MinecraftConsoles/Minecraft.World/AuthModule.h

63 lines
1.9 KiB
C++

#pragma once
using namespace std;
#include <string>
#include <vector>
#include <utility>
class AuthModule
{
public:
virtual ~AuthModule() = default;
virtual const wchar_t *schemeName() = 0;
virtual vector<wstring> supportedVariations() = 0;
virtual vector<pair<wstring, wstring>> getSettings(const wstring &variation) = 0;
virtual bool onAuthData(const vector<pair<wstring, wstring>> &fields, wstring &outUid, wstring &outUsername) = 0;
bool validate(const wstring &uid, const wstring &username);
protected:
bool extractIdentity(const vector<pair<wstring, wstring>> &fields, wstring &outUid, wstring &outUsername);
};
class ElyByAuthModule : public AuthModule
{
protected:
wstring endpoint;
public:
ElyByAuthModule(const wstring &endpoint = L"https://authserver.ely.by");
const wchar_t *schemeName() override;
vector<wstring> supportedVariations() override;
vector<pair<wstring, wstring>> getSettings(const wstring &variation) override;
bool onAuthData(const vector<pair<wstring, wstring>> &fields, wstring &outUid, wstring &outUsername) override;
};
class MojangAuthModule : public ElyByAuthModule
{
public:
MojangAuthModule();
const wchar_t *schemeName() override;
vector<wstring> supportedVariations() override;
};
class KeypairOfflineAuthModule : public AuthModule
{
public:
const wchar_t *schemeName() override;
vector<wstring> supportedVariations() override;
vector<pair<wstring, wstring>> getSettings(const wstring &variation) override;
bool onAuthData(const vector<pair<wstring, wstring>> &fields, wstring &outUid, wstring &outUsername) override;
};
class OfflineAuthModule : public AuthModule
{
public:
const wchar_t *schemeName() override;
vector<wstring> supportedVariations() override;
vector<pair<wstring, wstring>> getSettings(const wstring &variation) override;
bool onAuthData(const vector<pair<wstring, wstring>> &fields, wstring &outUid, wstring &outUsername) override;
};