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Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h
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36
Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h
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#pragma once
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#include "TutorialTask.h"
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// A tutorial task that requires each of the task to be completed in order until the last one is complete.
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// If an earlier task that was complete is now not complete then it's hint should be shown.
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class ProcedureCompoundTask : public TutorialTask
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{
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public:
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ProcedureCompoundTask(Tutorial *tutorial )
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: TutorialTask(tutorial, -1, false, NULL, false, true, false )
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{}
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~ProcedureCompoundTask();
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void AddTask(TutorialTask *task);
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virtual int getDescriptionId();
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virtual int getPromptId();
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virtual bool isCompleted();
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virtual void onCrafted(shared_ptr<ItemInstance> item);
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virtual void handleUIInput(int iAction);
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virtual void setAsCurrentTask(bool active = true);
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virtual bool ShowMinimumTime();
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virtual bool hasBeenActivated();
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virtual void setShownForMinimumTime();
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virtual bool AllowFade();
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virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
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virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
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virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
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virtual void onStateChange(eTutorial_State newState);
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private:
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vector<TutorialTask *> m_taskSequence;
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};
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