Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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308 changed files with 5371 additions and 5379 deletions
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@ -2,7 +2,7 @@
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "System.h"
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SmoothZoomLayer::SmoothZoomLayer(__int64 seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
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SmoothZoomLayer::SmoothZoomLayer(int64_t seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
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{
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this->parent = parent;
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}
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@ -50,7 +50,7 @@ intArray SmoothZoomLayer::getArea(int xo, int yo, int w, int h)
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return result;
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}
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shared_ptr<Layer>SmoothZoomLayer::zoom(__int64 seed, shared_ptr<Layer>sup, int count)
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shared_ptr<Layer>SmoothZoomLayer::zoom(int64_t seed, shared_ptr<Layer>sup, int count)
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{
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shared_ptr<Layer>result = sup;
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for (int i = 0; i < count; i++)
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