = new ReadScore[m_readCount];
convertToOutput(m_readCount, m_scores, ptr, comments);
m_maxRank = m_readCount;
@ -458,7 +458,7 @@ error3:
delete [] ptr;
delete [] comments;
error2:
if (npIds != NULL) delete [] npIds;
if (npIds != nullptr) delete [] npIds;
error1:
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret);
@ -511,14 +511,14 @@ bool SonyLeaderboardManager::getScoreByRange()
comments, sizeof(SceNpScoreComment) * num, //OUT: Comment Data
NULL, 0, // GameData.
nullptr, 0, // GameData.
num,
&last_sort_date,
&m_maxRank, // 'Total number of players registered in the target scoreboard.'
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
@ -539,7 +539,7 @@ bool SonyLeaderboardManager::getScoreByRange()
delete [] ptr;
delete [] comments;
m_scores = NULL;
m_scores = nullptr;
m_readCount = 0;
m_eStatsState = eStatsState_Ready;
@ -557,7 +557,7 @@ bool SonyLeaderboardManager::getScoreByRange()
//m_stats = ptr; //Maybe: addPadding(num,ptr);
if (m_scores != NULL) delete [] m_scores;
if (m_scores != nullptr) delete [] m_scores;
m_readCount = ret;
m_scores = new ReadScore[m_readCount];
for (int i=0; i<m_readCount; i++)
@ -642,15 +642,15 @@ bool SonyLeaderboardManager::setScore()
rscore.m_score, //IN: new score,
&comment, // Comments
NULL, // GameInfo
nullptr, // GameInfo
&tmp, //OUT: current rank,
#ifndef __PS3__
NULL, //compareDate
nullptr, //compareDate
#endif
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret==SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) //0x8002A415
@ -695,7 +695,7 @@ void SonyLeaderboardManager::Tick()
{
case eStatsState_Ready:
{
assert(m_scores != NULL || m_readCount == 0);
assert(m_scores != nullptr || m_readCount == 0);
view.m_numQueries = m_readCount;
view.m_queries = m_scores;
@ -707,7 +707,7 @@ void SonyLeaderboardManager::Tick()
if (view.m_numQueries > 0)
ret = eStatsReturn_Success;
if (m_readListener != NULL)
if (m_readListener != nullptr)
{
app.DebugPrintf("[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), m_readCount=%i.\n", ret, m_maxRank, m_readCount);
m_readListener->OnStatsReadComplete(ret, m_maxRank, view);
@ -716,16 +716,16 @@ void SonyLeaderboardManager::Tick()
m_eStatsState = eStatsState_Idle;
delete [] m_scores;
m_scores = NULL;
m_scores = nullptr;
}
break;
case eStatsState_Failed:
{
view.m_numQueries = 0;
view.m_queries = NULL;
view.m_queries = nullptr;
if ( m_readListener != NULL )
if ( m_readListener != nullptr )
m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError, 0, view);
m_eStatsState = eStatsState_Idle;
@ -747,7 +747,7 @@ bool SonyLeaderboardManager::OpenSession()
{
if (m_openSessions == 0)
{
if (m_threadScoreboard == NULL)
if (m_threadScoreboard == nullptr)
{
m_threadScoreboard = new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard");
m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS);
@ -837,7 +837,7 @@ void SonyLeaderboardManager::FlushStats() {}
void SonyLeaderboardManager::CancelOperation()
{
m_readListener = NULL;
m_readListener = nullptr;
m_eStatsState = eStatsState_Canceled;
if (m_requestId != 0)
@ -980,7 +980,7 @@ void SonyLeaderboardManager::fromBase32(void *out, SceNpScoreComment *in)
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++)
{
ch[0] = getComment(in)[i];
unsigned char fivebits = strtol(ch, NULL, 32) << 3;
unsigned char fivebits = strtol(ch, nullptr, 32) << 3;
int sByte = (i*5) / 8;
int eByte = (5+(i*5)) / 8;
@ -1041,7 +1041,7 @@ bool SonyLeaderboardManager::test_string(string testing)
int ctx = createTransactionContext(m_titleContext);
if (ctx<0) return false;
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, NULL);
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, nullptr);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED)
{

View file

@ -41,6 +41,11 @@
#include "..\Minecraft.World\DurangoStats.h"
#endif
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Windows64\Windows64_Xuid.h"
#endif
// Global instance
CGameNetworkManager g_NetworkManager;
CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
@ -56,8 +61,8 @@ CGameNetworkManager::CGameNetworkManager()
m_bFullSessionMessageOnNextSessionChange = false;
#ifdef __ORBIS__
m_pUpsell = NULL;
m_pInviteInfo = NULL;
m_pUpsell = nullptr;
m_pInviteInfo = nullptr;
#endif
}
@ -120,26 +125,26 @@ void CGameNetworkManager::DoWork()
s_pPlatformNetworkManager->DoWork();
#ifdef __ORBIS__
if (m_pUpsell != NULL && m_pUpsell->hasResponse())
if (m_pUpsell != nullptr && m_pUpsell->hasResponse())
{
int iPad_invited = m_iPlayerInvited, iPad_checking = m_pUpsell->m_userIndex;
m_iPlayerInvited = -1;
delete m_pUpsell;
m_pUpsell = NULL;
m_pUpsell = nullptr;
if (ProfileManager.HasPlayStationPlus(iPad_checking))
{
this->GameInviteReceived(iPad_invited, m_pInviteInfo);
// m_pInviteInfo deleted by GameInviteReceived.
m_pInviteInfo = NULL;
m_pInviteInfo = nullptr;
}
else
{
delete m_pInviteInfo;
m_pInviteInfo = NULL;
m_pInviteInfo = nullptr;
}
}
#endif
@ -194,16 +199,16 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ProfileManager.SetDeferredSignoutEnabled(true);
#endif
int64_t seed = 0;
if(lpParameter != NULL)
int64_t seed = 0;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != NULL)
if(param->levelGen != nullptr)
{
if(app.getLevelGenerationOptions() == NULL)
if(app.getLevelGenerationOptions() == nullptr)
{
app.DebugPrintf("Game rule was not loaded, and seed is required. Exiting.\n");
return false;
@ -248,10 +253,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@ -259,18 +264,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@ -312,7 +317,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
else
{
Socket::Initialise(NULL);
Socket::Initialise(nullptr);
}
#ifndef _XBOX
@ -358,27 +363,27 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
if( g_NetworkManager.IsHost() )
{
connection = new ClientConnection(minecraft, NULL);
connection = new ClientConnection(minecraft, nullptr);
}
else
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(ProfileManager.GetLockedProfile());
if(pNetworkPlayer == NULL)
if(pNetworkPlayer == nullptr)
{
MinecraftServer::HaltServer();
app.DebugPrintf("%d\n",ProfileManager.GetLockedProfile());
// If the player is NULL here then something went wrong in the session setup, and continuing will end up in a crash
// If the player is nullptr here then something went wrong in the session setup, and continuing will end up in a crash
return false;
}
Socket *socket = pNetworkPlayer->GetSocket();
// Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data
if(socket == NULL)
if(socket == nullptr)
{
assert(false);
MinecraftServer::HaltServer();
// If the socket is NULL here then something went wrong in the session setup, and continuing will end up in a crash
// If the socket is nullptr here then something went wrong in the session setup, and continuing will end up in a crash
return false;
}
@ -389,12 +394,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
{
assert(false);
delete connection;
connection = NULL;
connection = nullptr;
MinecraftServer::HaltServer();
return false;
}
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
@ -453,7 +458,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Already have setup the primary pad
if(idx == ProfileManager.GetPrimaryPad() ) continue;
if( GetLocalPlayerByUserIndex(idx) != NULL && !ProfileManager.IsSignedIn(idx) )
if( GetLocalPlayerByUserIndex(idx) != nullptr && !ProfileManager.IsSignedIn(idx) )
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
Socket *socket = pNetworkPlayer->GetSocket();
@ -467,7 +472,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// when joining any other way, so just because they are signed in doesn't mean they are in the session
// 4J Stu - If they are in the session, then we should add them to the game. Otherwise we won't be able to add them later
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
continue;
ClientConnection *connection;
@ -481,7 +486,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
connection->send(std::make_shared<PreLoginPacket>(convStringToWstring(ProfileManager.GetGamertag(idx))));
createdConnections.push_back( connection );
@ -744,7 +749,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(FriendSession
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask( ProfileManager.GetPrimaryPad() );
return (eJoinGameResult)(s_pPlatformNetworkManager->JoinGame( searchResult, localUsersMask, primaryUserIndex ));
return static_cast<eJoinGameResult>(s_pPlatformNetworkManager->JoinGame(searchResult, localUsersMask, primaryUserIndex));
}
void CGameNetworkManager::CancelJoinGame(LPVOID lpParam)
@ -762,7 +767,7 @@ bool CGameNetworkManager::LeaveGame(bool bMigrateHost)
int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad)
{
INVITE_INFO * pInviteInfo = (INVITE_INFO *)pParam;
INVITE_INFO * pInviteInfo = static_cast<INVITE_INFO *>(pParam);
if(bContinue==true)
{
@ -801,9 +806,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,nullptr,nullptr);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,nullptr,&noUGC,nullptr);
#endif
if(noUGC)
@ -823,7 +828,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( 0, ProfileManager.GetPrimaryPad() );
@ -912,7 +917,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
}
// If we failed before the server started, clear the game rules. Otherwise the server will clear it up.
if(MinecraftServer::getInstance() == NULL) app.m_gameRules.unloadCurrentGameRules();
if(MinecraftServer::getInstance() == nullptr) app.m_gameRules.unloadCurrentGameRules();
Tile::ReleaseThreadStorage();
return -1;
}
@ -929,21 +934,26 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
int64_t seed = 0;
if(lpParameter != NULL)
int64_t seed = 0;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
app.SetGameHostOption(eGameHostOption_All,param->settings);
// 4J Stu - If we are loading a DLC save that's separate from the texture pack, load
if( param->levelGen != NULL && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
if (param != nullptr && param->levelGen != nullptr && param->levelGen->isFromDLC())
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
}
param->levelGen->loadBaseSaveData();
while (!param->levelGen->hasLoadedData())
{
Sleep(1);
}
}
}
@ -966,7 +976,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
IntCache::ReleaseThreadStorage();
Level::destroyLightingCache();
if(lpParameter != NULL) delete lpParameter;
if(lpParameter != nullptr) delete lpParameter;
return S_OK;
}
@ -979,7 +989,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
Compression::UseDefaultThreadStorage();
//app.SetGameStarted(false);
UIScene_PauseMenu::_ExitWorld(NULL);
UIScene_PauseMenu::_ExitWorld(nullptr);
while( g_NetworkManager.IsInSession() )
{
@ -988,7 +998,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
#if !defined(__PS3__) && !defined(__PSVITA__)
JoinFromInviteData *inviteData = (JoinFromInviteData *)lpParam;
JoinFromInviteData *inviteData = static_cast<JoinFromInviteData *>(lpParam);
app.SetAction(inviteData->dwUserIndex, eAppAction_JoinFromInvite, lpParam);
#else
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
@ -1216,14 +1226,14 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
#endif
// Null the network player of all the server players that are local, to stop them being removed from the server when removed from the session
if( pServer != NULL )
if( pServer != nullptr )
{
PlayerList *players = pServer->getPlayers();
for(auto& servPlayer : players->players)
{
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
servPlayer->connection->connection->getSocket()->setPlayer(nullptr);
}
}
}
@ -1259,7 +1269,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
char numLocalPlayers = 0;
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL )
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr )
{
numLocalPlayers++;
localUsersMask |= GetLocalPlayerMask(index);
@ -1277,11 +1287,11 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
// Restore the network player of all the server players that are local
if( pServer != NULL )
if( pServer != nullptr )
{
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL )
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr )
{
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
@ -1295,7 +1305,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
// Player might have a pending connection
if (pMinecraft->m_pendingLocalConnections[index] != NULL)
if (pMinecraft->m_pendingLocalConnections[index] != nullptr)
{
// Update the network player
pMinecraft->m_pendingLocalConnections[index]->getConnection()->getSocket()->setPlayer(g_NetworkManager.GetLocalPlayerByUserIndex(index));
@ -1361,8 +1371,8 @@ void CGameNetworkManager::renderQueueMeter()
#ifdef _XBOX
int height = 720;
CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(NULL, false);
CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(NULL, false);
CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(nullptr, false);
CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(nullptr, false);
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gui->renderGraph(CGameNetworkManager::messageQueue_length, CGameNetworkManager::messageQueuePos, CGameNetworkManager::messageQueue, 10, 1000, CGameNetworkManager::byteQueue, 100, 25000);
@ -1426,7 +1436,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
loadingParams->lpParam = nullptr;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
@ -1447,7 +1457,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying)
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(i);
if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) )
if(pNetworkPlayer != nullptr && ProfileManager.IsSignedIn( i ) )
{
app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i );
Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
@ -1482,12 +1492,12 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
{
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
Socket *socket = nullptr;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
if( localPlayer && mpPlayer != nullptr && mpPlayer->connection != nullptr)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
socket = mpPlayer->connection->getSocket();
@ -1501,6 +1511,45 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
}
else
{
#ifdef _WINDOWS64
// Non-host split-screen: open a dedicated TCP connection for this pad
if (localPlayer && !g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay())
{
int padIdx = pNetworkPlayer->GetUserIndex();
BYTE assignedSmallId = 0;
if (!WinsockNetLayer::JoinSplitScreen(padIdx, &assignedSmallId))
{
app.DebugPrintf("Split-screen pad %d: failed to open TCP to host\n", padIdx);
pMinecraft->connectionDisconnected(padIdx, DisconnectPacket::eDisconnect_ConnectionCreationFailed);
return;
}
// Update the local IQNetPlayer (at pad index) with the host-assigned smallId.
// The NetworkPlayerXbox created by NotifyPlayerJoined already points to
// m_player[padIdx], so we just set the smallId for network routing.
IQNet::m_player[padIdx].m_smallId = assignedSmallId;
IQNet::m_player[padIdx].m_resolvedXuid = Win64Xuid::DeriveXuidForPad(Win64Xuid::ResolvePersistentXuid(), padIdx);
// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
socket = new Socket(pNetworkPlayer, false, false);
pNetworkPlayer->SetSocket(socket);
ClientConnection* connection = new ClientConnection(pMinecraft, socket, padIdx);
if (connection->createdOk)
{
connection->send(shared_ptr<PreLoginPacket>(new PreLoginPacket(pNetworkPlayer->GetOnlineName())));
pMinecraft->addPendingLocalConnection(padIdx, connection);
}
else
{
pMinecraft->connectionDisconnected(padIdx, DisconnectPacket::eDisconnect_ConnectionCreationFailed);
delete connection;
}
return;
}
#endif
socket = new Socket( pNetworkPlayer, g_NetworkManager.IsHost(), g_NetworkManager.IsHost() && localPlayer );
pNetworkPlayer->SetSocket( socket );
@ -1523,14 +1572,14 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
if( connection->createdOk )
{
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
connection->send(std::make_shared<PreLoginPacket>(pNetworkPlayer->GetOnlineName()));
pMinecraft->addPendingLocalConnection(idx, connection);
}
else
{
pMinecraft->connectionDisconnected( idx , DisconnectPacket::eDisconnect_ConnectionCreationFailed );
delete connection;
connection = NULL;
connection = nullptr;
}
}
}
@ -1540,10 +1589,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
void CGameNetworkManager::CloseConnection( INetworkPlayer *pNetworkPlayer )
{
MinecraftServer *server = MinecraftServer::getInstance();
if( server != NULL )
if( server != nullptr )
{
PlayerList *players = server->getPlayers();
if( players != NULL )
if( players != nullptr )
{
players->closePlayerConnectionBySmallId(pNetworkPlayer->GetSmallId());
}
@ -1559,7 +1608,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == NULL) continue;
if (pNetworkPlayer == nullptr) continue;
app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
if (multiplayer)
@ -1586,7 +1635,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
if(Minecraft::GetInstance()->localplayers[idx] != nullptr)
{
TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@ -1609,7 +1658,7 @@ void CGameNetworkManager::PlayerLeaving( INetworkPlayer *pNetworkPlayer )
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
if(Minecraft::GetInstance()->localplayers[idx] != nullptr)
{
TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@ -1632,7 +1681,7 @@ void CGameNetworkManager::WriteStats( INetworkPlayer *pNetworkPlayer )
void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *pInviteInfo)
{
#ifdef __ORBIS__
if (m_pUpsell != NULL)
if (m_pUpsell != nullptr)
{
delete pInviteInfo;
return;
@ -1721,7 +1770,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
// 4J Stu - If we are not in a game, then bring in all players signed in
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
if(index==userIndex || pMinecraft->localplayers[index]!=nullptr )
{
++joiningUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
@ -1736,7 +1785,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,NULL);
ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,nullptr);
#else
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
@ -1781,14 +1830,14 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
uiIDA[0]=IDS_CONFIRM_OK;
// 4J-PB - it's possible there is no primary pad here, when accepting an invite from the dashboard
//StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
//StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,XUSER_INDEX_ANY);
}
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
@ -1984,7 +2033,7 @@ const char *CGameNetworkManager::GetOnlineName(int playerIdx)
void CGameNetworkManager::ServerReadyCreate(bool create)
{
m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : NULL );
m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : nullptr );
}
void CGameNetworkManager::ServerReady()
@ -2000,17 +2049,17 @@ void CGameNetworkManager::ServerReadyWait()
void CGameNetworkManager::ServerReadyDestroy()
{
delete m_hServerReadyEvent;
m_hServerReadyEvent = NULL;
m_hServerReadyEvent = nullptr;
}
bool CGameNetworkManager::ServerReadyValid()
{
return ( m_hServerReadyEvent != NULL );
return ( m_hServerReadyEvent != nullptr );
}
void CGameNetworkManager::ServerStoppedCreate(bool create)
{
m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : NULL );
m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : nullptr );
}
void CGameNetworkManager::ServerStopped()
@ -2051,12 +2100,12 @@ void CGameNetworkManager::ServerStoppedWait()
void CGameNetworkManager::ServerStoppedDestroy()
{
delete m_hServerStoppedEvent;
m_hServerStoppedEvent = NULL;
m_hServerStoppedEvent = nullptr;
}
bool CGameNetworkManager::ServerStoppedValid()
{
return ( m_hServerStoppedEvent != NULL );
return ( m_hServerStoppedEvent != nullptr );
}
int CGameNetworkManager::GetJoiningReadyPercentage()

View file

@ -108,7 +108,7 @@ public:
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
void SendInviteGUI(int iPad);
void ResetLeavingGame();
@ -137,17 +137,17 @@ public:
// Events
void ServerReadyCreate(bool create); // Create the signal (or set to NULL)
void ServerReadyCreate(bool create); // Create the signal (or set to nullptr)
void ServerReady(); // Signal that we are ready
void ServerReadyWait(); // Wait for the signal
void ServerReadyDestroy(); // Destroy signal
bool ServerReadyValid(); // Is non-NULL
bool ServerReadyValid(); // Is non-nullptr
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-nullptr
#ifdef __PSVITA__
static bool usingAdhocMode();

View file

@ -93,7 +93,7 @@ private:
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL) = 0;
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr) = 0;
private:
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ) = 0;

View file

@ -8,6 +8,8 @@
#include "..\..\Windows64\Windows64_Xuid.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#include "..\..\MinecraftServer.h"
#include "..\..\PlayerList.h"
#include <iostream>
#endif
@ -24,7 +26,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
bool createFakeSocket = false;
bool localPlayer = false;
NetworkPlayerXbox *networkPlayer = (NetworkPlayerXbox *)addNetworkPlayer(pQNetPlayer);
NetworkPlayerXbox *networkPlayer = static_cast<NetworkPlayerXbox *>(addNetworkPlayer(pQNetPlayer));
if( pQNetPlayer->IsLocal() )
{
@ -88,8 +90,8 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
pQNetPlayer,
pQNetPlayer->GetGamertag(),
pszDescription,
(int) pQNetPlayer->HasVoice(),
(int) pQNetPlayer->HasCamera() );
pQNetPlayer->HasVoice(),
pQNetPlayer->HasCamera() );
if( m_pIQNet->IsHost() )
@ -101,7 +103,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
if(playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false );
}
@ -110,7 +112,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
int localPlayerCount = 0;
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( m_pIQNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
if( m_pIQNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount;
}
float appTime = app.getAppTime();
@ -125,11 +127,11 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer)
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer* networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
if (networkPlayer == nullptr)
return;
Socket* socket = networkPlayer->GetSocket();
if (socket != NULL)
if (socket != nullptr)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
@ -144,7 +146,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer)
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
if (playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
@ -160,7 +162,7 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
playerChangedCallback[ i ] = NULL;
playerChangedCallback[ i ] = nullptr;
}
m_bLeavingGame = false;
@ -171,8 +173,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_bSearchPending = false;
m_bIsOfflineGame = false;
m_pSearchParam = NULL;
m_SessionsUpdatedCallback = NULL;
m_pSearchParam = nullptr;
m_SessionsUpdatedCallback = nullptr;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
@ -180,10 +182,10 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_lastSearchStartTime[i] = 0;
// The results that will be filled in with the current search
m_pSearchResults[i] = NULL;
m_pQoSResult[i] = NULL;
m_pCurrentSearchResults[i] = NULL;
m_pCurrentQoSResult[i] = NULL;
m_pSearchResults[i] = nullptr;
m_pQoSResult[i] = nullptr;
m_pCurrentSearchResults[i] = nullptr;
m_pCurrentQoSResult[i] = nullptr;
m_currentSearchResultsCount[i] = 0;
}
@ -229,7 +231,7 @@ void CPlatformNetworkManagerStub::DoWork()
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
if (qnetPlayer != nullptr && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
@ -238,15 +240,39 @@ void CPlatformNetworkManagerStub::DoWork()
qnetPlayer->m_resolvedXuid = INVALID_XUID;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
while (IQNet::s_playerCount > 1 && IQNet::m_player[IQNet::s_playerCount - 1].GetCustomDataValue() == 0)
IQNet::s_playerCount--;
}
// NOTE: Do NOT call PushFreeSmallId here. The old PlayerConnection's
// write thread may still be alive (it dies in PlayerList::tick when
// m_smallIdsToClose is processed). If we recycle the smallId now,
// AcceptThread can reuse it for a new connection, and the old write
// thread's getPlayer() lookup will resolve to the NEW player, sending
// stale game packets to the new client's TCP socket — corrupting its
// login handshake (bad packet id crash). PushFreeSmallId and
// ClearSocketForSmallId are called from PlayerList::tick after the
// old Connection threads are dead.
//
// Clear chunk visibility flags for this system so rejoin gets fresh chunk state.
SystemFlagRemoveBySmallId(disconnectedSmallId);
}
}
#endif
}
bool CPlatformNetworkManagerStub::CanAcceptMoreConnections()
{
#ifdef _WINDOWS64
MinecraftServer* server = MinecraftServer::getInstance();
if (server == NULL) return true;
PlayerList* list = server->getPlayerList();
if (list == NULL) return true;
return static_cast<unsigned int>(list->players.size()) < static_cast<unsigned int>(list->getMaxPlayers());
#else
return true;
#endif
}
int CPlatformNetworkManagerStub::GetPlayerCount()
{
return m_pIQNet->GetPlayerCount();
@ -269,12 +295,40 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex)
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
{
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK );
if ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK )
return false;
// Player is now registered in IQNet — get a pointer and notify the network layer.
// Use the static array directly: GetLocalPlayerByUserIndex checks customData which
// isn't set until addNetworkPlayer runs inside NotifyPlayerJoined.
NotifyPlayerJoined(&IQNet::m_player[userIndex]);
return true;
}
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
{
#ifdef _WINDOWS64
if (userIndex > 0 && userIndex < XUSER_MAX_COUNT && !m_pIQNet->IsHost())
{
IQNetPlayer* qp = &IQNet::m_player[userIndex];
// Notify the network layer before clearing the slot
if (qp->GetCustomDataValue() != 0)
{
NotifyPlayerLeaving(qp);
}
// Close the split-screen TCP connection and reset WinsockNetLayer state
WinsockNetLayer::CloseSplitScreenConnection(userIndex);
// Clear the IQNet slot so it can be reused on rejoin
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_resolvedXuid = INVALID_XUID;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
#endif
return true;
}
@ -366,7 +420,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
#ifdef _WINDOWS64
int port = WIN64_NET_DEFAULT_PORT;
const char* bindIp = NULL;
const char* bindIp = nullptr;
if (g_Win64DedicatedServer)
{
if (g_Win64DedicatedServerPort > 0)
@ -399,7 +453,7 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex)
{
#ifdef _WINDOWS64
if (searchResult == NULL)
if (searchResult == nullptr)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char* hostIP = searchResult->data.hostIP;
@ -473,8 +527,8 @@ void CPlatformNetworkManagerStub::UnRegisterPlayerChangedCallback(int iPad, void
{
if(playerChangedCallbackParam[iPad] == callbackParam)
{
playerChangedCallback[iPad] = NULL;
playerChangedCallbackParam[iPad] = NULL;
playerChangedCallback[iPad] = nullptr;
playerChangedCallbackParam[iPad] = nullptr;
}
}
@ -494,7 +548,7 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer* pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
if (pNetworkPlayer != nullptr && pNetworkPlayer->GetSocket() != nullptr)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
@ -504,14 +558,14 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
return true;
}
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= nullptr*/)
{
// DWORD playerCount = m_pIQNet->GetPlayerCount();
//
// if( this->m_bLeavingGame )
// return;
//
// if( GetHostPlayer() == NULL )
// if( GetHostPlayer() == nullptr )
// return;
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
@ -531,13 +585,13 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// m_hostGameSessionData.players[i] = nullptr;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// m_hostGameSessionData.players[i] = nullptr;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
@ -548,18 +602,18 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN
int CPlatformNetworkManagerStub::RemovePlayerOnSocketClosedThreadProc( void* lpParam )
{
INetworkPlayer *pNetworkPlayer = (INetworkPlayer *)lpParam;
INetworkPlayer *pNetworkPlayer = static_cast<INetworkPlayer *>(lpParam);
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
//printf("Waiting for socket closed event\n");
socket->m_socketClosedEvent->WaitForSignal(INFINITE);
//printf("Socket closed event has fired\n");
// 4J Stu - Clear our reference to this socket
pNetworkPlayer->SetSocket( NULL );
pNetworkPlayer->SetSocket( nullptr );
delete socket;
}
@ -581,6 +635,7 @@ CPlatformNetworkManagerStub::PlayerFlags::PlayerFlags(INetworkPlayer *pNetworkPl
this->flags = new unsigned char [ count / 8 ];
memset( this->flags, 0, count / 8 );
this->count = count;
this->m_smallId = (pNetworkPlayer && pNetworkPlayer->IsLocal()) ? 256 : (pNetworkPlayer ? static_cast<int>(pNetworkPlayer->GetSmallId()) : -1);
}
CPlatformNetworkManagerStub::PlayerFlags::~PlayerFlags()
{
@ -618,6 +673,23 @@ void CPlatformNetworkManagerStub::SystemFlagRemovePlayer(INetworkPlayer *pNetwor
}
}
// Clear chunk flags for a system when they disconnect (by smallId). Call even when we don't find the player,
// so we always clear and the smallId can be reused without stale "chunk seen" state.
void CPlatformNetworkManagerStub::SystemFlagRemoveBySmallId(int smallId)
{
if (smallId < 0) return;
for (unsigned int i = 0; i < m_playerFlags.size(); i++)
{
if (m_playerFlags[i]->m_smallId == smallId)
{
delete m_playerFlags[i];
m_playerFlags[i] = m_playerFlags.back();
m_playerFlags.pop_back();
return;
}
}
}
void CPlatformNetworkManagerStub::SystemFlagReset()
{
for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
@ -631,7 +703,7 @@ void CPlatformNetworkManagerStub::SystemFlagReset()
void CPlatformNetworkManagerStub::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return;
if( pNetworkPlayer == NULL ) return;
if( pNetworkPlayer == nullptr ) return;
for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
{
@ -647,7 +719,7 @@ void CPlatformNetworkManagerStub::SystemFlagSet(INetworkPlayer *pNetworkPlayer,
bool CPlatformNetworkManagerStub::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false;
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
{
return false;
}
@ -675,7 +747,7 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
for(unsigned int i = 0; i < GetPlayerCount(); ++i)
{
IQNetPlayer *pQNetPlayer = ((NetworkPlayerXbox *)GetPlayerByIndex( i ))->GetQNetPlayer();
IQNetPlayer *pQNetPlayer = static_cast<NetworkPlayerXbox *>(GetPlayerByIndex(i))->GetQNetPlayer();
if(!pQNetPlayer->IsLocal())
{
@ -690,7 +762,7 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
#ifdef _WINDOWS64
if (m_SessionsUpdatedCallback == NULL)
if (m_SessionsUpdatedCallback == nullptr)
return;
static DWORD lastSearchTime = 0;
@ -719,7 +791,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName);
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelLength = static_cast<unsigned char>(nameLen);
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
@ -734,63 +806,64 @@ void CPlatformNetworkManagerStub::SearchForGames()
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((uint64_t)inet_addr(lanSessions[i].hostIP) | ((uint64_t)lanSessions[i].hostPort << 32));
info->sessionId = static_cast<uint64_t>(inet_addr(lanSessions[i].hostIP)) |
static_cast<uint64_t>(lanSessions[i].hostPort) << 32;
friendsSessions[0].push_back(info);
}
std::FILE* file = std::fopen("servers.txt", "r");
if (std::FILE* file = std::fopen("servers.db", "rb")) {
char magic[4] = {};
if (std::fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
{
uint32_t version = 0, count = 0;
std::fread(&version, sizeof(uint32_t), 1, file);
std::fread(&count, sizeof(uint32_t), 1, file);
if (file) {
wstring wline;
int phase = 0;
if (version == 1)
{
for (uint32_t s = 0; s < count; s++)
{
uint16_t ipLen = 0, port = 0, nameLen = 0;
if (std::fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break;
if (ipLen == 0 || ipLen > 256) break;
string ip;
wstring port;
wstring name;
char ipBuf[257] = {};
if (std::fread(ipBuf, 1, ipLen, file) != ipLen) break;
if (std::fread(&port, sizeof(uint16_t), 1, file) != 1) break;
char buffer[512];
while (std::fgets(buffer, sizeof(buffer), file)) {
if (phase == 0) {
ip = buffer;
if (!ip.empty() && (ip.back() == '\n' || ip.back() == '\r'))
ip.pop_back();
phase = 1;
}
else if (phase == 1) {
wline = convStringToWstring(buffer);
port = wline;
phase = 2;
}
else if (phase == 2) {
wline = convStringToWstring(buffer);
name = wline;
phase = 0;
if (std::fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
if (nameLen > 256) break;
//THEY GET DELETED AFTER USE LIKE 30 LINES UP!!
FriendSessionInfo* info = new FriendSessionInfo();
wchar_t label[128];
wcsncpy_s(label, sizeof(label)/sizeof(wchar_t), name.c_str(), _TRUNCATE);
size_t nameLen = wcslen(label);
info->displayLabel = new wchar_t[nameLen+1];
wcscpy_s(info->displayLabel, nameLen + 1, label);
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.isReadyToJoin = true;
info->data.isJoinable = true;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), ip.c_str(), _TRUNCATE);
info->data.hostPort = stoi(port);
info->sessionId = (SessionID)(static_cast<uint64_t>(inet_addr(ip.c_str())) | (static_cast<uint64_t>(stoi(port)) << 32));
friendsSessions[0].push_back(info);
char nameBuf[257] = {};
if (nameLen > 0)
{
if (std::fread(nameBuf, 1, nameLen, file) != nameLen) break;
}
wstring wName = convStringToWstring(nameBuf);
FriendSessionInfo* info = new FriendSessionInfo();
size_t nLen = wName.length();
info->displayLabel = new wchar_t[nLen + 1];
wcscpy_s(info->displayLabel, nLen + 1, wName.c_str());
info->displayLabelLength = static_cast<unsigned char>(nLen);
info->displayLabelViewableStartIndex = 0;
info->data.isReadyToJoin = true;
info->data.isJoinable = true;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), ipBuf, _TRUNCATE);
info->data.hostPort = port;
info->sessionId = static_cast<uint64_t>(inet_addr(ipBuf)) | static_cast<uint64_t>(port) << 32;
friendsSessions[0].push_back(info);
}
}
}
std::fclose(file);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
m_searchResultsCount[0] = static_cast<int>(friendsSessions[0].size());
if (m_SessionsUpdatedCallback != NULL)
if (m_SessionsUpdatedCallback != nullptr)
m_SessionsUpdatedCallback(m_pSearchParam);
#endif
}
@ -810,7 +883,7 @@ vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPa
{
vector<FriendSessionInfo*>* filteredList = new vector<FriendSessionInfo*>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
filteredList->push_back(new FriendSessionInfo(*friendsSessions[0][i]));
return filteredList;
}
@ -838,7 +911,7 @@ void CPlatformNetworkManagerStub::ForceFriendsSessionRefresh()
m_searchResultsCount[i] = 0;
m_lastSearchStartTime[i] = 0;
delete m_pSearchResults[i];
m_pSearchResults[i] = NULL;
m_pSearchResults[i] = nullptr;
}
}
@ -865,7 +938,7 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
{
return pQNetPlayer ? (INetworkPlayer *)(pQNetPlayer->GetCustomDataValue()) : NULL;
return pQNetPlayer ? (INetworkPlayer *)(pQNetPlayer->GetCustomDataValue()) : nullptr;
}

View file

@ -81,7 +81,7 @@ private:
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?
@ -98,12 +98,14 @@ private:
INetworkPlayer *m_pNetworkPlayer;
unsigned char *flags;
unsigned int count;
int m_smallId;
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
~PlayerFlags();
};
vector<PlayerFlags *> m_playerFlags;
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagRemoveBySmallId(int smallId);
void SystemFlagReset();
public:
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
@ -161,6 +163,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
// Win64: used by accept thread to reject connections when server is at max players (so we don't assign smallId > max).
bool CanAcceptMoreConnections();
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer);

View file

@ -113,15 +113,42 @@ public:
FriendSessionInfo()
{
displayLabel = NULL;
displayLabel = nullptr;
displayLabelLength = 0;
displayLabelViewableStartIndex = 0;
hasPartyMember = false;
}
FriendSessionInfo(const FriendSessionInfo& other)
{
sessionId = other.sessionId;
#ifdef _XBOX
searchResult = other.searchResult;
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
searchResult = other.searchResult;
#elif defined(_DURANGO)
searchResult = other.searchResult;
#endif
displayLabelLength = other.displayLabelLength;
displayLabelViewableStartIndex = other.displayLabelViewableStartIndex;
data = other.data;
hasPartyMember = other.hasPartyMember;
if (other.displayLabel != NULL)
{
displayLabel = new wchar_t[displayLabelLength + 1];
wcscpy_s(displayLabel, displayLabelLength + 1, other.displayLabel);
}
else
{
displayLabel = NULL;
}
}
FriendSessionInfo& operator=(const FriendSessionInfo&) = delete;
~FriendSessionInfo()
{
if (displayLabel != NULL)
delete displayLabel;
if (displayLabel != nullptr)
delete[] displayLabel;
}
};

View file

@ -4,7 +4,7 @@
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
m_sqrPlayer = qnetPlayer;
m_pSocket = NULL;
m_pSocket = nullptr;
m_lastChunkPacketTime = 0;
}
@ -16,12 +16,12 @@ unsigned char NetworkPlayerSony::GetSmallId()
void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
{
// TODO - handle priority
m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack );
m_sqrPlayer->SendData( static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer, pvData, dataSize, ack );
}
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
{
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
return m_sqrPlayer->IsSameSystem(static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer);
}
int NetworkPlayerSony::GetOutstandingAckCount()
@ -133,5 +133,5 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
}
int64_t currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
return static_cast<int>(currentTime - m_lastChunkPacketTime);
}

View file

@ -123,7 +123,7 @@ void CPlatformNetworkManagerSony::HandleDataReceived(SQRNetworkPlayer *playerFro
INetworkPlayer *pPlayerFrom = getNetworkPlayer(playerFrom);
Socket *socket = pPlayerFrom->GetSocket();
if(socket != NULL)
if(socket != nullptr)
socket->pushDataToQueue(data, dataSize, false);
}
else
@ -132,7 +132,7 @@ void CPlatformNetworkManagerSony::HandleDataReceived(SQRNetworkPlayer *playerFro
INetworkPlayer *pPlayerTo = getNetworkPlayer(playerTo);
Socket *socket = pPlayerTo->GetSocket();
//app.DebugPrintf( "Pushing data into read queue for user \"%ls\"\n", apPlayersTo[dwPlayer]->GetGamertag());
if(socket != NULL)
if(socket != nullptr)
socket->pushDataToQueue(data, dataSize);
}
}
@ -226,7 +226,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
if(playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false );
}
@ -235,7 +235,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
int localPlayerCount = 0;
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount;
}
float appTime = app.getAppTime();
@ -258,7 +258,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
{
// Get our wrapper object associated with this player.
Socket *socket = networkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
// If we are in game then remove this player from the game as well.
// We may get here either from the player requesting to exit the game,
@ -274,19 +274,19 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
// We need this as long as the game server still needs to communicate with the player
//delete socket;
networkPlayer->SetSocket( NULL );
networkPlayer->SetSocket( nullptr );
}
if( m_pSQRNet->IsHost() && !m_bHostChanged )
{
if( isSystemPrimaryPlayer(pSQRPlayer) )
{
SQRNetworkPlayer *pNewSQRPrimaryPlayer = NULL;
SQRNetworkPlayer *pNewSQRPrimaryPlayer = nullptr;
for(unsigned int i = 0; i < m_pSQRNet->GetPlayerCount(); ++i )
{
SQRNetworkPlayer *pSQRPlayer2 = m_pSQRNet->GetPlayerByIndex( i );
if ( pSQRPlayer2 != NULL && pSQRPlayer2 != pSQRPlayer && pSQRPlayer2->IsSameSystem( pSQRPlayer ) )
if ( pSQRPlayer2 != nullptr && pSQRPlayer2 != pSQRPlayer && pSQRPlayer2->IsSameSystem( pSQRPlayer ) )
{
pNewSQRPrimaryPlayer = pSQRPlayer2;
break;
@ -298,7 +298,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
m_machineSQRPrimaryPlayers.erase( it );
}
if( pNewSQRPrimaryPlayer != NULL )
if( pNewSQRPrimaryPlayer != nullptr )
m_machineSQRPrimaryPlayers.push_back( pNewSQRPrimaryPlayer );
}
@ -311,7 +311,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
if(playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, true );
}
@ -320,7 +320,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
int localPlayerCount = 0;
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount;
}
float appTime = app.getAppTime();
@ -391,7 +391,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
if(ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
{
// we're signed into the PSN, but we won't be online yet, force a sign-in online here
m_pSQRNet_Vita->AttemptPSNSignIn(NULL, NULL);
m_pSQRNet_Vita->AttemptPSNSignIn(nullptr, nullptr);
}
@ -402,7 +402,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
playerChangedCallback[ i ] = NULL;
playerChangedCallback[ i ] = nullptr;
}
m_bLeavingGame = false;
@ -413,11 +413,11 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
m_bSearchPending = false;
m_bIsOfflineGame = false;
m_pSearchParam = NULL;
m_SessionsUpdatedCallback = NULL;
m_pSearchParam = nullptr;
m_SessionsUpdatedCallback = nullptr;
m_searchResultsCount = 0;
m_pSearchResults = NULL;
m_pSearchResults = nullptr;
m_lastSearchStartTime = 0;
@ -622,11 +622,11 @@ bool CPlatformNetworkManagerSony::RemoveLocalPlayerByUserIndex( int userIndex )
SQRNetworkPlayer *pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(userIndex);
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
if(pNetworkPlayer != NULL)
if(pNetworkPlayer != nullptr)
{
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
// We can't remove the player from qnet until we have stopped using it to communicate
C4JThread* thread = new C4JThread(&CPlatformNetworkManagerSony::RemovePlayerOnSocketClosedThreadProc, pNetworkPlayer, "RemovePlayerOnSocketClosed");
@ -702,11 +702,11 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost)
SQRNetworkPlayer *pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(g_NetworkManager.GetPrimaryPad());
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
if(pNetworkPlayer != NULL)
if(pNetworkPlayer != nullptr)
{
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
//printf("Waiting for socket closed event\n");
DWORD result = socket->m_socketClosedEvent->WaitForSignal(INFINITE);
@ -718,13 +718,13 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost)
// 4J Stu - Clear our reference to this socket
pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(g_NetworkManager.GetPrimaryPad());
pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
pNetworkPlayer->SetSocket( NULL );
pNetworkPlayer->SetSocket( nullptr );
}
delete socket;
}
else
{
//printf("Socket is already NULL\n");
//printf("Socket is already nullptr\n");
}
}
@ -878,8 +878,8 @@ void CPlatformNetworkManagerSony::UnRegisterPlayerChangedCallback(int iPad, void
{
if(playerChangedCallbackParam[iPad] == callbackParam)
{
playerChangedCallback[iPad] = NULL;
playerChangedCallbackParam[iPad] = NULL;
playerChangedCallback[iPad] = nullptr;
playerChangedCallbackParam[iPad] = nullptr;
}
}
@ -917,7 +917,7 @@ bool CPlatformNetworkManagerSony::_RunNetworkGame()
// Note that this does less than the xbox equivalent as we have HandleResyncPlayerRequest that is called by the underlying SQRNetworkManager when players are added/removed etc., so this
// call is only used to update the game host settings & then do the final push out of the data.
void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= nullptr*/)
{
if( this->m_bLeavingGame )
return;
@ -934,7 +934,7 @@ void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pN
// If this is called With a pNetworkPlayerLeaving, then the call has ultimately started within SQRNetworkManager::RemoveRemotePlayersAndSync, so we don't need to sync each change
// as that function does a sync at the end of all changes.
if( pNetworkPlayerLeaving == NULL )
if( pNetworkPlayerLeaving == nullptr )
{
m_pSQRNet->UpdateExternalRoomData();
}
@ -946,14 +946,14 @@ int CPlatformNetworkManagerSony::RemovePlayerOnSocketClosedThreadProc( void* lpP
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
//printf("Waiting for socket closed event\n");
socket->m_socketClosedEvent->WaitForSignal(INFINITE);
//printf("Socket closed event has fired\n");
// 4J Stu - Clear our reference to this socket
pNetworkPlayer->SetSocket( NULL );
pNetworkPlayer->SetSocket( nullptr );
delete socket;
}
@ -1030,7 +1030,7 @@ void CPlatformNetworkManagerSony::SystemFlagReset()
void CPlatformNetworkManagerSony::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return;
if( pNetworkPlayer == NULL ) return;
if( pNetworkPlayer == nullptr ) return;
for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
{
@ -1046,7 +1046,7 @@ void CPlatformNetworkManagerSony::SystemFlagSet(INetworkPlayer *pNetworkPlayer,
bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false;
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
{
return false;
}
@ -1064,8 +1064,8 @@ bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer,
wstring CPlatformNetworkManagerSony::GatherStats()
{
#if 0
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( nullptr, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( nullptr, QNET_GETSENDQUEUESIZE_BYTES ) );
#else
return L"";
#endif
@ -1111,7 +1111,7 @@ void CPlatformNetworkManagerSony::TickSearch()
}
m_bSearchPending = false;
if( m_SessionsUpdatedCallback != NULL ) m_SessionsUpdatedCallback(m_pSearchParam);
if( m_SessionsUpdatedCallback != nullptr ) m_SessionsUpdatedCallback(m_pSearchParam);
}
}
else
@ -1126,7 +1126,7 @@ void CPlatformNetworkManagerSony::TickSearch()
if( usingAdhocMode())
searchDelay = 5000;
#endif
if( m_SessionsUpdatedCallback != NULL && (m_lastSearchStartTime + searchDelay) < GetTickCount() )
if( m_SessionsUpdatedCallback != nullptr && (m_lastSearchStartTime + searchDelay) < GetTickCount() )
{
if( m_pSQRNet->FriendRoomManagerSearch() )
{
@ -1189,7 +1189,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
if(memcmp( &pSearchResult->info.sessionID, &sessionId, sizeof(SessionID) ) != 0) continue;
bool foundSession = false;
FriendSessionInfo *sessionInfo = NULL;
FriendSessionInfo *sessionInfo = nullptr;
auto itFriendSession = friendsSessions[iPad].begin();
for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession)
{
@ -1231,7 +1231,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
sessionInfo->data.isJoinable)
{
foundSessionInfo->data = sessionInfo->data;
if(foundSessionInfo->displayLabel != NULL) delete [] foundSessionInfo->displayLabel;
if(foundSessionInfo->displayLabel != nullptr) delete [] foundSessionInfo->displayLabel;
foundSessionInfo->displayLabel = new wchar_t[100];
memcpy(foundSessionInfo->displayLabel, sessionInfo->displayLabel, 100 * sizeof(wchar_t) );
foundSessionInfo->displayLabelLength = sessionInfo->displayLabelLength;
@ -1267,7 +1267,7 @@ void CPlatformNetworkManagerSony::ForceFriendsSessionRefresh()
m_lastSearchStartTime = 0;
m_searchResultsCount = 0;
delete m_pSearchResults;
m_pSearchResults = NULL;
m_pSearchResults = nullptr;
}
INetworkPlayer *CPlatformNetworkManagerSony::addNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
@ -1293,7 +1293,7 @@ void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlay
INetworkPlayer *CPlatformNetworkManagerSony::getNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
{
return pSQRPlayer ? (INetworkPlayer *)(pSQRPlayer->GetCustomDataValue()) : NULL;
return pSQRPlayer ? (INetworkPlayer *)(pSQRPlayer->GetCustomDataValue()) : nullptr;
}

View file

@ -102,7 +102,7 @@ private:
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?

View file

@ -16,7 +16,7 @@ int SQRNetworkManager::GetSendQueueSizeBytes()
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *player = GetPlayerByIndex( i );
if( player != NULL )
if( player != nullptr )
{
queueSize += player->GetTotalSendQueueBytes();
}
@ -31,7 +31,7 @@ int SQRNetworkManager::GetSendQueueSizeMessages()
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *player = GetPlayerByIndex( i );
if( player != NULL )
if( player != nullptr )
{
queueSize += player->GetTotalSendQueueMessages();
}

View file

@ -279,12 +279,12 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack
{
// no data, just the flag
assert(dataSize == 0);
assert(data == NULL);
assert(data == nullptr);
int dataSize = dataRemaining;
if( dataSize > SNP_MAX_PAYLOAD ) dataSize = SNP_MAX_PAYLOAD;
sendBlock.start = NULL;
sendBlock.end = NULL;
sendBlock.current = NULL;
sendBlock.start = nullptr;
sendBlock.end = nullptr;
sendBlock.current = nullptr;
sendBlock.ack = ackFlags;
m_sendQueue.push(sendBlock);
}
@ -387,9 +387,9 @@ int SQRNetworkPlayer::ReadDataPacket(void* data, int dataSize)
unsigned char* packetData = new unsigned char[packetSize];
#ifdef __PS3__
int bytesRead = cellRudpRead( m_rudpCtx, packetData, packetSize, 0, NULL );
int bytesRead = cellRudpRead( m_rudpCtx, packetData, packetSize, 0, nullptr );
#else // __ORBIS__ && __PSVITA__
int bytesRead = sceRudpRead( m_rudpCtx, packetData, packetSize, 0, NULL );
int bytesRead = sceRudpRead( m_rudpCtx, packetData, packetSize, 0, nullptr );
#endif
if(bytesRead == sc_wouldBlockFlag)
{
@ -426,9 +426,9 @@ void SQRNetworkPlayer::ReadAck()
{
DataPacketHeader header;
#ifdef __PS3__
int bytesRead = cellRudpRead( m_rudpCtx, &header, sizeof(header), 0, NULL );
int bytesRead = cellRudpRead( m_rudpCtx, &header, sizeof(header), 0, nullptr );
#else // __ORBIS__ && __PSVITA__
int bytesRead = sceRudpRead( m_rudpCtx, &header, sizeof(header), 0, NULL );
int bytesRead = sceRudpRead( m_rudpCtx, &header, sizeof(header), 0, nullptr );
#endif
if(bytesRead == sc_wouldBlockFlag)
{
@ -459,7 +459,7 @@ void SQRNetworkPlayer::ReadAck()
void SQRNetworkPlayer::WriteAck()
{
SendInternal(NULL, 0, e_flag_AckReturning);
SendInternal(nullptr, 0, e_flag_AckReturning);
}
int SQRNetworkPlayer::GetOutstandingAckCount()

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