MinecraftConsoles/Minecraft.World/SessionAuthModule.h

27 lines
648 B
C++

#pragma once
using namespace std;
#include "AuthModule.h"
#include <unordered_map>
class SessionAuthModule : public AuthModule
{
public:
struct EndpointPair {
wstring authEndpoint;
wstring sessionEndpoint;
};
private:
unordered_map<wstring, EndpointPair> endpoints;
wstring activeSessionEndpoint;
wstring activeServerId;
public:
SessionAuthModule();
const wchar_t *schemeName() override;
vector<wstring> supportedVariations() override;
vector<pair<wstring, wstring>> getSettings(const wstring &variation) override;
bool onAuthData(const vector<pair<wstring, wstring>> &fields, wstring &outUid, wstring &outUsername) override;
};