Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
* add: refactor world loader & add server properties
- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.
* update: implement enhanced logging functionality with configurable log levels
* update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3
* fix: change virtual screen resolution to 1920x1080(HD)
Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.
* fix: dedicated server build settings for miniaudio migration and missing sources
- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build
* update: changed the virtual screen to 720p
Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.
* add: add Docker support for Dedicated Server
add with entrypoint and build scripts
* fix: add initial save for newly created worlds in dedicated server
on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.
* update: add basically all configuration options that are implemented in the classes to `server.properties`
* update: add LAN advertising configuration for server.properties
LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).
* add: add implementing interactive command line using linenoise
- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.
* update: enhance command line completion with predictive hints
Like most command line tools, it highlights predictions in gray.
* add: implement `StringUtils` for string manipulation and refactor usages
Unified the scattered utility functions.
* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.
Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
* fix: return client to menus when Win64 host connection drops
- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.
* update: converted Japanese comments to English
* add: create `Minecraft.Server` developer guide in English and Japanese
* update: add note about issue
* add: add `nlohmann/json` json lib
* add: add FileUtils
Moved file operations to `utils`.
* add: Dedicated Server BAN access manager with persistent player and IP bans
- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown
* update: changed file read/write operations to use `FileUtils`.
- As a side effect, saving has become faster!
* fix: Re-added the source that had somehow disappeared.
* add: significantly improved the dedicated server logging system
- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side
* fix: added the updated library source
* add: add `ban` and `pardon` commands for Player and IP
* fix: fix stop command shutdown process
add dedicated server shutdown request handling
* fix: fixed the save logic during server shutdown
Removed redundant repeated saves and eliminated the risks of async writes.
* update: added new sever files to Docker entrypoint
* fix: replace shutdown flag with atomic variable for thread safety
* update: update Dedicated Server developer guide
English is machine translated.
Please forgive me.
* update: check for the existence of `GameHDD` and create
* add: add Whitelist to Dedicated Server
* refactor: clean up and refactor the code
- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones
* fix: include UI header (new update fix)
* fix: fix the detection range for excessive logging
`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.
* update: add world size config to dedicated server properties
* update: update README add explanation of `server.properties` & launch arguments
* update: add nightly release workflow for dedicated server and client builds to Actions
* fix: update name for workflow
* add random seed generation
* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry
* fix: ghost player when clients disconnect out of order
#4
* fix: fix 7zip option
* fix: fix Docker workflow for Dedicated Server artifact handling
* add: add no build Dedicated Server startup scripts and Docker Compose
* update: add README for Docker Dedicated Server setup with no local build
* refactor: refactor command path structure
As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.
* update: support stream(file stdin) input mode for server CLI
Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.
* add: add new CLI Console Commands for Dedicated Server
Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.
- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command
* fix: change player map icon to random select
* update: increase the player limit
* add: restore the basic anti-cheat implementation and add spawn protection
Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach
* fix: fix Docker image tag
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 16:32:50 +09:00
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#include "stdafx.h"
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#include "ServerCliEngine.h"
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#include "ServerCliParser.h"
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#include "ServerCliRegistry.h"
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2026-04-14 16:47:37 -05:00
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#include "commands/IServerCliCommand.h"
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#include "commands/ban/CliCommandBan.h"
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#include "commands/ban-ip/CliCommandBanIp.h"
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#include "commands/ban-list/CliCommandBanList.h"
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#include "commands/defaultgamemode/CliCommandDefaultGamemode.h"
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#include "commands/enchant/CliCommandEnchant.h"
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#include "commands/experience/CliCommandExperience.h"
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#include "commands/gamemode/CliCommandGamemode.h"
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#include "commands/give/CliCommandGive.h"
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#include "commands/help/CliCommandHelp.h"
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#include "commands/kill/CliCommandKill.h"
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#include "commands/list/CliCommandList.h"
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#include "commands/pardon/CliCommandPardon.h"
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#include "commands/pardon-ip/CliCommandPardonIp.h"
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#include "commands/stop/CliCommandStop.h"
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#include "commands/time/CliCommandTime.h"
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#include "commands/tp/CliCommandTp.h"
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#include "commands/weather/CliCommandWeather.h"
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#include "commands/whitelist/CliCommandWhitelist.h"
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#include "../Common/StringUtils.h"
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#include "../ServerShutdown.h"
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#include "../ServerLogger.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/PlayerList.h"
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#include "../../Minecraft.Client/ServerPlayer.h"
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#include "../../Minecraft.World/CommandDispatcher.h"
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#include "../../Minecraft.World/CommandSender.h"
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#include "../../Minecraft.World/LevelSettings.h"
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#include "../../Minecraft.World/StringHelpers.h"
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Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
* add: refactor world loader & add server properties
- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.
* update: implement enhanced logging functionality with configurable log levels
* update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3
* fix: change virtual screen resolution to 1920x1080(HD)
Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.
* fix: dedicated server build settings for miniaudio migration and missing sources
- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build
* update: changed the virtual screen to 720p
Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.
* add: add Docker support for Dedicated Server
add with entrypoint and build scripts
* fix: add initial save for newly created worlds in dedicated server
on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.
* update: add basically all configuration options that are implemented in the classes to `server.properties`
* update: add LAN advertising configuration for server.properties
LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).
* add: add implementing interactive command line using linenoise
- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.
* update: enhance command line completion with predictive hints
Like most command line tools, it highlights predictions in gray.
* add: implement `StringUtils` for string manipulation and refactor usages
Unified the scattered utility functions.
* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.
Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
* fix: return client to menus when Win64 host connection drops
- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.
* update: converted Japanese comments to English
* add: create `Minecraft.Server` developer guide in English and Japanese
* update: add note about issue
* add: add `nlohmann/json` json lib
* add: add FileUtils
Moved file operations to `utils`.
* add: Dedicated Server BAN access manager with persistent player and IP bans
- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown
* update: changed file read/write operations to use `FileUtils`.
- As a side effect, saving has become faster!
* fix: Re-added the source that had somehow disappeared.
* add: significantly improved the dedicated server logging system
- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side
* fix: added the updated library source
* add: add `ban` and `pardon` commands for Player and IP
* fix: fix stop command shutdown process
add dedicated server shutdown request handling
* fix: fixed the save logic during server shutdown
Removed redundant repeated saves and eliminated the risks of async writes.
* update: added new sever files to Docker entrypoint
* fix: replace shutdown flag with atomic variable for thread safety
* update: update Dedicated Server developer guide
English is machine translated.
Please forgive me.
* update: check for the existence of `GameHDD` and create
* add: add Whitelist to Dedicated Server
* refactor: clean up and refactor the code
- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones
* fix: include UI header (new update fix)
* fix: fix the detection range for excessive logging
`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.
* update: add world size config to dedicated server properties
* update: update README add explanation of `server.properties` & launch arguments
* update: add nightly release workflow for dedicated server and client builds to Actions
* fix: update name for workflow
* add random seed generation
* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry
* fix: ghost player when clients disconnect out of order
#4
* fix: fix 7zip option
* fix: fix Docker workflow for Dedicated Server artifact handling
* add: add no build Dedicated Server startup scripts and Docker Compose
* update: add README for Docker Dedicated Server setup with no local build
* refactor: refactor command path structure
As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.
* update: support stream(file stdin) input mode for server CLI
Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.
* add: add new CLI Console Commands for Dedicated Server
Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.
- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command
* fix: change player map icon to random select
* update: increase the player limit
* add: restore the basic anti-cheat implementation and add spawn protection
Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach
* fix: fix Docker image tag
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 16:32:50 +09:00
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#include <stdlib.h>
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#include <unordered_set>
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namespace ServerRuntime
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{
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/**
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* Create an authorized Sender to make the CLI appear as a user.
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* The return value can also be used to display logs.
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*/
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namespace
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{
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class ServerCliConsoleCommandSender : public CommandSender
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{
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public:
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explicit ServerCliConsoleCommandSender(const ServerCliEngine *engine)
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: m_engine(engine)
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{
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}
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void sendMessage(const wstring &message, ChatPacket::EChatPacketMessage type, int customData, const wstring &additionalMessage) override
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{
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(void)type;
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(void)customData;
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(void)additionalMessage;
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if (m_engine == nullptr)
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{
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return;
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}
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m_engine->LogInfo(StringUtils::WideToUtf8(message));
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}
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bool hasPermission(EGameCommand command) override
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{
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(void)command;
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return true;
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}
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private:
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const ServerCliEngine *m_engine;
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};
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}
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ServerCliEngine::ServerCliEngine()
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: m_registry(new ServerCliRegistry())
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, m_consoleSender(std::make_shared<ServerCliConsoleCommandSender>(this))
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{
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RegisterDefaultCommands();
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}
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ServerCliEngine::~ServerCliEngine()
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{
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}
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void ServerCliEngine::RegisterDefaultCommands()
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{
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandHelp()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandStop()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandList()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBan()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanIp()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardon()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardonIp()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanList()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWhitelist()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTp()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTime()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWeather()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGive()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandEnchant()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandKill()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGamemode()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandDefaultGamemode()));
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m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandExperience()));
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}
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void ServerCliEngine::EnqueueCommandLine(const std::string &line)
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{
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std::lock_guard<std::mutex> lock(m_queueMutex);
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m_pendingLines.push(line);
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}
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void ServerCliEngine::Poll()
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{
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for (;;)
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{
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std::string line;
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{
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// Keep the lock scope minimal: dequeue only, execute outside.
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std::lock_guard<std::mutex> lock(m_queueMutex);
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if (m_pendingLines.empty())
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{
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break;
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}
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line = m_pendingLines.front();
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m_pendingLines.pop();
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}
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ExecuteCommandLine(line);
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}
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}
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bool ServerCliEngine::ExecuteCommandLine(const std::string &line)
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{
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// Normalize user input before parsing (trim + optional leading slash).
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|
|
std::wstring wide = trimString(StringUtils::Utf8ToWide(line));
|
|
|
|
|
if (wide.empty())
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string normalizedLine = StringUtils::WideToUtf8(wide);
|
|
|
|
|
if (!normalizedLine.empty() && normalizedLine[0] == '/')
|
|
|
|
|
{
|
|
|
|
|
normalizedLine = normalizedLine.substr(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerCliParsedLine parsed = ServerCliParser::Parse(normalizedLine);
|
|
|
|
|
if (parsed.tokens.empty())
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IServerCliCommand *command = m_registry->FindMutable(parsed.tokens[0]);
|
|
|
|
|
if (command == NULL)
|
|
|
|
|
{
|
|
|
|
|
LogWarn("Unknown command: " + parsed.tokens[0]);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return command->Execute(parsed, this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::BuildCompletions(const std::string &line, std::vector<std::string> *out) const
|
|
|
|
|
{
|
|
|
|
|
if (out == NULL)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
out->clear();
|
|
|
|
|
ServerCliCompletionContext context = ServerCliParser::BuildCompletionContext(line);
|
|
|
|
|
bool slashPrefixedCommand = false;
|
|
|
|
|
std::string commandToken;
|
|
|
|
|
if (!context.parsed.tokens.empty())
|
|
|
|
|
{
|
|
|
|
|
// Completion accepts both "tp" and "/tp" style command heads.
|
|
|
|
|
commandToken = context.parsed.tokens[0];
|
|
|
|
|
if (!commandToken.empty() && commandToken[0] == '/')
|
|
|
|
|
{
|
|
|
|
|
commandToken = commandToken.substr(1);
|
|
|
|
|
slashPrefixedCommand = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (context.currentTokenIndex == 0)
|
|
|
|
|
{
|
|
|
|
|
std::string prefix = context.prefix;
|
|
|
|
|
if (!prefix.empty() && prefix[0] == '/')
|
|
|
|
|
{
|
|
|
|
|
prefix = prefix.substr(1);
|
|
|
|
|
slashPrefixedCommand = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string linePrefix = context.linePrefix;
|
|
|
|
|
if (slashPrefixedCommand && linePrefix.empty())
|
|
|
|
|
{
|
|
|
|
|
// Preserve leading slash when user started with "/".
|
|
|
|
|
linePrefix = "/";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_registry->SuggestCommandNames(prefix, linePrefix, out);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const IServerCliCommand *command = m_registry->Find(commandToken);
|
|
|
|
|
if (command != NULL)
|
|
|
|
|
{
|
|
|
|
|
command->Complete(context, this, out);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::unordered_set<std::string> seen;
|
|
|
|
|
std::vector<std::string> unique;
|
|
|
|
|
for (size_t i = 0; i < out->size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
// Remove duplicates while keeping first-seen ordering.
|
|
|
|
|
if (seen.insert((*out)[i]).second)
|
|
|
|
|
{
|
|
|
|
|
unique.push_back((*out)[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
out->swap(unique);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::LogInfo(const std::string &message) const
|
|
|
|
|
{
|
|
|
|
|
LogInfof("console", "%s", message.c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::LogWarn(const std::string &message) const
|
|
|
|
|
{
|
|
|
|
|
LogWarnf("console", "%s", message.c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::LogError(const std::string &message) const
|
|
|
|
|
{
|
|
|
|
|
LogErrorf("console", "%s", message.c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::RequestShutdown() const
|
|
|
|
|
{
|
|
|
|
|
RequestDedicatedServerShutdown();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> ServerCliEngine::GetOnlinePlayerNamesUtf8() const
|
|
|
|
|
{
|
|
|
|
|
std::vector<std::string> result;
|
|
|
|
|
MinecraftServer *server = MinecraftServer::getInstance();
|
|
|
|
|
if (server == NULL)
|
|
|
|
|
{
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlayerList *players = server->getPlayers();
|
|
|
|
|
if (players == NULL)
|
|
|
|
|
{
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < players->players.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
std::shared_ptr<ServerPlayer> player = players->players[i];
|
|
|
|
|
if (player != NULL)
|
|
|
|
|
{
|
|
|
|
|
result.push_back(StringUtils::WideToUtf8(player->getName()));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::shared_ptr<ServerPlayer> ServerCliEngine::FindPlayerByNameUtf8(const std::string &name) const
|
|
|
|
|
{
|
|
|
|
|
MinecraftServer *server = MinecraftServer::getInstance();
|
|
|
|
|
if (server == NULL)
|
|
|
|
|
{
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlayerList *players = server->getPlayers();
|
|
|
|
|
if (players == NULL)
|
|
|
|
|
{
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::wstring target = StringUtils::Utf8ToWide(name);
|
|
|
|
|
for (size_t i = 0; i < players->players.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
std::shared_ptr<ServerPlayer> player = players->players[i];
|
|
|
|
|
if (player != NULL && equalsIgnoreCase(player->getName(), target))
|
|
|
|
|
{
|
|
|
|
|
return player;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
|
|
|
|
|
{
|
|
|
|
|
std::vector<std::string> players = GetOnlinePlayerNamesUtf8();
|
|
|
|
|
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
|
|
|
|
|
for (size_t i = 0; i < players.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
std::string loweredName = StringUtils::ToLowerAscii(players[i]);
|
|
|
|
|
if (loweredName.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
|
|
|
|
|
{
|
|
|
|
|
out->push_back(linePrefix + players[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ServerCliEngine::SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
|
|
|
|
|
{
|
|
|
|
|
static const char *kModes[] = { "survival", "creative", "s", "c", "0", "1" };
|
|
|
|
|
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
|
|
|
|
|
for (size_t i = 0; i < sizeof(kModes) / sizeof(kModes[0]); ++i)
|
|
|
|
|
{
|
|
|
|
|
std::string candidate = kModes[i];
|
|
|
|
|
std::string loweredCandidate = StringUtils::ToLowerAscii(candidate);
|
|
|
|
|
if (loweredCandidate.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
|
|
|
|
|
{
|
|
|
|
|
out->push_back(linePrefix + candidate);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GameType *ServerCliEngine::ParseGamemode(const std::string &token) const
|
|
|
|
|
{
|
|
|
|
|
std::string lowered = StringUtils::ToLowerAscii(token);
|
|
|
|
|
if (lowered == "survival" || lowered == "s" || lowered == "0")
|
|
|
|
|
{
|
|
|
|
|
return GameType::SURVIVAL;
|
|
|
|
|
}
|
|
|
|
|
if (lowered == "creative" || lowered == "c" || lowered == "1")
|
|
|
|
|
{
|
|
|
|
|
return GameType::CREATIVE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
char *end = NULL;
|
|
|
|
|
long id = strtol(lowered.c_str(), &end, 10);
|
|
|
|
|
if (end != NULL && *end == 0)
|
|
|
|
|
{
|
|
|
|
|
// Numeric fallback supports extended ids handled by level settings.
|
|
|
|
|
return LevelSettings::validateGameType((int)id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ServerCliEngine::DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender) const
|
|
|
|
|
{
|
|
|
|
|
MinecraftServer *server = MinecraftServer::getInstance();
|
|
|
|
|
if (server == NULL)
|
|
|
|
|
{
|
|
|
|
|
LogWarn("MinecraftServer instance is not available.");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CommandDispatcher *dispatcher = server->getCommandDispatcher();
|
|
|
|
|
if (dispatcher == NULL)
|
|
|
|
|
{
|
|
|
|
|
LogWarn("Command dispatcher is not available.");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::shared_ptr<CommandSender> commandSender = sender;
|
|
|
|
|
if (commandSender == nullptr)
|
|
|
|
|
{
|
|
|
|
|
// fall back to console sender if caller did not provide one
|
|
|
|
|
commandSender = m_consoleSender;
|
|
|
|
|
}
|
|
|
|
|
if (commandSender == nullptr)
|
|
|
|
|
{
|
|
|
|
|
LogWarn("No command sender is available.");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dispatcher->performCommand(commandSender, command, commandData);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const ServerCliRegistry &ServerCliEngine::Registry() const
|
|
|
|
|
{
|
|
|
|
|
return *m_registry;
|
|
|
|
|
}
|
|
|
|
|
}
|