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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
parent
a9be52c41a
commit
087b7e7abf
1373 changed files with 19449 additions and 19903 deletions
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@ -252,7 +252,7 @@ void ModelHorse::render(shared_ptr<Entity> entity, float time, float r, float bo
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bool largeEars = type == EntityHorse::TYPE_DONKEY || type == EntityHorse::TYPE_MULE;
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float sizeFactor = entityhorse->getFoalScale();
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bool rider = (entityhorse->rider.lock() != nullptr);
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bool rider = (entityhorse->rider.lock() != NULL);
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if (saddled)
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{
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@ -401,7 +401,7 @@ void ModelHorse::prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float w
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float openMouth = entityhorse->getMouthAnim(a);
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bool tail = entityhorse->tailCounter != 0;
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bool saddled = entityhorse->isSaddled();
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bool rider = entityhorse->rider.lock() != nullptr;
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bool rider = entityhorse->rider.lock() != NULL;
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float bob = mob->tickCount + a;
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float legAnim1 = cos((wp * 0.6662f) + 3.141593f);
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