  <data name="IDS_POTION_EMPTY">
    <value>No Effects</value>
  </data>
  <data name="IDS_POTION_MOVESPEED">
    <value>Swiftness</value>
  </data>
  <data name="IDS_POTION_MOVESLOWDOWN">
    <value>Slowness</value>
  </data>
  <data name="IDS_POTION_DIGSPEED">
    <value>Haste</value>
  </data>
  <data name="IDS_POTION_DIGSLOWDOWN">
    <value>Mining Fatigue</value>
  </data>
  <data name="IDS_POTION_DAMAGEBOOST">
    <value>Strength</value>
  </data>
  <data name="IDS_POTION_WEAKNESS">
    <value>Weakness</value>
  </data>
  <data name="IDS_POTION_HEAL">
    <value>Instant Health</value>
  </data>
  <data name="IDS_POTION_HARM">
    <value>Instant Damage</value>
  </data>
  <data name="IDS_POTION_JUMP">
    <value>Jump Boost</value>
  </data>
  <data name="IDS_POTION_CONFUSION">
    <value>Nausea</value>
  </data>
  <data name="IDS_POTION_REGENERATION">
    <value>Regeneration</value>
  </data>
  <data name="IDS_POTION_RESISTANCE">
    <value>Resistance</value>
  </data>
  <data name="IDS_POTION_FIRERESISTANCE">
    <value>Fire Resistance</value>
  </data>
  <data name="IDS_POTION_WATERBREATHING">
    <value>Water Breathing</value>
  </data>
  <data name="IDS_POTION_INVISIBILITY">
    <value>Invisibility</value>
  </data>
  <data name="IDS_POTION_BLINDNESS">
    <value>Blindness</value>
  </data>
  <data name="IDS_POTION_NIGHTVISION">
    <value>Night Vision</value>
  </data>
  <data name="IDS_POTION_HUNGER">
    <value>Hunger</value>
  </data>
  <data name="IDS_POTION_POISON">
    <value>Poison</value>
  </data>
  
  <data name="IDS_POTION_MOVESPEED_POSTFIX">
    <value>of Swiftness</value>
  </data>
  <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX">
    <value>of Slowness</value>
  </data>
  <data name="IDS_POTION_DIGSPEED_POSTFIX">
    <value>of Haste</value>
  </data>
  <data name="IDS_POTION_DIGSLOWDOWN_POSTFIX">
    <value>of Dullness</value>
  </data>
  <data name="IDS_POTION_DAMAGEBOOST_POSTFIX">
    <value>of Strength</value>
  </data>
  <data name="IDS_POTION_WEAKNESS_POSTFIX">
    <value>of Weakness</value>
  </data>
  <data name="IDS_POTION_HEAL_POSTFIX">
    <value>of Healing</value>
  </data>
  <data name="IDS_POTION_HARM_POSTFIX">
    <value>of Harming</value>
  </data>
  <data name="IDS_POTION_JUMP_POSTFIX">
    <value>of Leaping</value>
  </data>
  <data name="IDS_POTION_CONFUSION_POSTFIX">
    <value>of Nausea</value>
  </data>
  <data name="IDS_POTION_REGENERATION_POSTFIX">
    <value>of Regeneration</value>
  </data>
  <data name="IDS_POTION_RESISTANCE_POSTFIX">
    <value>of Resistance</value>
  </data>
  <data name="IDS_POTION_FIRERESISTANCE_POSTFIX">
    <value>of Fire Resistance</value>
  </data>
  <data name="IDS_POTION_WATERBREATHING_POSTFIX">
    <value>of Water Breathing</value>
  </data>
  <data name="IDS_POTION_INVISIBILITY_POSTFIX">
    <value>of Invisibility</value>
  </data>
  <data name="IDS_POTION_BLINDNESS_POSTFIX">
    <value>of Blindness</value>
  </data>
  <data name="IDS_POTION_NIGHTVISION_POSTFIX">
    <value>of Night Vision</value>
  </data>
  <data name="IDS_POTION_HUNGER_POSTFIX">
    <value>of Hunger</value>
  </data>
  <data name="IDS_POTION_POISON_POSTFIX">
    <value>of Poison</value>
  </data>

  <data name="IDS_POTION_POTENCY_0">
    <value></value>
  </data>
  <data name="IDS_POTION_POTENCY_1">
    <value>II</value>
  </data>
  <data name="IDS_POTION_POTENCY_2">
    <value>III</value>
  </data>
  <data name="IDS_POTION_POTENCY_3">
    <value>IV</value>
  </data>

  
  <data name="IDS_POTION_PREFIX_GRENADE">
    <value>Splash </value>
  </data>
  <data name="IDS_POTION_PREFIX_MUNDANE">
    <value>Mundane </value>
  </data>
  <data name="IDS_POTION_PREFIX_UNINTERESTING">
    <value>Uninteresting </value>
  </data>
  <data name="IDS_POTION_PREFIX_BLAND">
    <value>Bland </value>
  </data>
  <data name="IDS_POTION_PREFIX_CLEAR">
    <value>Clear </value>
  </data>
  <data name="IDS_POTION_PREFIX_MILKY">
    <value>Milky </value>
  </data>
  <data name="IDS_POTION_PREFIX_DIFFUSE">
    <value>Diffuse </value>
  </data>
  <data name="IDS_POTION_PREFIX_ARTLESS">
    <value>Artless </value>
  </data>
  <data name="IDS_POTION_PREFIX_THIN">
    <value>Thin </value>
  </data>
  <data name="IDS_POTION_PREFIX_AWKWARD">
    <value>Awkward </value>
  </data>
  <data name="IDS_POTION_PREFIX_FLAT">
    <value>Flat </value>
  </data>
  <data name="IDS_POTION_PREFIX_BULKY">
    <value>Bulky </value>
  </data>
  <data name="IDS_POTION_PREFIX_BUNGLING">
    <value>Bungling </value>
  </data>
  <data name="IDS_POTION_PREFIX_BUTTERED">
    <value>Buttered </value>
  </data>
  <data name="IDS_POTION_PREFIX_SMOOTH">
    <value>Smooth </value>
  </data>
  <data name="IDS_POTION_PREFIX_SUAVE">
    <value>Suave </value>
  </data>
  <data name="IDS_POTION_PREFIX_DEBONAIR">
    <value>Debonair </value>
  </data>
  <data name="IDS_POTION_PREFIX_THICK">
    <value>Thick </value>
  </data>
  <data name="IDS_POTION_PREFIX_ELEGANT">
    <value>Elegant </value>
  </data>
  <data name="IDS_POTION_PREFIX_FANCY">
    <value>Fancy </value>
  </data>
  <data name="IDS_POTION_PREFIX_CHARMING">
    <value>Charming </value>
  </data>
  <data name="IDS_POTION_PREFIX_DASHING">
    <value>Dashing </value>
  </data>
  <data name="IDS_POTION_PREFIX_REFINED">
    <value>Refined </value>
  </data>
  <data name="IDS_POTION_PREFIX_CORDIAL">
    <value>Cordial </value>
  </data>
  <data name="IDS_POTION_PREFIX_SPARKLING">
    <value>Sparkling </value>
  </data>
  <data name="IDS_POTION_PREFIX_POTENT">
    <value>Potent </value>
  </data>
  <data name="IDS_POTION_PREFIX_FOUL">
    <value>Foul </value>
  </data>
  <data name="IDS_POTION_PREFIX_ODORLESS">
    <value>Odorless </value>
  </data>
  <data name="IDS_POTION_PREFIX_RANK">
    <value>Rank </value>
  </data>
  <data name="IDS_POTION_PREFIX_HARSH">
    <value>Harsh </value>
  </data>
  <data name="IDS_POTION_PREFIX_ACRID">
    <value>Acrid </value>
  </data>
  <data name="IDS_POTION_PREFIX_GROSS">
    <value>Gross </value>
  </data>
  <data name="IDS_POTION_PREFIX_STINKY">
    <value>Stinky </value>
  </data>
  
  <data name="IDS_POTION_DESC_WATER_BOTTLE">
    <value>Used as the base of all potions. Use in a brewing stand to create potions.</value>
  </data>
  <data name="IDS_POTION_DESC_EMPTY">
    <value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value>
  </data>
  <data name="IDS_POTION_DESC_MOVESPEED">
    <value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
  </data>
  <data name="IDS_POTION_DESC_MOVESLOWDOWN">
    <value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
  </data>
  <data name="IDS_POTION_DESC_DAMAGEBOOST">
    <value>Increase the damage caused by affected players and monsters when attacking.</value>
  </data>
  <data name="IDS_POTION_DESC_WEAKNESS">
    <value>Reduces the damage cause by affected players and monsters when attacking.</value>
  </data>
  <data name="IDS_POTION_DESC_HEAL">
    <value>Instantly increases the affected players, animals and monsters health.</value>
  </data>
  <data name="IDS_POTION_DESC_HARM">
    <value>Instantly reduces the affected players, animals and monsters health.</value>
  </data>
  <data name="IDS_POTION_DESC_REGENERATION">
    <value>Restores health to the affected players, animals and monsters over time.</value>
  </data>
  <data name="IDS_POTION_DESC_FIRERESISTANCE">
    <value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value>
  </data>
  <data name="IDS_POTION_DESC_POISON">
    <value>Reduces health of the affected players, animals and monsters over time.</value>
  </data>
  
  <data name="IDS_ENCHANTMENT_DAMAGE_ALL">
    <value>Sharpness</value>
  </data>
  <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD">
    <value>Smite</value>
  </data>
  <data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS">
    <value>Bane of Arthropods</value>
  </data>
  <data name="IDS_ENCHANTMENT_KNOCKBACK">
    <value>Knockback</value>
  </data>
  <data name="IDS_ENCHANTMENT_FIRE">
    <value>Fire Aspect</value>
  </data>
  <data name="IDS_ENCHANTMENT_PROTECT_ALL">
    <value>Protection</value>
  </data>
  <data name="IDS_ENCHANTMENT_PROTECT_FIRE">
    <value>Fire Protection</value>
  </data>
  <data name="IDS_ENCHANTMENT_PROTECT_FALL">
    <value>Feather Falling</value>
  </data>
  <data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION">
    <value>Blast Protection</value>
  </data>
  <data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE">
    <value>Projectile Protection</value>
  </data>
  <data name="IDS_ENCHANTMENT_OXYGEN">
    <value>Respiration</value>
  </data>
  <data name="IDS_ENCHANTMENT_WATER_WORKER">
    <value>Aqua Affinity</value>
  </data>
  <data name="IDS_ENCHANTMENT_DIGGING">
    <value>Efficiency</value>
  </data>
  <data name="IDS_ENCHANTMENT_UNTOUCHING">
    <value>Silk Touch</value>
  </data>
  <data name="IDS_ENCHANTMENT_DURABILITY">
    <value>Unbreaking</value>
  </data>
  <data name="IDS_ENCHANTMENT_LOOT_BONUS">
    <value>Looting</value>
  </data>
  <data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER">
    <value>Fortune</value>
  </data>
  <data name="IDS_ENCHANTMENT_ARROW_DAMAGE">
    <value>Power</value>
  </data>
  <data name="IDS_ENCHANTMENT_ARROW_FIRE">
    <value>Flame</value>
  </data>
  <data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK">
    <value>Punch</value>
  </data>
  <data name="IDS_ENCHANTMENT_ARROW_INFINITE">
    <value>Infinity</value>
  </data>
  
  <data name="IDS_ENCHANTMENT_LEVEL_1">
    <value>I</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_2">
    <value>II</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_3">
    <value>III</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_4">
    <value>IV</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_5">
    <value>V</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_6">
    <value>VI</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_7">
    <value>VII</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_8">
    <value>VIII</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_9">
    <value>IX</value>
  </data>
  <data name="IDS_ENCHANTMENT_LEVEL_10">
    <value>X</value>
  </data>