tweak: change name of main menu button from "Auth'"to "Switch User"

This commit is contained in:
Matthew Toro 2026-04-06 03:09:52 -04:00
parent 179d21d7b6
commit df3dd69a0d

View file

@ -51,12 +51,12 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
if(ProfileManager.IsFullVersion())
{
m_bTrialVersion=false;
m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Auth",eControl_UnlockOrDLC);
m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Switch User",eControl_UnlockOrDLC);
}
else
{
m_bTrialVersion=true;
m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Auth",eControl_UnlockOrDLC);
m_buttons[static_cast<int>(eControl_UnlockOrDLC)].init(L"Switch User",eControl_UnlockOrDLC);
}
#ifndef _DURANGO
@ -187,7 +187,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack)
if(navBack && ProfileManager.IsFullVersion())
{
// once again replacing the shop with auth. not a bad thing.
m_buttons[static_cast<int>(eControl_UnlockOrDLC)].setLabel(L"Auth");
m_buttons[static_cast<int>(eControl_UnlockOrDLC)].setLabel(L"Switch User");
}
#if TO_BE_IMPLEMENTED
@ -2264,7 +2264,7 @@ void UIScene_MainMenu::tick()
if(ProfileManager.IsFullVersion())
{
m_bTrialVersion=false;
m_buttons[(int)eControl_UnlockOrDLC].init(L"Auth",eControl_UnlockOrDLC);
m_buttons[(int)eControl_UnlockOrDLC].init(L"Switch User",eControl_UnlockOrDLC);
}
}
#endif