#pragma once #include #include struct GameUUID { uint64_t msb = 0; uint64_t lsb = 0; constexpr bool isNil() const { return msb == 0 && lsb == 0; } constexpr bool operator==(const GameUUID& o) const { return msb == o.msb && lsb == o.lsb; } constexpr bool operator!=(const GameUUID& o) const { return !(*this == o); } constexpr bool operator<(const GameUUID& o) const { return msb < o.msb || (msb == o.msb && lsb < o.lsb); } void toBytes(uint8_t out[16]) const; std::string toString() const; std::wstring toWString() const; static GameUUID fromBytes(const uint8_t b[16]); static GameUUID fromString(const std::string& s); static GameUUID fromWString(const std::wstring& s); static GameUUID v4(uint64_t high, uint64_t low); static GameUUID v5(const GameUUID& ns, const std::string& name); static GameUUID fromXuid(uint64_t xuid); static GameUUID random(); }; inline constexpr GameUUID MCCONSOLES_NAMESPACE_UUID = { 0x4d696e6563726166ULL, 0x74436f6e736f6c65ULL };